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Huiying Xu, and Yinlong Sun, A Physically Based Transmission Model of Rough Surfaces. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 9. (urn:nbn:de:0009-6-14988)

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%0 Journal Article
%T A Physically Based Transmission Model of Rough Surfaces
%A Xu, Huiying
%A Sun, Yinlong
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2008
%V 5(2008)
%N 9
%@ 1860-2037
%F xu2008
%X Transparent and translucent objects involve both lightreflection and transmission at surfaces. This paperpresents a physically based transmission model ofrough surface. The surface is assumed to be locallysmooth, and statistical techniques is applied to calculatelight transmission through a local illuminationarea. We have obtained an analytical expression forsingle scattering. The analytical model has been comparedto our Monte Carlo simulations as well as to theprevious simulations, and good agreements have beenachieved. The presented model has potential applicationsfor realistic rendering of transparent and translucentobjects.
%L 004
%K BTDF
%K Light Scattering
%K Monte Carlo Simulation
%K Rough Surface
%K Transmission Model
%R 10.20385/1860-2037/5.2008.9
%U http://nbn-resolving.de/urn:nbn:de:0009-6-14988
%U http://dx.doi.org/10.20385/1860-2037/5.2008.9

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Bibtex

@Article{xu2008,
  author = 	"Xu, Huiying
		and Sun, Yinlong",
  title = 	"A Physically Based Transmission Model of Rough Surfaces",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2008",
  volume = 	"5(2008)",
  number = 	"9",
  keywords = 	"BTDF; Light Scattering; Monte Carlo Simulation; Rough Surface; Transmission Model",
  abstract = 	"Transparent and translucent objects involve both lightreflection and transmission at surfaces. This paperpresents a physically based transmission model ofrough surface. The surface is assumed to be locallysmooth, and statistical techniques is applied to calculatelight transmission through a local illuminationarea. We have obtained an analytical expression forsingle scattering. The analytical model has been comparedto our Monte Carlo simulations as well as to theprevious simulations, and good agreements have beenachieved. The presented model has potential applicationsfor realistic rendering of transparent and translucentobjects.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/5.2008.9",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-14988"
}

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RIS

TY  - JOUR
AU  - Xu, Huiying
AU  - Sun, Yinlong
PY  - 2008
DA  - 2008//
TI  - A Physically Based Transmission Model of Rough Surfaces
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 5(2008)
IS  - 9
KW  - BTDF
KW  - Light Scattering
KW  - Monte Carlo Simulation
KW  - Rough Surface
KW  - Transmission Model
AB  - Transparent and translucent objects involve both lightreflection and transmission at surfaces. This paperpresents a physically based transmission model ofrough surface. The surface is assumed to be locallysmooth, and statistical techniques is applied to calculatelight transmission through a local illuminationarea. We have obtained an analytical expression forsingle scattering. The analytical model has been comparedto our Monte Carlo simulations as well as to theprevious simulations, and good agreements have beenachieved. The presented model has potential applicationsfor realistic rendering of transparent and translucentobjects.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-14988
DO  - 10.20385/1860-2037/5.2008.9
ID  - xu2008
ER  - 
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Wordbib

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<b:Year>2008</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>5(2008)</b:Volume>
<b:Issue>9</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-14988</b:Url>
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<b:Author>
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<b:Person><b:Last>Xu</b:Last><b:First>Huiying</b:First></b:Person>
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<b:Title>A Physically Based Transmission Model of Rough Surfaces</b:Title>
<b:Comments>Transparent and translucent objects involve both lightreflection and transmission at surfaces. This paperpresents a physically based transmission model ofrough surface. The surface is assumed to be locallysmooth, and statistical techniques is applied to calculatelight transmission through a local illuminationarea. We have obtained an analytical expression forsingle scattering. The analytical model has been comparedto our Monte Carlo simulations as well as to theprevious simulations, and good agreements have beenachieved. The presented model has potential applicationsfor realistic rendering of transparent and translucentobjects.</b:Comments>
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ISI

PT Journal
AU Xu, H
   Sun, Y
TI A Physically Based Transmission Model of Rough Surfaces
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2008
VL 5(2008)
IS 9
DI 10.20385/1860-2037/5.2008.9
DE BTDF; Light Scattering; Monte Carlo Simulation; Rough Surface; Transmission Model
AB Transparent and translucent objects involve both lightreflection and transmission at surfaces. This paperpresents a physically based transmission model ofrough surface. The surface is assumed to be locallysmooth, and statistical techniques is applied to calculatelight transmission through a local illuminationarea. We have obtained an analytical expression forsingle scattering. The analytical model has been comparedto our Monte Carlo simulations as well as to theprevious simulations, and good agreements have beenachieved. The presented model has potential applicationsfor realistic rendering of transparent and translucentobjects.
ER

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Mods

<mods>
  <titleInfo>
    <title>A Physically Based Transmission Model of Rough Surfaces</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Xu</namePart>
    <namePart type="given">Huiying</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Sun</namePart>
    <namePart type="given">Yinlong</namePart>
  </name>
  <abstract>Transparent and translucent objects involve both light
reflection and transmission at surfaces. This paper
presents a physically based transmission model of
rough surface. The surface is assumed to be locally
smooth, and statistical techniques is applied to calculate
light transmission through a local illumination
area. We have obtained an analytical expression for
single scattering. The analytical model has been compared
to our Monte Carlo simulations as well as to the
previous simulations, and good agreements have been
achieved. The presented model has potential applications
for realistic rendering of transparent and translucent
objects.</abstract>
  <subject>
    <topic>BTDF</topic>
    <topic>Light Scattering</topic>
    <topic>Monte Carlo Simulation</topic>
    <topic>Rough Surface</topic>
    <topic>Transmission Model</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>5(2008)</number>
      </detail>
      <detail type="issue">
        <number>9</number>
      </detail>
      <date>2008</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-14988</identifier>
  <identifier type="doi">10.20385/1860-2037/5.2008.9</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-14988</identifier>
  <identifier type="citekey">xu2008</identifier>
</mods>
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