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Francisco Velasco, Juan Carlos Torres, Alejandro Léon, and Francisco Soler, Adaptive Cube Tessellation for Topologically Correct Isosurfaces. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 3. (urn:nbn:de:0009-6-13098)
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%0 Journal Article %T Adaptive Cube Tessellation for Topologically Correct Isosurfaces %A Velasco, Francisco %A Torres, Juan Carlos %A Léon, Alejandro %A Soler, Francisco %J JVRB - Journal of Virtual Reality and Broadcasting %D 2008 %V 5(2008) %N 3 %@ 1860-2037 %F velasco2008 %X Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously. %L 004 %K Isosurfaces %K Marching Cubes %K Marching Tetrahedra %K Volume Visualization %R 10.20385/1860-2037/5.2008.3 %U http://nbn-resolving.de/urn:nbn:de:0009-6-13098 %U http://dx.doi.org/10.20385/1860-2037/5.2008.3Download
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@Article{velasco2008, author = "Velasco, Francisco and Torres, Juan Carlos and L{\'e}on, Alejandro and Soler, Francisco", title = "Adaptive Cube Tessellation for Topologically Correct Isosurfaces", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2008", volume = "5(2008)", number = "3", keywords = "Isosurfaces; Marching Cubes; Marching Tetrahedra; Volume Visualization", abstract = "Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.", issn = "1860-2037", doi = "10.20385/1860-2037/5.2008.3", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-13098" }Download
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TY - JOUR AU - Velasco, Francisco AU - Torres, Juan Carlos AU - Léon, Alejandro AU - Soler, Francisco PY - 2008 DA - 2008// TI - Adaptive Cube Tessellation for Topologically Correct Isosurfaces JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 5(2008) IS - 3 KW - Isosurfaces KW - Marching Cubes KW - Marching Tetrahedra KW - Volume Visualization AB - Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-13098 DO - 10.20385/1860-2037/5.2008.3 ID - velasco2008 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>velasco2008</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2008</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>5(2008)</b:Volume> <b:Issue>3</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-13098</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.3</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Velasco</b:Last><b:First>Francisco</b:First></b:Person> <b:Person><b:Last>Torres</b:Last><b:First>Juan Carlos</b:First></b:Person> <b:Person><b:Last>Léon</b:Last><b:First>Alejandro</b:First></b:Person> <b:Person><b:Last>Soler</b:Last><b:First>Francisco</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Adaptive Cube Tessellation for Topologically Correct Isosurfaces</b:Title> <b:Comments>Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Velasco, F Torres, J Léon, A Soler, F TI Adaptive Cube Tessellation for Topologically Correct Isosurfaces SO JVRB - Journal of Virtual Reality and Broadcasting PY 2008 VL 5(2008) IS 3 DI 10.20385/1860-2037/5.2008.3 DE Isosurfaces; Marching Cubes; Marching Tetrahedra; Volume Visualization AB Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously. ERDownload
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<mods> <titleInfo> <title>Adaptive Cube Tessellation for Topologically Correct Isosurfaces</title> </titleInfo> <name type="personal"> <namePart type="family">Velasco</namePart> <namePart type="given">Francisco</namePart> </name> <name type="personal"> <namePart type="family">Torres</namePart> <namePart type="given">Juan Carlos</namePart> </name> <name type="personal"> <namePart type="family">Léon</namePart> <namePart type="given">Alejandro</namePart> </name> <name type="personal"> <namePart type="family">Soler</namePart> <namePart type="given">Francisco</namePart> </name> <abstract>Three dimensional datasets representing scalar fields are frequently rendered using isosurfaces. For datasets arranged as a cubic lattice, the marching cubes algorithm is the most used isosurface extraction method. However, the marching cubes algorithm produces some ambiguities which have been solved using different approaches that normally imply a more complex process. One of them is to tessellate the cubes into tetrahedra, and by using a similar method (marching tetrahedra), to build the isosurface. The main drawback of other tessellations is that they do not produce the same isosurface topologies as those generated by improved marching cubes algorithms. We propose an adaptive tessellation that, being independent of the isovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.</abstract> <subject> <topic>Isosurfaces</topic> <topic>Marching Cubes</topic> <topic>Marching Tetrahedra</topic> <topic>Volume Visualization</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>5(2008)</number> </detail> <detail type="issue"> <number>3</number> </detail> <date>2008</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-13098</identifier> <identifier type="doi">10.20385/1860-2037/5.2008.3</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-13098</identifier> <identifier type="citekey">velasco2008</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 5(2008), no. 3. |
---|---|
Title |
Adaptive Cube Tessellation for Topologically Correct Isosurfaces (eng) |
Author | Francisco Velasco, Juan Carlos Torres, Alejandro Léon, Francisco Soler |
Language | eng |
Abstract | Three dimensional datasets representing scalar fields are frequently rendered using isosurfaces. For datasets arranged as a cubic lattice, the marching cubes algorithm is the most used isosurface extraction method. However, the marching cubes algorithm produces some ambiguities which have been solved using different approaches that normally imply a more complex process. One of them is to tessellate the cubes into tetrahedra, and by using a similar method (marching tetrahedra), to build the isosurface. The main drawback of other tessellations is that they do not produce the same isosurface topologies as those generated by improved marching cubes algorithms. We propose an adaptive tessellation that, being independent of the isovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously. |
Subject | Isosurfaces, Marching Cubes, Marching Tetrahedra, Volume Visualization |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-13098 |
DOI | https://doi.org/10.20385/1860-2037/5.2008.3 |