Home / Issues / 5.2008 / Adaptive Cube Tessellation for Topologically Correct Isosurfaces
Document Actions

Citation and metadata

Recommended citation

Francisco Velasco, Juan Carlos Torres, Alejandro Léon, and Francisco Soler, Adaptive Cube Tessellation for Topologically Correct Isosurfaces. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 3. (urn:nbn:de:0009-6-13098)

Download Citation

Endnote

%0 Journal Article
%T Adaptive Cube Tessellation for Topologically Correct Isosurfaces
%A Velasco, Francisco
%A Torres, Juan Carlos
%A Léon, Alejandro
%A Soler, Francisco
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2008
%V 5(2008)
%N 3
%@ 1860-2037
%F velasco2008
%X Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.
%L 004
%K Isosurfaces
%K Marching Cubes
%K Marching Tetrahedra
%K Volume Visualization
%R 10.20385/1860-2037/5.2008.3
%U http://nbn-resolving.de/urn:nbn:de:0009-6-13098
%U http://dx.doi.org/10.20385/1860-2037/5.2008.3

Download

Bibtex

@Article{velasco2008,
  author = 	"Velasco, Francisco
		and Torres, Juan Carlos
		and L{\'e}on, Alejandro
		and Soler, Francisco",
  title = 	"Adaptive Cube Tessellation for Topologically Correct Isosurfaces",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2008",
  volume = 	"5(2008)",
  number = 	"3",
  keywords = 	"Isosurfaces; Marching Cubes; Marching Tetrahedra; Volume Visualization",
  abstract = 	"Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/5.2008.3",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-13098"
}

Download

RIS

TY  - JOUR
AU  - Velasco, Francisco
AU  - Torres, Juan Carlos
AU  - Léon, Alejandro
AU  - Soler, Francisco
PY  - 2008
DA  - 2008//
TI  - Adaptive Cube Tessellation for Topologically Correct Isosurfaces
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 5(2008)
IS  - 3
KW  - Isosurfaces
KW  - Marching Cubes
KW  - Marching Tetrahedra
KW  - Volume Visualization
AB  - Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-13098
DO  - 10.20385/1860-2037/5.2008.3
ID  - velasco2008
ER  - 
Download

Wordbib

<?xml version="1.0" encoding="UTF-8"?>
<b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography"  xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" >
<b:Source>
<b:Tag>velasco2008</b:Tag>
<b:SourceType>ArticleInAPeriodical</b:SourceType>
<b:Year>2008</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>5(2008)</b:Volume>
<b:Issue>3</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-13098</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.3</b:Url>
<b:Author>
<b:Author><b:NameList>
<b:Person><b:Last>Velasco</b:Last><b:First>Francisco</b:First></b:Person>
<b:Person><b:Last>Torres</b:Last><b:First>Juan Carlos</b:First></b:Person>
<b:Person><b:Last>Léon</b:Last><b:First>Alejandro</b:First></b:Person>
<b:Person><b:Last>Soler</b:Last><b:First>Francisco</b:First></b:Person>
</b:NameList></b:Author>
</b:Author>
<b:Title>Adaptive Cube Tessellation for Topologically Correct Isosurfaces</b:Title>
<b:Comments>Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.</b:Comments>
</b:Source>
</b:Sources>
Download

ISI

PT Journal
AU Velasco, F
   Torres, J
   Léon, A
   Soler, F
TI Adaptive Cube Tessellation for Topologically Correct Isosurfaces
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2008
VL 5(2008)
IS 3
DI 10.20385/1860-2037/5.2008.3
DE Isosurfaces; Marching Cubes; Marching Tetrahedra; Volume Visualization
AB Three dimensional datasets representing scalar fieldsare frequently rendered using isosurfaces. For datasetsarranged as a cubic lattice, the marching cubes algorithmis the most used isosurface extraction method. However,the marching cubes algorithm produces some ambiguitieswhich have been solved using different approaches thatnormally imply a more complex process. One of them is totessellate the cubes into tetrahedra, and by using a similarmethod (marching tetrahedra), to build the isosurface. Themain drawback of other tessellations is that they do notproduce the same isosurface topologies as those generatedby improved marching cubes algorithms. We propose anadaptive tessellation that, being independent of theisovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the isovalue is changed continuously.
ER

Download

Mods

<mods>
  <titleInfo>
    <title>Adaptive Cube Tessellation for Topologically Correct Isosurfaces</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Velasco</namePart>
    <namePart type="given">Francisco</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Torres</namePart>
    <namePart type="given">Juan Carlos</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Léon</namePart>
    <namePart type="given">Alejandro</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Soler</namePart>
    <namePart type="given">Francisco</namePart>
  </name>
  <abstract>Three dimensional datasets representing scalar fields
are frequently rendered using isosurfaces. For datasets
arranged as a cubic lattice, the marching cubes algorithm
is the most used isosurface extraction method. However,
the marching cubes algorithm produces some ambiguities
which have been solved using different approaches that
normally imply a more complex process. One of them is to
tessellate the cubes into tetrahedra, and by using a similar
method (marching tetrahedra), to build the isosurface. The
main drawback of other tessellations is that they do not
produce the same isosurface topologies as those generated
by improved marching cubes algorithms. We propose an
adaptive tessellation that, being independent of the
isovalue, preserves the topology. Moreover the tessellationallows the isosurface to evolve continuously when the
 isovalue is changed continuously.</abstract>
  <subject>
    <topic>Isosurfaces</topic>
    <topic>Marching Cubes</topic>
    <topic>Marching Tetrahedra</topic>
    <topic>Volume Visualization</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>5(2008)</number>
      </detail>
      <detail type="issue">
        <number>3</number>
      </detail>
      <date>2008</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-13098</identifier>
  <identifier type="doi">10.20385/1860-2037/5.2008.3</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-13098</identifier>
  <identifier type="citekey">velasco2008</identifier>
</mods>
Download

Full Metadata