Presence in a Three-Dimensional Test Environment: Benefit or Threat to Market Research? Berneburg Alma In market research, the adoption of interactive virtual reality-techniques could be expected to contain many advantages: artificial lab environments could be designed in a more realistic manner and the consideration of “time to the market”-factors could be improved. On the other hand, with an increasing degree of presence and the notional attendance in a simulated test environment, the market research task could fall prey to the tensing virtual reality adventure. In the following study a 3D-technique is empirically tested for its usability in market research. It will be shown that the interactive 3D-simulation is not biased by the immersion it generates and provides considerably better test results than 2D-stimuli do. 3D user Interfaces Market Research package simulation product simulation test environments virtual reality 004 periodical academic journal JVRB - Journal of Virtual Reality and Broadcasting 5(2008) 1 2008 1860-2037 urn:nbn:de:0009-6-12901 10.20385/1860-2037/5.2008.1 http://nbn-resolving.de/urn:nbn:de:0009-6-12901 berneburg2008