PT Journal AU Korn, M Stange, M von Arb, A Blum, L Kreil, M Kunze, K Anhenn, J Wallrath, T Grosch, T TI Interactive Augmentation of Live Images using a HDR Stereo Camera SO JVRB - Journal of Virtual Reality and Broadcasting PY 2008 VL 4(2007) IS 12 DI 10.20385/1860-2037/4.2007.12 DE Augmented Reality; Fisheye Epipolar Geometry; High Dynamic Range AB Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects. ER