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Daniel Aliaga, Yi Xu, and Voicu Popescu, Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 10. (urn:nbn:de:0009-6-8204)
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%0 Journal Article %T Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition %A Aliaga, Daniel %A Xu, Yi %A Popescu, Voicu %J JVRB - Journal of Virtual Reality and Broadcasting %D 2006 %V 3(2006) %N 10 %@ 1860-2037 %F aliaga2006 %X Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence ofmoving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder iscaptured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments. %L 004 %K camera clusters %K computer graphics %K foreground object removal %K lightfields %K lumigraphs %K space-time stereo %R 10.20385/1860-2037/3.2006.10 %U http://nbn-resolving.de/urn:nbn:de:0009-6-8204 %U http://dx.doi.org/10.20385/1860-2037/3.2006.10Download
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@Article{aliaga2006, author = "Aliaga, Daniel and Xu, Yi and Popescu, Voicu", title = "Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2006", volume = "3(2006)", number = "10", keywords = "camera clusters; computer graphics; foreground object removal; lightfields; lumigraphs; space-time stereo", abstract = "Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence ofmoving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder iscaptured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments.", issn = "1860-2037", doi = "10.20385/1860-2037/3.2006.10", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-8204" }Download
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TY - JOUR AU - Aliaga, Daniel AU - Xu, Yi AU - Popescu, Voicu PY - 2006 DA - 2006// TI - Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 3(2006) IS - 10 KW - camera clusters KW - computer graphics KW - foreground object removal KW - lightfields KW - lumigraphs KW - space-time stereo AB - Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence ofmoving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder iscaptured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-8204 DO - 10.20385/1860-2037/3.2006.10 ID - aliaga2006 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>aliaga2006</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2006</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>3(2006)</b:Volume> <b:Issue>10</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-8204</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.10</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Aliaga</b:Last><b:First>Daniel</b:First></b:Person> <b:Person><b:Last>Xu</b:Last><b:First>Yi</b:First></b:Person> <b:Person><b:Last>Popescu</b:Last><b:First>Voicu</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition</b:Title> <b:Comments>Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence ofmoving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder iscaptured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Aliaga, D Xu, Y Popescu, V TI Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition SO JVRB - Journal of Virtual Reality and Broadcasting PY 2006 VL 3(2006) IS 10 DI 10.20385/1860-2037/3.2006.10 DE camera clusters; computer graphics; foreground object removal; lightfields; lumigraphs; space-time stereo AB Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence ofmoving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder iscaptured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments. ERDownload
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<mods> <titleInfo> <title>Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition</title> </titleInfo> <name type="personal"> <namePart type="family">Aliaga</namePart> <namePart type="given">Daniel</namePart> </name> <name type="personal"> <namePart type="family">Xu</namePart> <namePart type="given">Yi</namePart> </name> <name type="personal"> <namePart type="family">Popescu</namePart> <namePart type="given">Voicu</namePart> </name> <abstract>Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence of moving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder is captured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments.</abstract> <subject> <topic>camera clusters</topic> <topic>computer graphics</topic> <topic>foreground object removal</topic> <topic>lightfields</topic> <topic>lumigraphs</topic> <topic>space-time stereo</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>3(2006)</number> </detail> <detail type="issue"> <number>10</number> </detail> <date>2006</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-8204</identifier> <identifier type="doi">10.20385/1860-2037/3.2006.10</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-8204</identifier> <identifier type="citekey">aliaga2006</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 3(2006), no. 10. |
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Title |
Lag Camera: A Moving Multi-Camera Array for Scene-Acquisition (eng) |
Author | Daniel Aliaga, Yi Xu, Voicu Popescu |
Language | eng |
Abstract | Many applications, such as telepresence, virtual reality, and interactive walkthroughs, require a three-dimensional(3D)model of real-world environments. Methods, such as lightfields, geometric reconstruction and computer vision use cameras to acquire visual samples of the environment and construct a model. Unfortunately, obtaining models of real-world locations is a challenging task. In particular, important environments are often actively in use, containing moving objects, such as people entering and leaving the scene. The methods previously listed have difficulty in capturing the color and structure of the environment while in the presence of moving and temporary occluders. We describe a class of cameras called lag cameras. The main concept is to generalize a camera to take samples over space and time. Such a camera, can easily and interactively detect moving objects while continuously moving through the environment. Moreover, since both the lag camera and occluder are moving, the scene behind the occluder is captured by the lag camera even from viewpoints where the occluder lies in between the lag camera and the hidden scene. We demonstrate an implementation of a lag camera, complete with analysis and captured environments. |
Subject | camera clusters, computer graphics, foreground object removal, lightfields, lumigraphs, space-time stereo |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-8204 |
DOI | https://doi.org/10.20385/1860-2037/3.2006.10 |