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Andreas Pomi, and Philipp Slusallek, Interactive Ray Tracing for Virtual TV Studio Applications. JVRB - Journal of Virtual Reality and Broadcasting, 2(2005), no. 1. (urn:nbn:de:0009-6-2480)

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%0 Journal Article
%T Interactive Ray Tracing for Virtual TV Studio Applications
%A Pomi, Andreas
%A Slusallek, Philipp
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2005
%V 2(2005)
%N 1
%@ 1860-2037
%F pomi2005
%X In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.
%L 004
%K 3D Compositing
%K Actor Insertion
%K Image-Based Visual Hull
%K In-Shader Rendering
%K Interactive Ray Tracing
%K Mixed Reality
%K OpenRT
%K Rendering
%K Streaming Video Textures
%K Video Billboards
%K Virtual TV Studio
%R 10.20385/1860-2037/3.2006.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-2480
%U http://dx.doi.org/10.20385/1860-2037/3.2006.1

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Bibtex

@Article{pomi2005,
  author = 	"Pomi, Andreas
		and Slusallek, Philipp",
  title = 	"Interactive Ray Tracing for Virtual TV Studio Applications",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2005",
  volume = 	"2(2005)",
  number = 	"1",
  keywords = 	"3D Compositing; Actor Insertion; Image-Based Visual Hull; In-Shader Rendering; Interactive Ray Tracing; Mixed Reality; OpenRT; Rendering; Streaming Video Textures; Video Billboards; Virtual TV Studio",
  abstract = 	"In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/3.2006.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-2480"
}

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RIS

TY  - JOUR
AU  - Pomi, Andreas
AU  - Slusallek, Philipp
PY  - 2005
DA  - 2005//
TI  - Interactive Ray Tracing for Virtual TV Studio Applications
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 2(2005)
IS  - 1
KW  - 3D Compositing
KW  - Actor Insertion
KW  - Image-Based Visual Hull
KW  - In-Shader Rendering
KW  - Interactive Ray Tracing
KW  - Mixed Reality
KW  - OpenRT
KW  - Rendering
KW  - Streaming Video Textures
KW  - Video Billboards
KW  - Virtual TV Studio
AB  - In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-2480
DO  - 10.20385/1860-2037/3.2006.1
ID  - pomi2005
ER  - 
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Wordbib

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<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>2(2005)</b:Volume>
<b:Issue>1</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-2480</b:Url>
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<b:Title>Interactive Ray Tracing for Virtual TV Studio Applications</b:Title>
<b:Comments>In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.</b:Comments>
</b:Source>
</b:Sources>
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ISI

PT Journal
AU Pomi, A
   Slusallek, P
TI Interactive Ray Tracing for Virtual TV Studio Applications
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2005
VL 2(2005)
IS 1
DI 10.20385/1860-2037/3.2006.1
DE 3D Compositing; Actor Insertion; Image-Based Visual Hull; In-Shader Rendering; Interactive Ray Tracing; Mixed Reality; OpenRT; Rendering; Streaming Video Textures; Video Billboards; Virtual TV Studio
AB In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.
ER

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Mods

<mods>
  <titleInfo>
    <title>Interactive Ray Tracing for Virtual TV Studio Applications</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Pomi</namePart>
    <namePart type="given">Andreas</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Slusallek</namePart>
    <namePart type="given">Philipp</namePart>
  </name>
  <abstract>In the last years, the well known ray tracing algorithm gained new popularity with the introduction of interactive ray tracing methods. The high modularity and the ability to produce highly realistic images make ray tracing an attractive alternative to raster graphics hardware. Interactive ray tracing also proved its potential in the field of Mixed Reality rendering and provides novel methods for seamless integration of real and virtual content. Actor insertion methods, a subdomain of Mixed Reality and closely related to virtual television studio techniques, can use ray tracing for achieving high output quality in conjunction with appropriate visual cues like shadows and reflections at interactive frame rates.
In this paper, we show how interactive ray tracing techniques can provide new ways of implementing virtual studio applications.</abstract>
  <subject>
    <topic>3D Compositing</topic>
    <topic>Actor Insertion</topic>
    <topic>Image-Based Visual Hull</topic>
    <topic>In-Shader Rendering</topic>
    <topic>Interactive Ray Tracing</topic>
    <topic>Mixed Reality</topic>
    <topic>OpenRT</topic>
    <topic>Rendering</topic>
    <topic>Streaming Video Textures</topic>
    <topic>Video Billboards</topic>
    <topic>Virtual TV Studio</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
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    <part>
      <detail type="volume">
        <number>2(2005)</number>
      </detail>
      <detail type="issue">
        <number>1</number>
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      <date>2005</date>
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  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-2480</identifier>
  <identifier type="doi">10.20385/1860-2037/3.2006.1</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-2480</identifier>
  <identifier type="citekey">pomi2005</identifier>
</mods>
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