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Evaluating the Effects of Visual Fidelity and Magnified View on User Experience in Virtual Reality Games

  1. Lal Bozgeyikli Department of Computer Science and Engineering, University of South Florida
  2. Evren Bozgeyikli Department of Computer Science and Engineering, University of South Florida
  3. Srinivas Katkoori Department of Computer Science and Engineering, University of South Florida
  4. Andrew Raij Institute for Simulation and Training, University of Central Florida
  5. Redwan Alqasemi Department of Mechanical Engineering, University of South Florida

Abstract

Virtual reality has been becoming more affordable in recent years. This led to more content specifically developed for this medium. Training with virtual reality is one of the promising areas in terms of the benefits. Virtual reality properties may affect user performance. This study aims at exploring effects of visual fidelity (high and low) and view zoom (normal and magnified) on task performance in virtual reality. Effects of visual fidelity have previously been explored but yielded different results based on the task design. Effects of view zoom on task performance haven’t been explored yet. An inspection task in virtual reality was developed and a user study was performed with 15 participants. Results indicated that low visual fidelity led to better task performance whereas view zoom did not have an effect on the performance.

  1. submitted: 2017-03-24,
  2. accepted: 2019-04-03,
  3. published: 2021-05-04

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Any party may pass on this Work by electronic means and make it available for download under the terms and conditions of the Digital Peer Publishing License. The text of the license may be accessed and retrieved at http://www.dipp.nrw.de/lizenzen/dppl/dppl/DPPL_v2_en_06-2004.html.

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