Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups Lubos Paul Bruder Gerd Steinicke Frank Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in different poses. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table. 3D Interaction 3D Selection Head-Mounted Displays 004 periodical academic journal Journal of Virtual Reality and Broadcasting 12(2015) 2 2015 1860-2037 urn:nbn:de:0009-6-41261 10.20385/1860-2037/12.2015.2 lubos2015