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Felix Hülsmann, Nikita Mattar, Julia Fröhlich, and Ipke Wachsmuth, Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment. Journal of Virtual Reality and Broadcasting, 11(2014), no. 10. (urn:nbn:de:0009-6-40759)
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%0 Journal Article %T Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment %A Hülsmann, Felix %A Mattar, Nikita %A Fröhlich, Julia %A Wachsmuth, Ipke %J Journal of Virtual Reality and Broadcasting %D 2014 %V 11(2014) %N 10 %@ 1860-2037 %F hülsmann2014 %X Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications. %L 004 %K multisensory stimuli %K presence %K virtual reality %K warmth simulation %K wind simulation %R 10.20385/1860-2037/11.2014.10 %U http://nbn-resolving.de/urn:nbn:de:0009-6-40759 %U http://dx.doi.org/10.20385/1860-2037/11.2014.10Download
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@Article{hülsmann2014, author = "H{\"u}lsmann, Felix and Mattar, Nikita and Fr{\"o}hlich, Julia and Wachsmuth, Ipke", title = "Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment", journal = "Journal of Virtual Reality and Broadcasting", year = "2014", volume = "11(2014)", number = "10", keywords = "multisensory stimuli; presence; virtual reality; warmth simulation; wind simulation", abstract = "Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.", issn = "1860-2037", doi = "10.20385/1860-2037/11.2014.10", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-40759" }Download
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TY - JOUR AU - Hülsmann, Felix AU - Mattar, Nikita AU - Fröhlich, Julia AU - Wachsmuth, Ipke PY - 2014 DA - 2014// TI - Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment JO - Journal of Virtual Reality and Broadcasting VL - 11(2014) IS - 10 KW - multisensory stimuli KW - presence KW - virtual reality KW - warmth simulation KW - wind simulation AB - Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-40759 DO - 10.20385/1860-2037/11.2014.10 ID - hülsmann2014 ER -Download
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PT Journal AU Hülsmann, F Mattar, N Fröhlich, J Wachsmuth, I TI Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment SO Journal of Virtual Reality and Broadcasting PY 2014 VL 11(2014) IS 10 DI 10.20385/1860-2037/11.2014.10 DE multisensory stimuli; presence; virtual reality; warmth simulation; wind simulation AB Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications. ERDownload
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Full Metadata
Bibliographic Citation | JVRB, 11(2014), no. 10. |
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Title |
Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment (eng) |
Author | Felix Hülsmann, Nikita Mattar, Julia Fröhlich, Ipke Wachsmuth |
Language | eng |
Abstract | Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications. |
Subject | multisensory stimuli, presence, virtual reality, warmth simulation, wind simulation |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-40759 |
DOI | https://doi.org/10.20385/1860-2037/11.2014.10 |