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Felix Hülsmann, Nikita Mattar, Julia Fröhlich, and Ipke Wachsmuth, Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment. Journal of Virtual Reality and Broadcasting, 11(2014), no. 10. (urn:nbn:de:0009-6-40759)

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%0 Journal Article
%T Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment
%A Hülsmann, Felix
%A Mattar, Nikita
%A Fröhlich, Julia
%A Wachsmuth, Ipke
%J Journal of Virtual Reality and Broadcasting
%D 2014
%V 11(2014)
%N 10
%@ 1860-2037
%F hülsmann2014
%X Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.
%L 004
%K multisensory stimuli
%K presence
%K virtual reality
%K warmth simulation
%K wind simulation
%R 10.20385/1860-2037/11.2014.10
%U http://nbn-resolving.de/urn:nbn:de:0009-6-40759
%U http://dx.doi.org/10.20385/1860-2037/11.2014.10

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Bibtex

@Article{hülsmann2014,
  author = 	"H{\"u}lsmann, Felix
		and Mattar, Nikita
		and Fr{\"o}hlich, Julia
		and Wachsmuth, Ipke",
  title = 	"Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2014",
  volume = 	"11(2014)",
  number = 	"10",
  keywords = 	"multisensory stimuli; presence; virtual reality; warmth simulation; wind simulation",
  abstract = 	"Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/11.2014.10",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-40759"
}

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RIS

TY  - JOUR
AU  - Hülsmann, Felix
AU  - Mattar, Nikita
AU  - Fröhlich, Julia
AU  - Wachsmuth, Ipke
PY  - 2014
DA  - 2014//
TI  - Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment
JO  - Journal of Virtual Reality and Broadcasting
VL  - 11(2014)
IS  - 10
KW  - multisensory stimuli
KW  - presence
KW  - virtual reality
KW  - warmth simulation
KW  - wind simulation
AB  - Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-40759
DO  - 10.20385/1860-2037/11.2014.10
ID  - hülsmann2014
ER  - 
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Wordbib

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ISI

PT Journal
AU Hülsmann, F
   Mattar, N
   Fröhlich, J
   Wachsmuth, I
TI Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment
SO Journal of Virtual Reality and Broadcasting
PY 2014
VL 11(2014)
IS 10
DI 10.20385/1860-2037/11.2014.10
DE multisensory stimuli; presence; virtual reality; warmth simulation; wind simulation
AB Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.
ER

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Mods

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  <titleInfo>
    <title>Simulating Wind and Warmth in Virtual Reality: Conception, Realization and Evaluation for a CAVE Environment</title>
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  <name type="personal">
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    <namePart type="family">Mattar</namePart>
    <namePart type="given">Nikita</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Fröhlich</namePart>
    <namePart type="given">Julia</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Wachsmuth</namePart>
    <namePart type="given">Ipke</namePart>
  </name>
  <abstract>Wind and warmth sensations proved to be able to enhance users' state of presence in Virtual Reality applications. Still, only few projects deal with their detailed effect on the user and general ways of implementing such stimuli. This work tries to fill this gap: After analyzing requirements for hardware and software concerning wind and warmth simulations, a hardware and also a software setup for the application in a CAVE environment is proposed. The setup is evaluated with regard to technical details and requirements, but also - in the form of a pilot study - in view of user experience and presence. Our setup proved to comply with the requirements and leads to satisfactory results. To our knowledge, the low cost simulation system (approx. 2200 Euro) presented here is one of the most extensive, most flexible and best evaluated systems for creating wind and warmth stimuli in CAVE-based VR applications.</abstract>
  <subject>
    <topic>multisensory stimuli</topic>
    <topic>presence</topic>
    <topic>virtual reality</topic>
    <topic>warmth simulation</topic>
    <topic>wind simulation</topic>
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