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Pierre De Loor, Kristen Manac'h, Charlie Windelschmidt, Frédéric Devillers, Pierre Chevaillier, and Jacques Tisseau, Connecting Interactive Arts and Virtual Reality with Enaction. Journal of Virtual Reality and Broadcasting, 11(2014), no. 2. (urn:nbn:de:0009-6-38617)
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%0 Journal Article %T Connecting Interactive Arts and Virtual Reality with Enaction %A De Loor, Pierre %A Manac'h, Kristen %A Windelschmidt, Charlie %A Devillers, Frédéric %A Chevaillier, Pierre %A Tisseau, Jacques %J Journal of Virtual Reality and Broadcasting %D 2014 %V 11(2014) %N 2 %@ 1860-2037 %F de loor2014 %X This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas. %L 004 %K cognitive science %K enaction %K epistemology %K interactive art %K phenomenology %K sense-making %K virtual theater %R 10.20385/1860-2037/11.2014.2 %U http://nbn-resolving.de/urn:nbn:de:0009-6-38617 %U http://dx.doi.org/10.20385/1860-2037/11.2014.2Download
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@Article{deloor2014, author = "De Loor, Pierre and Manac'h, Kristen and Windelschmidt, Charlie and Devillers, Fr{\'e}d{\'e}ric and Chevaillier, Pierre and Tisseau, Jacques", title = "Connecting Interactive Arts and Virtual Reality with Enaction", journal = "Journal of Virtual Reality and Broadcasting", year = "2014", volume = "11(2014)", number = "2", keywords = "cognitive science; enaction; epistemology; interactive art; phenomenology; sense-making; virtual theater", abstract = "This paper reports on a Virtual Reality theater experiment named Il {\'e}tait Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, ``Il {\'e}tait Xn fois'' (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company D{\'e}r{\'e}zo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.", issn = "1860-2037", doi = "10.20385/1860-2037/11.2014.2", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-38617" }Download
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TY - JOUR AU - De Loor, Pierre AU - Manac'h, Kristen AU - Windelschmidt, Charlie AU - Devillers, Frédéric AU - Chevaillier, Pierre AU - Tisseau, Jacques PY - 2014 DA - 2014// TI - Connecting Interactive Arts and Virtual Reality with Enaction JO - Journal of Virtual Reality and Broadcasting VL - 11(2014) IS - 2 KW - cognitive science KW - enaction KW - epistemology KW - interactive art KW - phenomenology KW - sense-making KW - virtual theater AB - This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-38617 DO - 10.20385/1860-2037/11.2014.2 ID - de loor2014 ER -Download
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PT Journal AU De Loor, P Manac'h, K Windelschmidt, C Devillers, F Chevaillier, P Tisseau, J TI Connecting Interactive Arts and Virtual Reality with Enaction SO Journal of Virtual Reality and Broadcasting PY 2014 VL 11(2014) IS 2 DI 10.20385/1860-2037/11.2014.2 DE cognitive science; enaction; epistemology; interactive art; phenomenology; sense-making; virtual theater AB This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas. ERDownload
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<mods> <titleInfo> <title>Connecting Interactive Arts and Virtual Reality with Enaction</title> </titleInfo> <name type="personal"> <namePart type="family">De Loor</namePart> <namePart type="given">Pierre</namePart> </name> <name type="personal"> <namePart type="family">Manac'h</namePart> <namePart type="given">Kristen</namePart> </name> <name type="personal"> <namePart type="family">Windelschmidt</namePart> <namePart type="given">Charlie</namePart> </name> <name type="personal"> <namePart type="family">Devillers</namePart> <namePart type="given">Frédéric</namePart> </name> <name type="personal"> <namePart type="family">Chevaillier</namePart> <namePart type="given">Pierre</namePart> </name> <name type="personal"> <namePart type="family">Tisseau</namePart> <namePart type="given">Jacques</namePart> </name> <abstract>This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.</abstract> <subject> <topic>cognitive science</topic> <topic>enaction</topic> <topic>epistemology</topic> <topic>interactive art</topic> <topic>phenomenology</topic> <topic>sense-making</topic> <topic>virtual theater</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>11(2014)</number> </detail> <detail type="issue"> <number>2</number> </detail> <date>2014</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-38617</identifier> <identifier type="doi">10.20385/1860-2037/11.2014.2</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-38617</identifier> <identifier type="citekey">de loor2014</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 11(2014), no. 2. |
---|---|
Title |
Connecting Interactive Arts and Virtual Reality with Enaction (eng) |
Author | Pierre De Loor, Kristen Manac'h, Charlie Windelschmidt, Frédéric Devillers, Pierre Chevaillier, Jacques Tisseau |
Language | eng |
Abstract | This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas. |
Subject | cognitive science, enaction, epistemology, interactive art, phenomenology, sense-making, virtual theater |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-38617 |
DOI | https://doi.org/10.20385/1860-2037/11.2014.2 |