Home / Issues / 11.2014 / Connecting Interactive Arts and Virtual Reality with Enaction
Document Actions

Citation and metadata

Recommended citation

Pierre De Loor, Kristen Manac'h, Charlie Windelschmidt, Frédéric Devillers, Pierre Chevaillier, and Jacques Tisseau, Connecting Interactive Arts and Virtual Reality with Enaction. Journal of Virtual Reality and Broadcasting, 11(2014), no. 2. (urn:nbn:de:0009-6-38617)

Download Citation

Endnote

%0 Journal Article
%T Connecting Interactive Arts and Virtual Reality with Enaction
%A De Loor, Pierre
%A Manac'h, Kristen
%A Windelschmidt, Charlie
%A Devillers, Frédéric
%A Chevaillier, Pierre
%A Tisseau, Jacques
%J Journal of Virtual Reality and Broadcasting
%D 2014
%V 11(2014)
%N 2
%@ 1860-2037
%F de loor2014
%X This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.
%L 004
%K cognitive science
%K enaction
%K epistemology
%K interactive art
%K phenomenology
%K sense-making
%K virtual theater
%R 10.20385/1860-2037/11.2014.2
%U http://nbn-resolving.de/urn:nbn:de:0009-6-38617
%U http://dx.doi.org/10.20385/1860-2037/11.2014.2

Download

Bibtex

@Article{deloor2014,
  author = 	"De Loor, Pierre
		and Manac'h, Kristen
		and Windelschmidt, Charlie
		and Devillers, Fr{\'e}d{\'e}ric
		and Chevaillier, Pierre
		and Tisseau, Jacques",
  title = 	"Connecting Interactive Arts and Virtual Reality with Enaction",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2014",
  volume = 	"11(2014)",
  number = 	"2",
  keywords = 	"cognitive science; enaction; epistemology; interactive art; phenomenology; sense-making; virtual theater",
  abstract = 	"This paper reports on a Virtual Reality theater experiment named Il {\'e}tait Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, ``Il {\'e}tait Xn fois'' (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company D{\'e}r{\'e}zo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/11.2014.2",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-38617"
}

Download

RIS

TY  - JOUR
AU  - De Loor, Pierre
AU  - Manac'h, Kristen
AU  - Windelschmidt, Charlie
AU  - Devillers, Frédéric
AU  - Chevaillier, Pierre
AU  - Tisseau, Jacques
PY  - 2014
DA  - 2014//
TI  - Connecting Interactive Arts and Virtual Reality with Enaction
JO  - Journal of Virtual Reality and Broadcasting
VL  - 11(2014)
IS  - 2
KW  - cognitive science
KW  - enaction
KW  - epistemology
KW  - interactive art
KW  - phenomenology
KW  - sense-making
KW  - virtual theater
AB  - This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-38617
DO  - 10.20385/1860-2037/11.2014.2
ID  - de loor2014
ER  - 
Download

Wordbib

<?xml version="1.0" encoding="UTF-8"?>
<b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography"  xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" >
<b:Source>
<b:Tag>de loor2014</b:Tag>
<b:SourceType>ArticleInAPeriodical</b:SourceType>
<b:Year>2014</b:Year>
<b:PeriodicalTitle>Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>11(2014)</b:Volume>
<b:Issue>2</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-38617</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/11.2014.2</b:Url>
<b:Author>
<b:Author><b:NameList>
<b:Person><b:Last>De Loor</b:Last><b:First>Pierre</b:First></b:Person>
<b:Person><b:Last>Manac&apos;h</b:Last><b:First>Kristen</b:First></b:Person>
<b:Person><b:Last>Windelschmidt</b:Last><b:First>Charlie</b:First></b:Person>
<b:Person><b:Last>Devillers</b:Last><b:First>Frédéric</b:First></b:Person>
<b:Person><b:Last>Chevaillier</b:Last><b:First>Pierre</b:First></b:Person>
<b:Person><b:Last>Tisseau</b:Last><b:First>Jacques</b:First></b:Person>
</b:NameList></b:Author>
</b:Author>
<b:Title>Connecting Interactive Arts and Virtual Reality with Enaction</b:Title>
<b:Comments>This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, &quot;Il était Xn fois&quot; (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.</b:Comments>
</b:Source>
</b:Sources>
Download

ISI

PT Journal
AU De Loor, P
   Manac'h, K
   Windelschmidt, C
   Devillers, F
   Chevaillier, P
   Tisseau, J
TI Connecting Interactive Arts and Virtual Reality with Enaction
SO Journal of Virtual Reality and Broadcasting
PY 2014
VL 11(2014)
IS 2
DI 10.20385/1860-2037/11.2014.2
DE cognitive science; enaction; epistemology; interactive art; phenomenology; sense-making; virtual theater
AB This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.
ER

Download

Mods

<mods>
  <titleInfo>
    <title>Connecting Interactive Arts and Virtual Reality with Enaction</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">De Loor</namePart>
    <namePart type="given">Pierre</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Manac'h</namePart>
    <namePart type="given">Kristen</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Windelschmidt</namePart>
    <namePart type="given">Charlie</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Devillers</namePart>
    <namePart type="given">Frédéric</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Chevaillier</namePart>
    <namePart type="given">Pierre</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Tisseau</namePart>
    <namePart type="given">Jacques</namePart>
  </name>
  <abstract>This paper reports on a Virtual Reality theater experiment named Il était Xn fois, conducted by artists and computer scientists working in cognitive science. It offered the opportunity for knowledge and ideas exchange between these groups, highlighting the benefits of collaboration of this kind. Section 1 explains the link between enaction in cognitive science and virtual reality, and specifically the need to develop an autonomous entity which enhances presence in an artificial world. Section 2 argues that enactive artificial intelligence is able to produce such autonomy. This was demonstrated by the theatrical experiment, "Il était Xn fois" (in English: Once upon Xn time), explained in section 3. Its first public performance was in 2009, by the company Dérézo. The last section offers the view that enaction can form a common ground between the artistic and computer science areas.</abstract>
  <subject>
    <topic>cognitive science</topic>
    <topic>enaction</topic>
    <topic>epistemology</topic>
    <topic>interactive art</topic>
    <topic>phenomenology</topic>
    <topic>sense-making</topic>
    <topic>virtual theater</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>11(2014)</number>
      </detail>
      <detail type="issue">
        <number>2</number>
      </detail>
      <date>2014</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-38617</identifier>
  <identifier type="doi">10.20385/1860-2037/11.2014.2</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-38617</identifier>
  <identifier type="citekey">de loor2014</identifier>
</mods>
Download

Full Metadata

Language
  1. Deutsch
  2. English
Navigation