Skip to content.
|
Skip to navigation
JVRB - Journal of Virtual Reality and Broadcasting
Sections
Home
Login
Imprint
Contact
Authors
Search Site
Advanced Search…
Home
/
Issues
/
10.2013
/
Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur
Send this page to somebody
Fill in the email address of your friend to send an email with the address.
Address info
Send to
(Required)
The e-mail address to send this link to.
From
(Required)
Your email address.
Comment
A comment about this link.
Enter the word below
(Required)
Language
Navigation
News
Conferences
Current Issue
Issues
1.2004
2.2005
3.2006
4.2007
5.2008
6.2009
7.2010
8.2011
9.2012
10.2013
Generating and Rendering Large Scale Tiled Plant Populations
Bitmap Movement Detection: HDR for Dynamic Scenes
A Video Database for the Development of Stereo-3D Post-Production Algorithms
Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments
Using Opaque Image Blur for Real-Time Depth-of-Field Rendering and Image-Based Motion Blur
Impact Study of Nonverbal Facial Cues on Spontaneous Chatting with Virtual Humans
Generating Realistic Camera Shake for Virtual Scenes
11.2014
12.2015
13.2016
14.2017
15.2018
16.2019
17.2023
About JVRB
Editorial Board & Guest Editors
Submission
Peer Review
Imprint
Contact
Datenschutz