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Christian Störig, and Christoph Pörschmann, Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments. JVRB - Journal of Virtual Reality and Broadcasting, 10(2013), no. 4. (urn:nbn:de:0009-6-38009)

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%0 Journal Article
%T Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments
%A Störig, Christian
%A Pörschmann, Christoph
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2014
%V 10(2013)
%N 4
%@ 1860-2037
%F störig2014
%X The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to  test subjects who in turn were asked to determine  the velocity of the object and its minimal distance  from the listener. The results of these psychoacoustic  experiments show that the estimated velocity is strongly  linked to the object's distance. Furthermore, it could be  shown that binaural cues contribute significantly to the  perception of velocity. In a further experiment, it was  shown that - independently of the type of the vehicle  - the main parameter for distance determination is  the maximum sound pressure level at the listener's  position.  The article suggests a system architecture for the adequate  consideration of moving sound sources in virtual auditory  environments. Virtual environments can thus be used to  investigate the influence of new vehicle powertrain  concepts and the related sound emissions of these vehicles  on the pedestrians' ability to estimate the distance and  velocity of moving objects.
%L 004
%K Auditory Scene Analysis
%K Auralization
%K Doppler Shift
%K Moving Sound Source
%K Spatial Hearing
%R 10.20385/1860-2037/10.2013.4
%U http://nbn-resolving.de/urn:nbn:de:0009-6-38009
%U http://dx.doi.org/10.20385/1860-2037/10.2013.4

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Bibtex

@Article{störig2014,
  author = 	"St{\"o}rig, Christian
		and P{\"o}rschmann, Christoph",
  title = 	"Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2014",
  volume = 	"10(2013)",
  number = 	"4",
  keywords = 	"Auditory Scene Analysis; Auralization; Doppler Shift; Moving Sound Source; Spatial Hearing",
  abstract = 	"The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to  test subjects who in turn were asked to determine  the velocity of the object and its minimal distance  from the listener. The results of these psychoacoustic  experiments show that the estimated velocity is strongly  linked to the object's distance. Furthermore, it could be  shown that binaural cues contribute significantly to the  perception of velocity. In a further experiment, it was  shown that - independently of the type of the vehicle  - the main parameter for distance determination is  the maximum sound pressure level at the listener's  position.  The article suggests a system architecture for the adequate  consideration of moving sound sources in virtual auditory  environments. Virtual environments can thus be used to  investigate the influence of new vehicle powertrain  concepts and the related sound emissions of these vehicles  on the pedestrians' ability to estimate the distance and  velocity of moving objects.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/10.2013.4",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-38009"
}

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RIS

TY  - JOUR
AU  - Störig, Christian
AU  - Pörschmann, Christoph
PY  - 2014
DA  - 2014//
TI  - Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 10(2013)
IS  - 4
KW  - Auditory Scene Analysis
KW  - Auralization
KW  - Doppler Shift
KW  - Moving Sound Source
KW  - Spatial Hearing
AB  - The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to  test subjects who in turn were asked to determine  the velocity of the object and its minimal distance  from the listener. The results of these psychoacoustic  experiments show that the estimated velocity is strongly  linked to the object's distance. Furthermore, it could be  shown that binaural cues contribute significantly to the  perception of velocity. In a further experiment, it was  shown that - independently of the type of the vehicle  - the main parameter for distance determination is  the maximum sound pressure level at the listener's  position.  The article suggests a system architecture for the adequate  consideration of moving sound sources in virtual auditory  environments. Virtual environments can thus be used to  investigate the influence of new vehicle powertrain  concepts and the related sound emissions of these vehicles  on the pedestrians' ability to estimate the distance and  velocity of moving objects.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-38009
DO  - 10.20385/1860-2037/10.2013.4
ID  - störig2014
ER  - 
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Wordbib

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<b:Volume>10(2013)</b:Volume>
<b:Issue>4</b:Issue>
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<b:Title>Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments</b:Title>
<b:Comments>The characteristics of moving sound sources havestrong implications on the listener&apos;s distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian&apos;s safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to  test subjects who in turn were asked to determine  the velocity of the object and its minimal distance  from the listener. The results of these psychoacoustic  experiments show that the estimated velocity is strongly  linked to the object&apos;s distance. Furthermore, it could be  shown that binaural cues contribute significantly to the  perception of velocity. In a further experiment, it was  shown that - independently of the type of the vehicle  - the main parameter for distance determination is  the maximum sound pressure level at the listener&apos;s  position.  The article suggests a system architecture for the adequate  consideration of moving sound sources in virtual auditory  environments. Virtual environments can thus be used to  investigate the influence of new vehicle powertrain  concepts and the related sound emissions of these vehicles  on the pedestrians&apos; ability to estimate the distance and  velocity of moving objects.</b:Comments>
</b:Source>
</b:Sources>
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ISI

PT Journal
AU Störig, C
   Pörschmann, C
TI Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2014
VL 10(2013)
IS 4
DI 10.20385/1860-2037/10.2013.4
DE Auditory Scene Analysis; Auralization; Doppler Shift; Moving Sound Source; Spatial Hearing
AB The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to  test subjects who in turn were asked to determine  the velocity of the object and its minimal distance  from the listener. The results of these psychoacoustic  experiments show that the estimated velocity is strongly  linked to the object's distance. Furthermore, it could be  shown that binaural cues contribute significantly to the  perception of velocity. In a further experiment, it was  shown that - independently of the type of the vehicle  - the main parameter for distance determination is  the maximum sound pressure level at the listener's  position.  The article suggests a system architecture for the adequate  consideration of moving sound sources in virtual auditory  environments. Virtual environments can thus be used to  investigate the influence of new vehicle powertrain  concepts and the related sound emissions of these vehicles  on the pedestrians' ability to estimate the distance and  velocity of moving objects.
ER

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Mods

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  <titleInfo>
    <title>Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Störig</namePart>
    <namePart type="given">Christian</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Pörschmann</namePart>
    <namePart type="given">Christoph</namePart>
  </name>
  <abstract>The characteristics of moving sound sources have
strong implications on the listener's distance perception
and the estimation of velocity. Modifications of the typical
sound emissions as they are currently occurring due to the
tendency towards electromobility have an impact on the
pedestrian's safety in road traffic. Thus, investigations of
the relevant cues for velocity and distance perception of
moving sound sources are not only of interest for
the psychoacoustic community, but also for several
applications, like e.g. virtual reality, noise pollution and
safety aspects of road traffic.
This article describes a series of psychoacoustic
experiments in this field. Dichotic and diotic stimuli
of a set of real-life recordings taken from a passing     passenger car and a motorcycle were presented to
  test subjects who in turn were asked to determine
  the velocity of the object and its minimal distance
  from the listener. The results of these psychoacoustic
  experiments show that the estimated velocity is strongly
  linked to the object's distance. Furthermore, it could be
  shown that binaural cues contribute significantly to the
  perception of velocity. In a further experiment, it was
  shown that - independently of the type of the vehicle
  - the main parameter for distance determination is
  the maximum sound pressure level at the listener's
  position.
  The article suggests a system architecture for the adequate
  consideration of moving sound sources in virtual auditory
  environments. Virtual environments can thus be used to
  investigate the influence of new vehicle powertrain
  concepts and the related sound emissions of these vehicles
  on the pedestrians' ability to estimate the distance and
  velocity of moving objects.</abstract>
  <subject>
    <topic>Auditory Scene Analysis</topic>
    <topic>Auralization</topic>
    <topic>Doppler Shift</topic>
    <topic>Moving Sound Source</topic>
    <topic>Spatial Hearing</topic>
  </subject>
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        <number>10(2013)</number>
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      <detail type="issue">
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