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Christian Störig, and Christoph Pörschmann, Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments. JVRB - Journal of Virtual Reality and Broadcasting, 10(2013), no. 4. (urn:nbn:de:0009-6-38009)
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%0 Journal Article %T Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments %A Störig, Christian %A Pörschmann, Christoph %J JVRB - Journal of Virtual Reality and Broadcasting %D 2014 %V 10(2013) %N 4 %@ 1860-2037 %F störig2014 %X The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects. %L 004 %K Auditory Scene Analysis %K Auralization %K Doppler Shift %K Moving Sound Source %K Spatial Hearing %R 10.20385/1860-2037/10.2013.4 %U http://nbn-resolving.de/urn:nbn:de:0009-6-38009 %U http://dx.doi.org/10.20385/1860-2037/10.2013.4Download
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@Article{störig2014, author = "St{\"o}rig, Christian and P{\"o}rschmann, Christoph", title = "Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2014", volume = "10(2013)", number = "4", keywords = "Auditory Scene Analysis; Auralization; Doppler Shift; Moving Sound Source; Spatial Hearing", abstract = "The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects.", issn = "1860-2037", doi = "10.20385/1860-2037/10.2013.4", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-38009" }Download
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TY - JOUR AU - Störig, Christian AU - Pörschmann, Christoph PY - 2014 DA - 2014// TI - Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 10(2013) IS - 4 KW - Auditory Scene Analysis KW - Auralization KW - Doppler Shift KW - Moving Sound Source KW - Spatial Hearing AB - The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-38009 DO - 10.20385/1860-2037/10.2013.4 ID - störig2014 ER -Download
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PT Journal AU Störig, C Pörschmann, C TI Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments SO JVRB - Journal of Virtual Reality and Broadcasting PY 2014 VL 10(2013) IS 4 DI 10.20385/1860-2037/10.2013.4 DE Auditory Scene Analysis; Auralization; Doppler Shift; Moving Sound Source; Spatial Hearing AB The characteristics of moving sound sources havestrong implications on the listener's distance perceptionand the estimation of velocity. Modifications of the typicalsound emissions as they are currently occurring due to thetendency towards electromobility have an impact on thepedestrian's safety in road traffic. Thus, investigations ofthe relevant cues for velocity and distance perception ofmoving sound sources are not only of interest forthe psychoacoustic community, but also for severalapplications, like e.g. virtual reality, noise pollution andsafety aspects of road traffic.This article describes a series of psychoacousticexperiments in this field. Dichotic and diotic stimuliof a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects. ERDownload
Mods
<mods> <titleInfo> <title>Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments</title> </titleInfo> <name type="personal"> <namePart type="family">Störig</namePart> <namePart type="given">Christian</namePart> </name> <name type="personal"> <namePart type="family">Pörschmann</namePart> <namePart type="given">Christoph</namePart> </name> <abstract>The characteristics of moving sound sources have strong implications on the listener's distance perception and the estimation of velocity. Modifications of the typical sound emissions as they are currently occurring due to the tendency towards electromobility have an impact on the pedestrian's safety in road traffic. Thus, investigations of the relevant cues for velocity and distance perception of moving sound sources are not only of interest for the psychoacoustic community, but also for several applications, like e.g. virtual reality, noise pollution and safety aspects of road traffic. This article describes a series of psychoacoustic experiments in this field. Dichotic and diotic stimuli of a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects.</abstract> <subject> <topic>Auditory Scene Analysis</topic> <topic>Auralization</topic> <topic>Doppler Shift</topic> <topic>Moving Sound Source</topic> <topic>Spatial Hearing</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>10(2013)</number> </detail> <detail type="issue"> <number>4</number> </detail> <date>2014</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-38009</identifier> <identifier type="doi">10.20385/1860-2037/10.2013.4</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-38009</identifier> <identifier type="citekey">störig2014</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 10(2013), no. 4. |
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Title |
Investigations into Velocity and Distance Perception Based on Different Types of Moving Sound Sources with Respect to Auditory Virtual Environments (eng) |
Author | Christian Störig, Christoph Pörschmann |
Language | eng |
Abstract | The characteristics of moving sound sources have strong implications on the listener's distance perception and the estimation of velocity. Modifications of the typical sound emissions as they are currently occurring due to the tendency towards electromobility have an impact on the pedestrian's safety in road traffic. Thus, investigations of the relevant cues for velocity and distance perception of moving sound sources are not only of interest for the psychoacoustic community, but also for several applications, like e.g. virtual reality, noise pollution and safety aspects of road traffic. This article describes a series of psychoacoustic experiments in this field. Dichotic and diotic stimuli of a set of real-life recordings taken from a passing passenger car and a motorcycle were presented to test subjects who in turn were asked to determine the velocity of the object and its minimal distance from the listener. The results of these psychoacoustic experiments show that the estimated velocity is strongly linked to the object's distance. Furthermore, it could be shown that binaural cues contribute significantly to the perception of velocity. In a further experiment, it was shown that - independently of the type of the vehicle - the main parameter for distance determination is the maximum sound pressure level at the listener's position. The article suggests a system architecture for the adequate consideration of moving sound sources in virtual auditory environments. Virtual environments can thus be used to investigate the influence of new vehicle powertrain concepts and the related sound emissions of these vehicles on the pedestrians' ability to estimate the distance and velocity of moving objects. |
Subject | Auditory Scene Analysis, Auralization, Doppler Shift, Moving Sound Source, Spatial Hearing |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-38009 |
DOI | https://doi.org/10.20385/1860-2037/10.2013.4 |