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3IA 2008 - 11th International Conference on Computer Graphics and Artificial Intelligence
Topics include: - Artificial intelligence techniques in construction of geometric figures - Artificial intelligence techniques in scene modelling - Computer graphics and machine learning - Declarative techniques in scene modelling - Scene properties description techniques - Intelligent visualisation - Intelligent methods for exploring virtual worlds - Intelligent collaborative design - Design of intelligent graphic interfaces - Behavioural animation - Animation and artificial intelligence - Scene understanding - Semantics-based approaches in design - Decision support systems in design - Knowledge-based design and rendering - Intelligent Computational aesthetics - Application of AI techniques in CAD and GIS - Intelligent CG applications in bioinformatics & medical informatics
EGVE 2008 - 14th Eurographics Symposium on Virtual Environments
Topics include: - Interaction techniques for VR - Tracking & Sensing - Immersive projection technologies - Haptics, audio and multimodal interfaces - VR system architecture and development - 3D input and output devices - Augmented and mixed reality (AR and MR) - Collaborative and distributed VR - User studies and evaluation - Presence and cognition - Interactive rendering, modeling and simulation - VR, AR, and MR applications
Graphics Interface 2008 - 34th Graphics Interface conference
Topics include: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Scientific and information visualization - Interaction techniques - Computer-supported cooperative work - Human interface devices - Virtual reality - Augmented reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces - Perception
3DTV Conference 2008
Topics include: 3D Capture and Processing - 3D time-varying scene capture technology - Multi-camera recording - 3D photography algorithms - Dense stereo and 3D reconstruction - Synchronization and calibration of camera arrays - 3D view registration - Multi-view geometry and calibration - Holographic camera techniques - 3D motion analysis and tracking - Surface modeling for 3D scenes - Multi-view image and 3D data processing - Integral imaging techniques 3D Transmission - Systems, architecture and transmission in 3D - 3D streaming - Error-related issues and handling of 3D video - Hologram compression - Multi-view video coding - 3D mesh compression - Multiple description coding for 3D - Signal processing for diffraction and holographic 3DTV 3D Visualization - 3D mesh representation - Texture and point representation - Object-based representation and segmentation - Volume representation - 3D motion animation - Stereoscopic display techniques - Holographic display technology - Reduced parallax systems - Underlying optics and VLSI technology - Projection and display technology for 3D videos - Integral imaging techniques - Human factors 3D Applications - 3D imaging in virtual heritage and virtual archaeology - 3D Teleimmersion and remote collaboration - Augmented reality and virtual environments - 3D television, cinema, games and entertainment - Underlying technologies for 3DTV - Medical and biomedical applications - 3D Content-based retrieval and recognition - 3D Watermarking
EuroVis 2008
Topics include: - Theoretical foundations of visualization - Perception in visualization - Usability and human factors in visualization - Non-spatial data visualization - Information visualization - Software visualization - Visual analytics - Graph visualization - Time series data visualization - Spatial data visualization - Surface extraction - Volume visualization - Medical and biomedical visualization - Vector/Tensor field visualization - Flow visualization - Multi-field visualization - Time-varying visualization - GPU based visualization - Large data visualization - Feature extraction - Illustrative visualization - Uncertainty visualization - Visualization systems
SVR 2008 - 10th Symposium on Virtual and Augmented Reality
Topics include: - Virtual Reality - Augmented reality - Mixed reality; - Artificial life - Collaborative Virtual Environments; - Innovations in 3D input and output - Haptics - Interactive modeling, rendering, and animation; - Internet-based 3D applications; - Multimodal Interaction; - Networked virtual environments; - Real Time simulation, animation and visualization; - Real-time graphics techniques; - Social, economical and technical impacts of virtual reality; - Video-based Interaction; - Virtual humans and avatars; - VRML, X3D and related web-based technologies.
Computer Games & Allied Technology 08: International Conference and Symposium on Computer Games; Animation, Multimedia, IPTV, Edutainment and Security
Topics include: - Gaming - Mobile, PC, Online, Consolet - Aesthetic Approaches to Game Design & Development - Storytelling and Narrative Landscapes - Design Documentation - Games Simulations and Dynamic Models - Interactive Simulations - Tools and Systems for Games and Virtual Reality - Intelligent Agents and Gamebots - Gaming – Hardware and Accessories - Graphics & Visualisation - Texture and Shader Programming - Stereographics in Real Time - Cinematography - Sound Design and Music Systems - Multichanel Audio - Audio Techniques for Racing Games - Media Theory - Interactive Dynamic Response for Games - Mapping the Mental Space of Game Genres - Cultural and Media Studies on Computer Games - Experiential Spatiality in Games - Player Behavior and Consumer Demographics - Game Development Contract Outsourcing - Project Funding and Financing - Social/Humanities Aspects of Games - Cheat Codes -To Cheat or Not to Cheat - Mobile and Multiuser Games - IPTV and Service Convergence - Pay-As-You-Play and IPTV - Academic Courses for Game Design & Development - Multiuser Virtual Environments (Muves) in Education - Learning to Play or Learning through Play - Game Security - Games and Intellectual Property Rights - Laws, Regulations, Certifications and Policies for Gaming - Censorship of Video Games Content - Artificial Intelligence - Art, Design and New Media - Education, Training, and Edutainment Technologies - Human Factors of Games - Sound and Music
Visualization in the World 2008
On April 24 and 25, 2008, the Charlotte Visualization Center (VisCenter) will host the "Visualization in the World" Symposium with leading scientists in the field of visualization. The symposium will address not only visualization and its uses but also the environment within which it is embedded; and how the current or potential interactions across domains in this milieu are of interest.
SCCG 2008 - Spring Conference on Computer Graphics
Topics include: - graphics hardware - rendering algorithms - illumination and shading - geometric modeling - physical based modeling - user interfaces - animation techniques - volume visualization - virtual reality techniques - photo-realistic rendering - theoretical foundations - graphics applications - graphics systems - shape abstraction and modeling - image processing - computer vision - image understanding
Eurographics 2008
Authors are invited to submit original papers reporting research contributions, practiceand experience, or novel applications. Papers are sought in all areas of Computer Graphics: rendering, modeling, animation, interactive techniques, virtual reality, visualization, and other relevant topic areas. Moreover, the 2008 edition will have a special focus on the cross-fertilization between CG, computer vision and human-computer interaction.
VRIC 2008 - 10th International Conference on Virtual Reality (Laval Virtual)
Topics include: - 3D Interaction (3D User Interfaces, 3D Interaction Devices, 3D Interaction Techniques, 3D Interaction Evaluation) - Education, training and employment (Virtual Environments for Human Training, Virtual Reality for learning, learning transfer, serious games, knowledge representation, intelligent tutoring system, artificial intelligence, Personal Development, Coaching) - Virtual Humanoids (Expressive Autonomous Characters, Avatars, Human Motion Control, Behaviour Modelling, Interactivity between humans and objects) - VR for better Living and Aging (VR, Cognitive and Motor training, Rehabilitation, Physical activity, Neurological Disease and Trauma, Disability, Aging, Accessibility) - Last trends in VR & AR (Virtual & Augmented Reality, Research, Applications, Interfaces) - Virtual reality and the agricultural world (Agriculture, Simulation, Training, GPS, Weather Forecast, the farm of tomorrow)
3DUI'08 - The third IEEE Symposium on 3D User Interfaces 2008
Topics include: - 3D input devices - 3D display devices - 3D interaction techniques - 3D user interface metaphors - Collaborative 3D interaction - Evaluation methods for 3D UIs - Applications of 3D UI techniques
Pacific Vis 2008 - IEEE Pacific Visualization Symposium
Topics Include: - GPU rendering and visualization - Graph drawing - Information visualization - Large data visualization - Parallel visualization - Scientific visualization - Usability and visualization systems - Visual analytics - Visual-based knowledge discovery - Visual data mining - Visualization algorithms - Visualization applications - Volume visualization and modeling
GDC 2008 - Game Developers Conference
Topics include: - Audio - Business and Management - Game Design - Game Programming - Production - Vision - Visual Arts - Serious Gaming
I3D 2008 - Symposium on interactive 3D Graphics and Games
Topics include: - 3D game techniques - interactive modeling - level-of-detail approaches - pre-computed lighting - visibility computation - real-time surface shading - fast shadows, caustics and reflections - imposters and image-based techniques - animated models - interaction devices and techniques - GPU techniques - navigation methods - interactive visualization - virtual and augmented reality - user studies of interactive techniques and applications
Symposium Virtual Worlds in Arts and Culture (Virtuelle Welten in Kunst und Kultur)
This symposium takes place in the scope of the project "virtualization of sculpture" and is the second sympopsium organized by the project group. Further information is available in German only.
HC 2007 - 10th International Conference on Humans and Computers
Topics include: - 3D Computer Graphics - AI based Techniques in HC - Cognitive Engineering - Computer Science in Engineering, Medicine, and Cultural Heritage - Humans and Education - New Trends in HC (mobile, ubiquitous, tangible computing) - Robotics - Virtual Environments and Mixed Reality - Web-Based Human Computer Interaction
The First International Symposium on Visually Induced Motion Sickness, Fatigue, and Photosensitive Epileptic Seizures (VIMS2007)
Topics include: - Theories and etiology of VIMS, visual fatigue, and photosensitive epileptic seizures (PES) - Neuro-mechanisms correlate with symptoms of VIMS, visual fatigue, and PES - Pharmaceutical aspects and drug development - Empirical studies on VIMS, visual fatigue, and PES - Computational models and sickness prediction - Display designs and diagnostics equipment - Game development and medical concerns for child viewers - Social aspects, regulations and standardization
VRST 2007 - ACM Symposium on Virtual Reality Software and Technology
The ACM Virtual Reality Software and Technology (VRST) is an annual conference devoted to the technical aspects of virtual reality. The first VRST was held in Singapore in 1994 and since then it has been held in Japan, Hong Kong, Switzerland, Taiwan, England, Korea, Canada and the United States. This will be the fourteenth VRST annual conference to be held in Newport Beach, California.
Mobile HCI 2007 - Human Computer Interaction with Mobile Devices and Services
Topics include: - Audio and speech interaction - Context-dependent systems - Designing Web sites for mobile devices - Ethnographical and field studies with mobile technology - Evaluation of mobile devices and services - Group interaction and mobility - Intelligent environments - Location-aware interaction - Methods to evaluate mobile usability - Model-based design of interactive mobile systems - Mobile phenomena - Mobility and work environments - Multimodal interaction - Novel user interfaces and interaction techniques - Perception and modeling of the environment - Safety issues (e.g., in-car user interfaces, payments) - Specific classes of handheld devices (PDA, Pocket PC, WAP phone, etc.) - 3D graphics on mobile devices - 3G/4G devices and services - Usability of mobile devices and services - Visualization techniques for the mobile context - Interdisciplinary perspectives towards mobile interaction (e.g. Social aspects) - User centered design tools and methods for mobile systems - Wearable computing - Mobile Entertainment - Urban and Location based gaming - Smart clothes - Mobile social networks - Useful services for mobile devices