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CVMP 2009 - 6Th European Conference on Visual Media Production
Topics include: - Image and video based modelling - 3D video capture - Camera tracking - Multiple view reconstruction - Video-based human motion capture - Video-based animation - Scene modelling - High-dynamic range imaging - Illumination and reflectance modelling - Photo-realistic rendering & animation - Relighting images and video - Motion Estimation - Segmentation and matting - Stereo and 3D video processing - Infilling, object removal and insertion - Image and video synthesis - Image annotation and classification - Image enhancement and restoration - Stylisation and cartoon rendering - High-dynamic range imaging - Novel imaging devices - Omni-directional video - 3D and stereo production - Visual effects - Interactive media and games - 3D-TV - TV, film and e-cinema - Content management systems - Real-time imaging systems - Post production using 3D and motion - Multiple camera systems - Pre-visualisation
VIEW 2009 - 10th International Computer Graphics Conference
Topics include: - Medical Imaging - Design - 3D Cinema - CG Cultural Heritage - Gaming
DIMEA 2009 - 3rd Digital Interactive Media Entertainment and Arts Conference
Topics include: - Accessibility - Aesthetics - Affective Computing - Ambient Intelligence - Animation Techniques - Attention - Augmented / Mixed Reality - Avatars and Virtual Community - Community - Cultural Computing - Digital Entertainment and Sports - Digital Broadcasting/Podcasting - Digital Cinema - Elderly Entertainment - Empathy - Entertainment Design Theory - Experience Design - Funology - Graphics Techniques - Human-Robots Interaction - Interaction Design - Interactive Computer Graphics - Interactive Theatre - Internet Networking Media - Learning and Children - Location-Based Entertainment - Metaverse - Mixed Media - Mobile Entertainment - Multimodal Interaction - Narratives / Digital Storytelling - New Gaming Audiences - Novel interfaces - Pervasive and Online Games - Physical Computing - Robotic Love and Affection - Simplicity - Situativity - Smart Gadgets and Toys - Social Impact - Social Networking - Sound and Music - Synesthetic Entertainment - Tangible Interfaces - User Interfaces - Visual Effects - Virtual Reality DIMEA 2009 will take place in conjuction with ACE 2009 in Athens, Greece.
Heidelberg Innovation Forum: Visual Computing & Simulation
With its focus on visualisation and simulation technologies, the autumn Heidelberg Innovation Forum will address researchers and entrepreneurs to present research results, share ideas and foster personal contacts. As an interdisciplinary technology, visual computing opens up a broad range of potential applications: medical and biotechnology, automotive and engineering, data visualisation, as well as creative industries.
GraphiCon 2009 - 19th International Conference on Computer Graphics and Vision
Topics include: Graphics and multimedia: - Photorealistic rendering techniques - Geometry modeling and processing - Computer graphics hardware - Animation and simulation - Virtual and augmented reality Computer vision: - Statistical methods and learning - 3D reconstruction and acquisition - Object localization and recognition - Multi-sensor fusion and 3-D registration - Structure from motion and stereo - Biometrics Image and video processing: - Image enhancement, restoration and super-resolution - Segmentation and grouping - Early vision and image representation - Tracking and surveillance - Medical image processing
UbiComp 2009 - 11th International Conference on Ubiquitous Computing
Topics include: - devices & techniques - descriptions of the design, architecture, usage and evaluation of devices and techniques that create valuable new capabilities for ubiquitous computing - systems & infrastructures – descriptions of the design, architecture, deployment and evaluation of systems and infrastructures that support ubiquitous computing - applications – descriptions of the design and/or study of applications that leverage Ubicomp devices and systems - methodologies & tools - new methods and tools applied to studying or building Ubicomp systems and applications - theories & models - critical analysis or organizing theory with clear relevance to the design or study of Ubicomp systems - experiences - empirical investigations of the use of new or existing Ubicomp technologies with clear relevance to the design and deployment of future Ubicomp systems
Modeling-3D 2009 - International Workshop on Representation and Modeling of Large-scale 3D Environments
Topics include: - Scene reconstruction from multi-dimensional and multi-view images - Wide-area structure from motion and stereo - 3D scene modeling from multiple sensors - Real-time scene modeling from video - Range data analysis and processing - 3D shape and feature representation - Multi-sensor data fusion, alignment, and registration - 3D model simplification and compression - Stream processing for very large datasets - Appearance/illumination modeling and representation - Real-time, mobile 3D systems - Rending and visualization of large-scale models - Applications of large-scale models and modeling systems
ISWC 2009 - 13th International Symposium on Wearable Computers
Topics include: WEARABLE SYSTEMS - Wearable system design, wearable displays and electronic textiles - Wearable sensors, actuators, input/output devices and power management systems - Interaction design, industrial design of wearable systems - Wearable sensor networks for sensing context-awareness, activity or cognitive state - Software and service architectures, infrastructure based as well as ad-hoc systems - Operating systems issues related to wearable computing, including issues such as dependability, fault-tolerance, security, trustworthiness and power management - Networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems or the Internet - Cooperative wearables, ensembles of wearable artefacts, coordination or wearables - Techniques for power management and heat dissipation, and manufacturing issues USABILITY, HCI AND HUMAN FACTORS in Wearable Computing - Human factors issues with and ergonomics of body worn computing systems - User modeling, user evaluation, usability engineering of wearable systems - Systems and designs for combining wearable and pervasive/ubiquitous computing - Interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and human-centered robotics - Social implications, health risk, environmental and privacy issues - Wearable technology for social-network computing, visualization and augmentation - Experience design APPLICATIONS of Wearable Systems - Wearable systems in consumer, industrial, work, manufacturing, environmental, educational, medical, sports, wellness, health care and ambient assisted living domains - Wearable systems in culture, fashion and the arts - Smart clothing, for people with disabilities, and for elderly enablement - Use of wearable computers as components of larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work - Formal evaluation of performance of wearable computer technologies, and comparisons with existing technologies MOBILE PHONES as Wearables - Mobile applications designed for / delivered through cell phones - Cell phone services, cell phone designs, cell phones as personal computers - Cell phone technologies, e.g. combining short and long range radios, multimedia streaming - Extending cell phone hardware e.g. sensing, novel IO modalities, embeddings - Cell phone interaction, cooperative cell phones, grids and clouds of cell phones - Studies based on cell phone deployments (especially large scale)
CGIV 2009 - 6th International Conference Computer Graphics, Imaging and Visualization
Topics include: - Computer Graphics - Imaging - Visualization - Applications CIGV features 24 different symposia and additional shows and galleries.
Edutainment 2009 - The 4th International Conference on E-Learning and Games
Topics include: -Game-based Learning/Training -Games in Real World (Ubiquitous Learning) -Storytelling and Narrative in Education -Educational Robots and Toys -VR-based Education/Training -Augmented Reality in Education/Training -Multimedia in Education/Training -Digital Museum and Digital Heritage -Social and Cultural issues -Synergies between Digital TV and Edutainment -Interactions in Games -Game AI and Artificial Life -Game Design and Development -Game Physics -Game Engines -Online/Mobile Game/Video Game -Collaborative Environments and Learning -E-Learning Platforms and Tools -E-Learning Standards -Education and Remote Classrooms -Learning Resource Management -Life Long Learning -Mobile Learning -Practice and Experience Sharing -Simulation and animation -Game Rendering/Animations -Vision and Imaging Technology in Games -Virtual Characters/Agents -Engagement and Emotion
Siggraph 2009 - The 36th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Topics include: - Computer Graphics - Audio - Video - Art & Design - Education - Games - Production / VFX - Research
EuroVis 2009 - Eurographics/IEEE Symposium on Visualization
Topics include: - Visualization Taxonomies and Models - Spatial Data in Visualization (scalar, vector and tensor fields, multi-field and multi-variate, multi-dimensional, multi-resolution, irregular and unstructured grids, geographic data, molecular data) - Non-Spatial Data (Information Visualization) (graphs and trees, high-dimensional data, dimensionality reduction, ambient information, text and documents, time series data) - Visualization Techniques (metrical, geometrical, topological, pixel-oriented, point-based, volume-based, icon- and glyph-based, graph-based, feature-based, hierarchical, illustrative, view-dependent, focus + context, statistical graphics, animation) - Interaction (human-computer interaction, interaction design, zooming and navigation, linking + brushing, coordinated multiple views, data editing, manipulation and deformation) - Visual Analytics, Visual Data Mining and Knowledge Discovery - Large Data Visualization (time-varying data, streams, compression, parallel and distributed, scalability, visualization over networks) - Hardware for Visualization (visualization hardware, hardware/GPU acceleration, volume hardware, display devices, haptics for visualization) - General Topics (visual design, cognition, perception, aesthetics, uncertainty, design studies, novel algorithms and mathematics, presentation / production / dissemination, collaborative and distributed, mobile/ubiquitous, visualization systems, problem-solving environments, virtual environments, visualization for the masses, sonification) - Evaluation and User Studies (task and requirements analysis, metrics and benchmarks, qualitative evaluation, quantitative evaluation, laboratory studies, field studies, usability studies)
GI 2009 - the 35th Graphics Interface conference
Topics include: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Interaction techniques - Computer-supported cooperative work - Human interface devices - Virtual reality - Augmented reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces - Perception
Pervasive 2009 - Seventh International Conference on Pervasive Computing
Topics include: - Technologies and devices for pervasive computing - Software aspects including middleware and operating systems for pervasive computing - Tools, infrastructures, architectures and techniques for designing, implementing & deploying pervasive computing systems - Applications of pervasive computing technologies, Interfaces and modes of interactions between people and pervasive computing devices, applications or environments - Evaluations and evaluation methods, for assessing the impact of pervasive computing devices, applications or environments - Privacy, security, trust & social issues and implications of pervasive computing
WIAMIS 2009 - 10th International Workshop on Image Analysis for Multimedia Interactive Services (WIAMIS)
Topics include: - Multimedia content analysis and understanding - Content-based browsing, indexing and retrieval of images, video and audio - 2D/3D feature extraction - Advanced descriptors and similarity metrics for audio and video - Relevance feedback and learning systems - Segmentation of objects in 2D/3D image sequences - Motion analysis and tracking - Video analysis and event recognition - Analysis for coding efficiency and increased error resilience - Analysis and tools for content adaptation - Multimedia content adaptation tools, transcoding and transmoding - Content summarization and personalization strategies - End-to-end quality of service support for Universal Multimedia Access - Semantic mapping and ontologies - Multimedia analysis for new and emerging applications - Multimedia analysis hardware and middleware - Semantic web and social networks - Advanced interfaces for content analysis and relevance feedback
Mirage 2009 - Computer Vision / Computer Graphics Collaboration Techniques and Applications
Topics include: - Model-based imaging and analysis - Image-based modeling and 3D reconstruction - Data driven animation - Image and video-based lighting and rendering - Model-based vision approaches - Model-based indexing and database retrieval - Model-based object tracking in image sequences - Model-based image and shape analysis - Model-based video compression techniques With applications in the field of - Human/Computer interfaces - Video-games and entertainment industry - Media productions from and for films, broadcasts and games - Post-production, computer animation, virtual special effects - Realistic 3D simulation, virtual prototyping - Multimedia applications, multimedia database classification - Virtual and augmented reality - Medical and biomedical applications
3DTV-Conference 2009 - The True Vision Capture, Transmission and Display of 3D Video
Topics include: - 3D Capture and Processing: 3D scene capture and reconstruction techniques for static and dynamic scenes, synchronization and calibration of multiple cameras, holographic camera techniques, multi-view and multi-sensor image and 3D data processing, mixing of virtual and real worlds, 3D tracking. - 3D Coding and Transmission: Systems, architectures and transmission for 3DTV, coding of multi-view video, 3D meshes, and holograms, error resilience and error concealment of 3D video and 3D geometry, signal processing for diffraction and holographic 3DTV. - 3D Visualization: Projection and display technology for 3D videos, stereoscopic and auto-stereoscopic display techniques, holographic display technology, reduced parallax systems, integral imaging techniques, 3D mesh, texture, point, and volume-based representation, object-based representation and segmentation, 3D motion animation, human factors. - 3D Applications: 3D television, cinema, games and entertainment, virtual studios, 3D teleimmersion and remote collaboration, 3D imaging in virtual heritage and virtual archaeology, augmented reality and virtual environments, underlying technologies for 3DTV, medical and biomedical applications, 3D content-based retrieval and recognition, 3D watermarking, other applications.
SCCG 2009 - 25th Spring Conference in Computer Graphics
Topics include: - advanced interaction (haptic, sketch-based interfaces) - advanced lighting (reflections, translucency, scattering) - applications of computer graphics - color in computer graphics - computational photography, image-based computer graphics - computer animation - computer graphics for small/large displays - geometric modeling and advanced concepts - global illumination, photo-realistic computer graphics - graphics hardware and hardware-related techniques (GPU) - illustrative graphics, non-photorealistic techniques - image processing and computer vision - information visualization - parallelization in computer graphics - perceptual aspects of computer graphics - physically based modeling, natural phenomena - real-time rendering - scientific visualization - simulation for computer graphics - theoretical foundations - user interfaces, human-computer interaction - virtual environments / augmented reality / mixed reality - visualization - volume graphics, semi-transparent media
NAB Show 2009 - Digital Media Industry Event for Audio, Video, Film and Communications Professionals
Topics include: - Content Creation (Audio Edition, Video Production, Set Design, Digital Cinema, Video Capture Devices...) - Content Management (Video Processing, Multicasting, Audio/Video Mastering...) - Content Commerce (Television Programming, interactive TV, User Generated Content...) - Content Distribution and Delivery (Streaming, Consumer Electronics, Encoding, Broadband Networks...) - Content Consumption
Eurographics 2009
Topics include: - computer graphics - rendering - modeling - visualization - animation - virtual reality - computer vision - imaging