SALENTO AVR 2018 - 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics
What | Conference |
---|---|
When |
2018-06-24
to 2018-06-27 |
Where | Ottranto (Lecce), Italy |
Contact Name | Silke Miss |
Contact Email | salento-avr@unisalento.it |
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Topics include:
Computer Graphics and Animation- Physically Based Modelling
- Geometric Computing
- Shape and Surface Modelling
- Graphics Algorithms
- Web Based Graphics
- Computer Animation
- Perception of Computer Graphics and Animation
- Special Effects
- 3D Visualization
- Visualization Systems
- Multimedia and Digital Media
- Image-Based Computer Graphics
- Rendering Techniques
- Volume Visualization
- Scientific Visualization
- Real-Time Graphics
- Graphics System Architectures
- Graphics Hardware and Hardware-Related Techniques (GPU)
- Hardware for Visualization
- Data Compression for Graphics
- Computer Graphics for Small/Large Displays
- Parallelism in Computer Graphics
- Graphic Toolkits
- Interaction and HCI
- Interfaces for Creating and Editing Animations
- Autonomous Characters, Group and Crowd Behaviour
- Cloud Networks for Multimedia Applications
- Applications
- Mixed Reality
- Information Visualization using Augmented Reality Technologies
- Visualization Techniques for Augmented Reality
- Augmented Reality in Scientific Visualization
- Mobile Augmented Reality
- Augmented Reality-based Navigation and Information Systems
- Location-based and Recognition-based Augmented Reality
- Visual Aspects of Augmented Reality
- Perceptual Issues in Augmented Reality
- Psychological and Artistic Issues of Integrating Virtual Objects with Real World
- Collaborative Augmented Reality Environments
- Augmented Reality Applications in Medicine and Surgery
- Augmented Reality Applications in Cultural Heritage
- Augmented Reality Applications in Arts
- Augmented Reality Applications in Education
- Augmented Reality Applications in Military and Industry
- Artificial Reality
- Real-Time Rendering
- Collision detection in Virtual Reality
- 3D Interaction for Virtual Reality
- Modelling and Simulation
- Virtual Humans and Artificial Life
- Virtual Reality Systems and Toolkits
- Collaborative Virtual Environments
- Tele-Collaboration
- Virtual Reality System Architecture
- Immersive Technologies, Systems and Devices
- Immersive Environments
- Interactive Intelligent Environments
- Educational Simulations
- Simulator Design and Validation
- Human Computer Interaction
- Presence and Cognition in a Virtual Environment
- Integration of Virtual Reality and Multimedia
- Multi-User and Distributed Virtual Reality
- Haptics, Audio, and Other non-Visual Interfaces
- Tracking and Sensing
- Virtual Humans and Avatars
- Navigation in Virtual Environments
- Virtual Laboratories and Tools
- Human Factors
- Interaction in Virtual Environments
- Hardware Devices for Virtual Reality
- Cloud-Based Virtual Reality
- Teleoperation and Telepresence
- Simulation-based Learning
- Simulation in Healthcare Education
- Virtual Reality Applications in Medicine and Surgery
- Virtual Reality Applications in Rehabilitation
- Virtual Reality Applications in Cultural Heritage
- Virtual Reality Applications in Arts
- Virtual Reality Applications in Education
- Virtual Reality Applications in Military and Industry
- Game design and development
- Development Tools in Gaming
- Development methodologies in Gaming
- Tools and Technologies in Gaming
- Usability and Playability
- Immersive Gaming and Edutainment
- Pervasive Gaming
- Ubiquitous Games
- Games for Mobile Platforms
- Technological Support for Collaborative Games
- Balance among Realism, Engagement, Learning and Entertainment
- Entertainment
- Game-Based Learning
- Multi-agent and Multi-strategy Games
- Realistic Games for Simulation and Training
- Serious Games
- Pedagogical Theories in Serious Games
- Methodologies and Principles for Serious Games User Assessment
- Advanced Human-Computer Interaction for Serious Games
- Serious games in Formal Education
- Educational Outcomes in Serious Games
- Verification of Learning Transfer in Serious Games
- Artificial Intelligence for Serious Games
- Serious Games in Health and Healthcare
- Serious Games in Public Health Education
- Serious Games in Rehabilitation
- marketing and HCI
- semiotics and HCI
- analysis and design methods
- human-centred and user-centred design
- HCI in education
- HCI methods and theories
- adaptive and personalized interfaces
- gesture and eye-gaze based interaction
- graphical user interface
- haptic user interface
- interaction design
- mobile HCI
- multimedia design
- multimodal interface
- natural user interfaces (NUI)
- non-verbal interfaces
- tangible and virtual user interfaces
- tools for HCI
- multimodal interaction