Laval Virtual 2019
What | Congress |
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When |
2019-03-20
to 2019-03-24 |
Where | Laval, France |
Contact Name | Simon Richir (E-Mail via Webform) |
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Topics include:
- Content creation:
Interactive 3D production - 360 acquisition Systems - Volumetric Scanning & Reconstruction - Immersive Storytelling - Modeling and simulation – Arts - Human factors:
Perception, presence, self presence, virtual embodiment, incarnation, cognition - Teleoperation and telepresence - Virtual humans and avatars - Multi-user and distributed VR/AR/MR – Living in a virtual collaborative world – User eXperience - Visual interfaces:
Advanced or experimental display technology (e.g. Light Fields) - Immersive projection technology - Computer graphics techniques for VR/AR/MR - Interaction & navigation:
3D interaction for VR/AR/MR - 3DUI metaphors for VR/AR/MR - Tracking and sensing - Input devices for VR/AR/MR - Locomotion and navigation in virtual environments – Haptics – Sensors - Applications
Applications of VR/AR/MR: Industry 4.0, games, health, entertainment, CAD, education, luxury, cinema, etc. - Ethical issues in VR/AR/MR – Practical cases - Emerging related technologies:
Robotics - 3D Print – Drones - Artificial intelligence - Light Field – Low Tech VR – Ubiquitous Computing - IoT