Joint Conference on Serious Games (SGDA & GameDays 2018)
9th Int. Conf. on Serious Games Development & Applications (SGDA 2018) 8th GameDays Int. Conference (GameDays 2018)
What | Conference |
---|---|
When |
2018-11-07
to 2018-11-08 |
Where | Darmstadt, Germany |
Contact Name | Minhua Ma, Manuel Fradinho Oliveira, Stefan Göbel, Josef Wiemeyer, Jannicke Baalsrud Hauge, Tim Marsh (Steering Committee) |
Contact Email | JCSG2018@kom.tu-darmstadt.de |
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Topics include, but are not limited to:
Theory & Technology:
Scientific methods and concepts for
- game design and development of serious games (serious game design, gameplay, storytelling)
- use of game technology in serious games (game engines, cross-platform, network and communication)
- cost-effective production of serious games (authoring tools, support for non-programmers, collaborative authoring, procedural content generation, middleware)
- personalized, adaptive serious games (user characteristics, player and gamer types, context models, personalization, adaptive serious games)
- collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
- interfaces and sensor technology in serious games (game consoles and interfaces, vital sensors and parameters; augmented reality, mixed reality in mobile education/training scenarios, location-based and ubiquitous technology)
- evaluation studies (evaluation methodologies and evaluation design, models and metrics, evaluation tools, effectiveness, efficiency)
- surveys (serious games studies and outcomes, serious games effects, use of technologies)
Business:
- business models and market studies for Serious Games
- grand challenges and obstacles for game developers and publishers, e.g. expectations and acceptance or ethic-legal issues and privacy
Best-Practice & Application Domains:
- field reports, demonstrations and evaluation studies of Serious Games...
- research prototypes and commercial games ‘more than fun’
- .. in serious games application areas, among others:
- games for health (personalized exergames, prevention, rehabilitation, cognition, movement)
- games for behavior change (nutrition, lifestyle, environment-friendly mobility behavior)
- social awareness games (security, religion, climate, energy)
- digital educational games (from kindergarten to vocational and workplace training)
- simulation and training (disaster management, manufacturing, industrial applications)