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Joint Conference on Serious Games (SGDA & GameDays 2018)

9th Int. Conf. on Serious Games Development & Applications (SGDA 2018) 8th GameDays Int. Conference (GameDays 2018)

What Conference
When 2018-11-07 to
2018-11-08
Where Darmstadt, Germany
Contact Name Minhua Ma, Manuel Fradinho Oliveira, Stefan Göbel, Josef Wiemeyer, Jannicke Baalsrud Hauge, Tim Marsh (Steering Committee)
Contact Email
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Topics include, but are not limited to:

Theory & Technology:

Scientific methods and concepts for

  • game design and development of serious games (serious game design, gameplay, storytelling)
  • use of game technology in serious games (game engines, cross-platform, network and communication)
  • cost-effective production of serious games (authoring tools, support for non-programmers, collaborative authoring, procedural content generation, middleware)
  • personalized, adaptive serious games (user characteristics, player and gamer types, context models, personalization, adaptive serious games)
  • collaborative learning and training environments (multiplayer serious games, game mastering, games and social networks, collaboration, competition)
  • interfaces and sensor technology in serious games (game consoles and interfaces, vital sensors and parameters; augmented reality, mixed reality in mobile education/training scenarios, location-based and ubiquitous technology)
  • evaluation studies (evaluation methodologies and evaluation design, models and metrics, evaluation tools, effectiveness, efficiency)
  • surveys (serious games studies and outcomes, serious games effects, use of technologies)

Business:

  • business models and market studies for Serious Games
  • grand challenges and obstacles for game developers and publishers, e.g. expectations and acceptance or ethic-legal issues and privacy

Best-Practice & Application Domains:

  • field reports, demonstrations and evaluation studies of Serious Games...
  • research prototypes and commercial games ‘more than fun’
  • .. in serious games application areas, among others:
    • games for health (personalized exergames, prevention, rehabilitation, cognition, movement)
    • games for behavior change (nutrition, lifestyle, environment-friendly mobility behavior)
    • social awareness games (security, religion, climate, energy)
    • digital educational games (from kindergarten to vocational and workplace training)
    • simulation and training (disaster management, manufacturing, industrial applications)

More information about this event…

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