ISWC 2019 - International Symposium on Wearable Computers
What | Symposium |
---|---|
When |
2019-09-11
to 2019-09-13 |
Where | London, UK |
Contact Name | Katayoun Farrahi, Robert Harle, Nicholas Lane |
Contact Email | generalchairs-2019@iswc.net |
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Topics include:
- Displays, mobile augmented reality optics (freeform optics, lightguides, holographic and diffractive approaches)
- Haptics and actuators
- Sensing the body (movement, behaviour, physiology)
- Sensing the eye (gaze, patterns of looking, eye-computer interaction)
- Sensing the brain (wearable fNIRS, EEG, brain-computer interfaces)
- System architectures (networked and local), ad-hoc and mobile systems
- Manufacturing of wearable technologies
- Smartphone- and smartwatch-based systems and applications
- Power sources and management, thermal management
- Wearables and smart cities
- Cyber-physical systems, closed-loop sensing/actuation systems
- Biometrics and security
- E-textiles, advanced textiles, and clothing-based wearables
- Functional clothing and non-electronic wearable technologies
- Novel materials
- Machine learning, big data, and artificial intelligence for wearables
- Datasets and performance evaluation
- Individual activity recognition and behavior analysis
- Social and group activity recognition
- Exploratory domain mapping and feature identification/extraction, ontologies for wearable applications
- Human factors and HCI of wearables, wearability, interaction design
- Anthropometrics and fit
- Design and conceptual innovation in wearables; art and fashion; theatre and performance
- Social interactions and impacts
- Human augmentation and portable environments
- Human-robot interaction
- Human/environmental/economic impacts, long-term effects, and future of wearable technologies, ethics and privacy
- All applications of wearable technologies interpreted broadly, including medical; sports; entertainment; supporting physical, cognitive, and collaborative work; extreme environments; mental health and therapy; education; virtual and augmented reality; research on behaviour, psychology, and cognition; and others
- Markets and consumer behaviour in wearables