GRAPP 2019 - 14th International Conference on Computer Graphics Theory and Applications
GRAPP is part of VISIGRAPP, the 14th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.
What | Conference |
---|---|
When |
2019-02-25
to 2019-02-27 |
Where | Prague, Czech Republic |
Contact Name | Jose Braz (Conference Chair) |
Contact Email | grapp.secretariat@insticc.org |
Contact Phone | +351 265 100 033 |
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Topics include:
Geometry and Modeling
- Procedural and Multiresolution Modeling
- Image-Based Modeling
- Solid and Heterogeneous Modeling
- Geometric Computing
- Surface Modeling
- Physics-Based Modeling
- Fundamental Methods and Algorithms
- Model Validation
- Texture Models, Analysis, and Synthesis
- CAGD/CAD/CAM Systems
- Quad-Dominant Remeshing
- Hexahedral Meshing
- 3D Model Repair and scene reconstruction
- Architectural Geometry
- Processing Frameworks and Data Structures
- Modeling and Algorithms
- Scene and Object Modeling
- Modeling of Natural Scenes and Phenomena
Rendering
- Real-Time Rendering
- Shadows, Translucency and Visibility
- High-Performance Computing and Parallel Rendering
- Computational Photography
- Systems and Software Architectures for Rendering
- Volume Rendering
- Rendering Algorithms
- Image-Based Rendering
- Lighting and Appearance
- Non-Photorealistic Rendering, Painting-like rendering, Drawing
- Rendering Hardware
- Point-Based Rendering
Animation and Simulation
- Real-time Clothing and virtual fashion
- Animation from Motion Capture
- Real-time character Animation
- Plausible Motion Simulation
- Animation of Particle Systems
- Human Figure Animation
- Crowd Simulation
- Physics-based Animation
- Image-based Animation
- Modeling and Simulation for Education and Training
- Scalable Fluid Simulation
- Simulation of Elastic Rods, Shells, and Solids
- Dynamic Simulation of Physical Behaviour
- Animation Algorithms and Techniques
- Real-time Visual Simulation
- Special Effects
- Facial Animation
- Animation Systems
Interactive Environments
- Procedural and interactive artworks
- Graphical Interfaces
- Virtual Humans and Artificial Life
- Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
- Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
- Sketch-based Interfaces
- Virtual Reality Tools and Languages
- Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
- e-Learning Applications and Computer Graphics
- Games for Education and Training
- Human Performance and Usability of Virtual Environments
- Augmented, Mixed and Virtual Environments
- Virtual Tours
- Hardware Technologies for Augmented, Mixed and Virtual Environments
- Collaborative Augmented, Mixed and Virtual Environments
- Distributed Augmented, Mixed and Virtual Reality
- Real-time Graphics
- Advanced User Interfaces
- Mobile Interfaces