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GRAPP 2018 - 13th International Joint Conference onmComputer Graphics Theory and Applications

Part of VISIGRAPP 2018

What Conference
When 2018-01-27 to
2018-01-29
Where Funchal, Portugal
Contact Name Dominique Bechmann, Ana Paula Cláudio (Program Co-Chairs)
Contact Email
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Topics include:

AREA 1: GEOMETRY AND MODELING

  • Procedural and Multiresolution Modeling
  • Quad-Dominant Remeshing
  • Hexahedral Meshing
  • 3D Model Repair and scene reconstruction
  • Architectural Geometry
  • Processing Frameworks and Data Structures
  • Modeling and Algorithms
  • Scene and Object Modeling
  • Modeling of Natural Scenes and Phenomena
  • Image-Based Modeling
  • Solid and Heterogeneous Modeling
  • Geometric Computing
  • Surface Modeling
  • Physics-Based Modeling
  • Fundamental Methods and Algorithms
  • Model Validation
  • Texture Models, Analysis, and Synthesis
  • CAGD/CAD/CAM Systems

AREA 2: RENDERING

  • Real-Time Rendering
  • Systems and Software Architectures for Rendering
  • Volume Rendering
  • Rendering Algorithms
  • Image-Based Rendering
  • Lighting and Appearance
  • Non-Photorealistic Rendering, Painting-like rendering, Drawing
  • Rendering Hardware
  • Point-Based Rendering
  • Shadows, Translucency and Visibility
  • High-Performance Computing and Parallel Rendering
  • Computational Photography

AREA 3: ANIMATION AND SIMULATION

  • Real-time Clothing and virtual fashion
  • Scalable Fluid Simulation
  • Simulation of Elastic Rods, Shells, and Solids
  • Dynamic Simulation of Physical Behaviour
  • Animation Algorithms and Techniques
  • Real-time Visual Simulation
  • Special Effects
  • Facial Animation
  • Animation Systems
  • Animation from Motion Capture
  • Real-time character Animation
  • Plausible Motion Simulation
  • Animation of Particle Systems
  • Human Figure Animation
  • Crowd Simulation
  • Physics-based Animation
  • Image-based Animation
  • Modeling and Simulation for Education and Training

AREA 4: INTERACTIVE ENVIRONMENTS

  • Procedural and interactive artworks
  • Augmented, Mixed and Virtual Environments
  • Virtual Tours
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Collaborative Augmented, Mixed and Virtual Environments
  • Distributed Augmented, Mixed and Virtual Reality
  • Real-time Graphics
  • Advanced User Interfaces
  • Mobile Interfaces
  • Graphical Interfaces
  • Virtual Humans and Artificial Life
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Sketch-based Interfaces
  • Virtual Reality Tools and Languages
  • Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, Including the Semantic Web
  • e-Learning Applications and Computer Graphics
  • Games for Education and Training
  • Human Performance and Usability of Virtual Environments

More information about this event…

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