ISWC 2016 - 20th annual International Symposium on Wearable Computers
What | Symposium |
---|---|
When |
2016-09-12
to 2016-09-16 |
Where | Heidelberg, Germany |
Contact Name | Michael Beigl, Paul Lukowicz (General Co-Chairs) |
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Topics include:
From Mobile to Wearable
- Wearable system design, wearable displays
- Smart textile technologies, textile sensing and feedback
- Wearable sensors, actuators, input/output devices
- Hardware and software aspects of power management
- Manufacturing aspects of wearables and smart textiles
- Wearable sensor networks, including wireless networks, on-body networks, and support for interaction with other wearables, pervasive and ubiquitous computing systems, the Internet, communication channels, or multimedia streaming
- Software and service architectures, infrastructure-based and ad-hoc systems, operating systems, dependability, fault tolerance, security, trustworthiness
- Wearable apps designed for / delivered through smartphones
- Smartphone services, smartphone designs, smartphones as personal wearables
- Smartphone technologies with a wearable impact, e.g. combining devices
- Extending smartphone hardware with sensing or novel IO modalities
- Smartphone interaction, cooperative smartphones or wearables, grids and clouds of smartphones, ensembles of wearable artifacts, coordination of wearables
Information processing, methods, tools
- Context recognition methods, including location awareness, activity recognition, cognitive-affective state recognition, and social context recognition
- Adaptivity, personalization, customization and lifelong learning in activity recognition
- Robust, fault-tolerant, opportunistic & power-aware methods
- Context-awareness through big data, web-mining and cloud computing
- Data fusion, sensor synergies, advanced machine learning and reasoning for context awareness
- Automating the design of activity recognition chains
- Smart or automated data annotation techniques
- Modeling, simulations, and tools supporting science
- Formal evaluation of performance of wearable computer technologies
- Usability, HCI and Human Factors
- Interaction design, industrial design of wearable systems
- Human factors, wearability, acceptance, ergonomics
- User modeling, user evaluation, usability engineering, user experience design
- Systems and designs for combining wearable and pervasive/ubiquitous computing
- Explicit and implicit interfaces, including hands-free approaches, speech-based interaction, sensory augmentation, haptics, and context-aware interfaces
- Societal implications, health risk, environmental and privacy issues
- Wearable technology for social-network computing, visualization and augmentation
Applications of wearables
- Wearables in consumer markets and for entertainment
- Wearables in industry, in manufacturing, in offices, for the mobile worker, in construction
- Wearables for teaching and education
- Environmental sciences, urbanism, and architecture
- Wearables and smart-clothing in medicine, wellness, healthcare, to support disabilities, and to enable the elderly
- Wearables enabling ambient assisted living
- Wearables in psychology, social sciences
- Human-robot interactions
- Wearables in culture, fashion and the arts, sports and music
- Wearables in crowds, wearables sensing and influencing collective behaviors
- Integrating wearables into larger systems, such as augmented reality systems, training systems and systems designed to support collaborative work
- Studies based on large cell phone deployments
EyeWear Computing
- Cutting edge HMD devices, novel optical design methods
- Eyewear mounted sensors, actuator systems, impact studies
- Input/output devices and Interaction design for eyewear based systems, enabling applications
- Eyewear computing for healthcare
- Human factors issues with, and ergonomics of, eyewear systems