ISVC 2013 - 9th International Symposium on Visual Computing
What | Symposium |
---|---|
When |
2013-07-29
to 2013-07-31 |
Where | Rethymnon, Crete, Greece |
Contact Name | Bebis George, Boyle Richard, Koracin Darko, Parvin Bharam (Steering Committee) |
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Topics include
- Computer Vision
- Early and Biologically-Inspired Vision
- Color and Texture
- Illumination and Reflectance Modeling
- Segmentation and Grouping
- Object Recognition/Detection/Categorization
- Motion and Tracking
- Video Analysis and Event Recognition
- Biometrics (Face, Fingerprint, Hand, Iris, etc.)
- Pattern Recognition
- Statistical Methods and Learning
- Document Analysis
- Medical Image Analysis
- Image and Video Retrieval
- 3D Reconstruction
- Shape from X
- Physics-Based Modeling
- Image-Based Modeling
- Computational Photography
- Human-Computer Interfaces
- Vision for Graphics
- Vision for Robotics
- Sensors and Systems
- Secure Image/Video Communication
- Image/Video Encoding/Compression
- Applications
- Computer Graphics
- Geometric Modeling
- Physically Based Modeling
- Geometric Computing
- Shape and Surface Modeling
- Graphics Algorithms
- Web Based Graphics
- Perceptual Aspects of Computer Graphics
- Computer Animation
- Special Effects
- Multimedia and Digital Media
- Computational Photography
- Image-Based Computer Graphics
- Rendering Techniques
- Stylized Rendering
- Global Illumination, Photo-Realistic Computer Graphics
- Volume Graphics, Semi-Transparent Media
- Graphics System Architectures
- Graphics Hardware and Hardware-Related Techniques (GPU)
- Data Compression for Graphics
- Computer Graphics for Small/Large Displays
- Parallelism in Computer Graphics
- Graphic Toolkits
- Interaction and HCI
- Simulation for Computer Graphics
- Applications
- Virtual Reality
- Augmented Reality
- Mixed Reality
- Artificial Reality
- Real-Time Rendering
- Collision detection in VR
- 3D Interaction for VR
- Modeling and Simulation
- Virtual Humans and Artificial Life
- VR Systems and Toolkits
- Collaborative Virtual Environments
- Tele-collaboration
- VR System Architecture
- Multimodal Displays
- Projection and Display Systems
- Human Computer Interaction
- Presence and Cognition
- Integration of VR and Multimedia
- Immersive Gaming
- Multi-user and Distributed VR and gaming
- Serious Games
- Haptics, Audio, and Other Non-Visual Interfaces
- Tracking and Sensing
- Human Factors
- User Studies and Evaluation
- Hardware Devices
- Applications
- Visualization
- Visualization Taxonomies and Models
- Information Visualization
- Scalar, Vector, and Tensor Visualization
- Multi-dimensional and Multi-Resolution Data Visualization
- Time Series Data Visualization
- Medical Data Visualization
- Molecular Data Visualization
- Geographic Data Visualization
- Volume Visualization
- Flow Visualization
- Large Scale Data Set Visualization
- Collaborative and Distributive Visualization
- Isosurfaces
- Rendering Techniques
- Visualization Systems
- Visual Analytics, Visual Data Mining and Knowledge Discovery
- Display and Interaction Technology
- Human Perception and Cognition
- Human Factors
- Haptics for Visualization
- Evaluation and User Studies
- Hardware for Visualization
- Mesh Techniques and Compression
- Applications