ISMAR 2015 - The 14th IEEE International Symposium on Mixed and Augmented Reality
What | Symposium |
---|---|
When |
2015-09-29
to 2015-10-03 |
Where | Fukuoka, Japan |
Contact Name | Hirokazu Kato, Hideo Saito (General Chairs) |
Contact Email | contact@ismar15.org |
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Topics include:
Information Presentation- Visual, aural, haptic, and olfactory augmentation
- Multisensory rendering, registration, and synchronization
- Mediated and diminished reality
- Photo-realistic and non-photo-realistic rendering
- Real-time and non-real-time interactive rendering
- Acquisition of 3D video and scene descriptions
- Video processing and streaming
- Projector-camera systems
- Calibration and registration of sensing systems
- Location sensing technologies (of any kind, including non-real-time)
- Sensor fusion
- Wearable sensors, ambient-device interaction
- Touch, tangible and gesture interfaces
- Smart spaces
- Display hardware, including 3D, stereoscopic, and multi-user
- Live video stream augmentation (e.g., in robotics and broadcast)
- Wearable and situated displays (e.g., eyewear, smart watches, pico-projectors)
- Wearable actuators and augmented humans
- Collaborative interfaces
- Interaction techniques
- Multi-modal input and outputv
- Usability studies and experiments
- Technology acceptance and social implications
- Distributed and collaborative architectures
- Real-time performance issues
- Wearable and mobile computing
- Online services
- Scene description and management issues
- Content creation and management
- Personal information systems
- Architecture
- Art, cultural heritage, education and training
- Entertainment, broadcast
- Industrial, military, emergency response
- Medical
- HUMAN PERFORMANCE & PERCEPTION: Learning, training, therapy, rehabilitation, Virtual analytics and entertainment are beginning to leverage the convergence of applied AR/VR/MR research to expand how we experience and enhance the limits of human experience.
- AUGMENTED REALITY WITHOUT 3D REGISTRATION: Lightweight eyewear such as Google Glass can be used for augmenting and supporting our daily lives even without 3D registration of virtual objects. Here, technologies for context, behaviour and object recognition together with other wearable sensors using computer vision, sensor networks and new types of onboard and external sensing technologies become more relevant.