Games for Collective Intelligence - 1st International Workshop on Systems with Homo Ludens in the Loop
With recent advances in harnessing the knowledge and skill of large groups of (unknown) network-connected humans, researchers and practitioners have been designing systems that make contributions of users entertaining and more engaging. Co-located with ICEC 2012.
What | Workshop |
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When |
2012-09-26
to 2012-09-29 |
Where | Bremen, Germany |
Contact Name | Roberta Cuel, Maja Vukovic, Markus Krause |
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Topics include:
- Games for Collective Intelligence
- Human Computation Games (Games with a Purpose)
- Applications of games in science, industry and public sector
- Games for data collection, verification and classification
- Game-based surveys
- Task decomposition and gamification
- Quality management in collective play
- Cost-benefit analysis for collective play
- Games and new business models
- Commodification of play (uses and abuses of free time)
- Collective play as socialization (using social networks platforms)
- Game propagation in the social networks
- Game architectures and technology
- Incentives and adoption of games in enterprise environments