CIG 2016 - IEEE Computational Intelligence and Games Conference
What | Conference |
---|---|
When |
2016-09-20
to 2016-09-23 |
Where | Santorini, Greece |
Contact Name | Kostas Karpouzis (General Chair) |
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Topics include:
- Learning in games
- Neural-based approaches for games
- Co-evolution in games
- Fuzzy-based approaches for games
- Tree search approaches for games
- Player/Opponent modeling
- CI/AI-based game design
- CI/AI-assisted game design
- CI for player affective modeling
- Player experience
- Procedural content generation
- CI/AI for game generation
- Intelligent interactive narrative
- Character development and narrative
- CI/AI for virtual cinematography
- CI for non-player characters
- Multi-agent and multi-strategy learning
- Applications of game theory
- General game playing
- Theoretical or empirical analysis of CI techniques for games
- Comparative studies and game-based benchmarking
- Computational and artificial intelligence in (non-inclusive list):
- Console and PC games
- Board and card games
- Economic or mathematical games
- Serious games
- Realistic games for simulation or training
- Augmented and mixed-reality games
- Games for mobile platforms
- Imperfect information and non-deterministic games
- Evolutionary games