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AmGam'12 - Second International Workshop on Ambient Gaming

Ambient games are games and playful activities that offer context-aware and personalized features. They allow players to move around freely, without being bound by a computer screen or another device, by using information coming from sensors embedded in the environment. Because play and games can be incorporated in everyday objects and routines, they allow players to play throughout the day. Ambient gaming offers promising opportunities for creating novel and unique player experiences. However, there are still many unanswered questions related to this new field of research, for instance related to gamification, personalisation and adaptation, aspects and issues of control and privacy.

Was Workshop
Wann 13.11.2012
von 12:00 am bis 12:00 am
Wo Pisa, Italy
Name Janienke Sturm, Ben Schouten, Pepijn Rijnbout
Termin übernehmen vCal
iCal

Topics include:

  • Novel interaction concepts
  • Pervasive games for education
  • Alternate reality games
  • Playful persuasion
  • Meaningful play
  • Serious games
  • Games for health and well-being
  • Tools and metrics for evaluating ambient games
  • 3D games and other game experience
  • Business models and validation
  • Human Behavior Analysis (emotion recognition, activity recognition, etc)
  • Social behavior analysis
  • Sensor technology
  • Hardware architectures and controllers
  • Intelligent interactive environments
  • Entertainment robots
  • Social robotics
  • Wearable sensors

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