ACE 2016 - 13th International Conferences on Advances in Computer Entertainment Technology
What | Conference |
---|---|
When |
2016-11-09
to 2016-11-12 |
Where | Osaka, Japan |
Contact Name | Itaru Kuramoto (General Chair) |
Contact Email | contact@ace2016.net |
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Topics include:
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Technologies and Interactions
- Virtual, augmented and mixed reality
- Ubiquitous and mobile computing
- Tangible, embedded, embodied and robotic interaction
- Affective, intuitive and locative media
- Smart gadgets and toys
- Sensors, actuators and novel input and output technologies
- Multimodal and full-body interaction
- Theoretical, Social and Cultural Issues
- Ethics and values
- Aesthetics and poetics
- Game, play and media theories
- Funology, enjoyment and experience
- Cultural, social and psychological studies
- Inclusivity and accessibility
- Children, adolescents and Seniors
- Design and Evaluation
- Participatory design
- Usability and playability
- Player and developer experience
- Game and media evaluation techniques
- Gamification
- Content Creation Environments Processes and Methods
- Avatars and character expression
- Animation
- Game development engines and frameworks
- Game production processes
- Music and sound
- Artificial Intelligence for games and media
- Hacking and Tinkering
- Application Domains
- Urban and location based games and media
- Interactive art, dance and performances
- Sports, fitness and exertion games
- Education, learning and serious games
- Broadcasting, podcasting and smart media
- Soundscapes and musical expression
- Interactive and digital storytelling
- Museums and cultural heritage
- Advertising and marketing
- Pets, livestock and other life forms