AVIR 2023 - 7th International Conference on Artificial Intelligence and Virtual Reality
What | Conference |
---|---|
When |
2023-07-21
to 2023-07-23 |
Where | Kumamoto, Japan |
Contact Name | Ruidong Li, Kazumi Nakamatsu |
Contact Email | aivr@chairmen.org |
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Topics include:
- System techniques, performance, and implementation
- System components
- Virtual reality platforms
- AI platforms for VR/AR
- Cloud-based platforms
- Data generation, manipulation, analysis, and validation
- Tracking
- Physical environment mapping
- Registration
- Vision for VR/AR
- Deep learning for VR/AR
- Standards and theoretical models for AI and/or VR
- Content creation and modelling
- Generation of immersive environments and virtual worlds
- Environments for gaming, simulation, training
- Visualization, optimized and realistic rendering
- Geometric modelling and design in immersive settings
- Animations
- Crowd-simulation
- Character modelling
- Customization and personalization (e.g., for training)
- Cognitive aspects, perception, user behaviour
- Semantic and cognitive aspects of virtual reality
- Depth perception
- Multimodal perception
- Behaviour and activity generation
- Representations of self (avatars)
- Embodiment
- Presence
- Virtual agents
- Conversational non-player characters (NPCs)
- Understanding and modelling human behaviour, emotions AI technologies
- Search
- Planning
- Reasoning
- Knowledge representation
- Natural language processing
- Robotics and perception
- Multi-agent systems
- Statistical learning
- Deep learning
- Soft Computing
- Intelligent computing techniques
- Any other AI techniques and their applications
- Interactions / interactive and responsive environments
- Multimodal interaction and experiences in VR/AR
- Machine learning for multimodal interaction
- Human-virtual user/agent interaction
- Human to human communication in virtual environments
- Collaboration and communication
- Dialogue modelling and generation
- Conversational and natural language interfaces
- Speech interaction for AR/VR
- Navigation and spatial orientation in VR
- Interaction devices
- Brain-Computer Interfaces (BCI)
- Applications and case studies
- Data and knowledge representation
- Problem solving
- Spatial visualization
- Multimodality for visualization
- Visualization for domains
- Arts, leisure, and entertainment
- Gaming and game narratives
- Immersive storytelling and gameplay
- Education, training, simulation
- Business prototyping
- Business productivity
- Business process design, architecture and evaluation
- Telepresence and collaboration
- Social interactions
- Healthcare and therapy
- Evaluation metrics and methodologies
- Quality of Experience (QoE)