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Stefan Marks, John Windsor, and Burkhard Wünsche, Head Tracking Based Avatar Control for Virtual Environment Teamwork Training. JVRB - Journal of Virtual Reality and Broadcasting, 9(2012), no. 9. (urn:nbn:de:0009-6-35607)

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%0 Journal Article
%T Head Tracking Based Avatar Control for Virtual Environment Teamwork Training
%A Marks, Stefan
%A Windsor, John
%A Wünsche, Burkhard
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2012
%V 9(2012)
%N 9
%@ 1860-2037
%F marks2012
%X Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.
%L 004
%K head tracking
%K head-coupled perspective
%K non-verbal communication
%K teamwork training
%K virtual environment
%R 10.20385/1860-2037/9.2012.9
%U http://nbn-resolving.de/urn:nbn:de:0009-6-35607
%U http://dx.doi.org/10.20385/1860-2037/9.2012.9

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Bibtex

@Article{marks2012,
  author = 	"Marks, Stefan
		and Windsor, John
		and W{\"u}nsche, Burkhard",
  title = 	"Head Tracking Based Avatar Control for Virtual Environment Teamwork Training",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2012",
  volume = 	"9(2012)",
  number = 	"9",
  keywords = 	"head tracking; head-coupled perspective; non-verbal communication; teamwork training; virtual environment",
  abstract = 	"Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/9.2012.9",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-35607"
}

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RIS

TY  - JOUR
AU  - Marks, Stefan
AU  - Windsor, John
AU  - Wünsche, Burkhard
PY  - 2012
DA  - 2012//
TI  - Head Tracking Based Avatar Control for Virtual Environment Teamwork Training
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 9(2012)
IS  - 9
KW  - head tracking
KW  - head-coupled perspective
KW  - non-verbal communication
KW  - teamwork training
KW  - virtual environment
AB  - Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-35607
DO  - 10.20385/1860-2037/9.2012.9
ID  - marks2012
ER  - 
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Wordbib

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<b:Volume>9(2012)</b:Volume>
<b:Issue>9</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-35607</b:Url>
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<b:Title>Head Tracking Based Avatar Control for Virtual Environment Teamwork Training</b:Title>
<b:Comments>Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user&apos;s head. This tracking information is used to control the head movement of the user&apos;s avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.</b:Comments>
</b:Source>
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ISI

PT Journal
AU Marks, S
   Windsor, J
   Wünsche, B
TI Head Tracking Based Avatar Control for Virtual Environment Teamwork Training
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2012
VL 9(2012)
IS 9
DI 10.20385/1860-2037/9.2012.9
DE head tracking; head-coupled perspective; non-verbal communication; teamwork training; virtual environment
AB Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.
ER

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Mods

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  <titleInfo>
    <title>Head Tracking Based Avatar Control for Virtual Environment Teamwork Training</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Marks</namePart>
    <namePart type="given">Stefan</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Windsor</namePart>
    <namePart type="given">John</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Wünsche</namePart>
    <namePart type="given">Burkhard</namePart>
  </name>
  <abstract>Virtual environments (VE) are gaining in popularity and are increasingly used for teamwork training purposes, e.g., for medical teams. One shortcoming of modern VEs is that nonverbal communication channels, essential for teamwork, are not supported well. We address this issue by using an inexpensive webcam to track the user's head. This tracking information is used to control the head movement of the user's avatar, thereby conveying head gestures and adding a nonverbal communication channel. We conducted a user study investigating the influence of head tracking based avatar control on the perceived realism of the VE and on the performance of a surgical teamwork training scenario. Our results show that head tracking positively influences the perceived realism of the VE and the communication, but has no major influence on the training outcome.</abstract>
  <subject>
    <topic>head tracking</topic>
    <topic>head-coupled perspective</topic>
    <topic>non-verbal communication</topic>
    <topic>teamwork training</topic>
    <topic>virtual environment</topic>
  </subject>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-35607</identifier>
  <identifier type="citekey">marks2012</identifier>
</mods>
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