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Nicolas Papadakis, Antonio Baeza, Aurelie Bugeau, Pau Gargallo, Olivier D'Hondt, Vincent Caselles, X. Armangue, I. Rius, and S. Sagas, Virtual camera synthesis for soccer game replays. JVRB - Journal of Virtual Reality and Broadcasting, 9(2012), no. 5. (urn:nbn:de:0009-6-35132)

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%0 Journal Article
%T Virtual camera synthesis for soccer game replays
%A Papadakis, Nicolas
%A Baeza, Antonio
%A Bugeau, Aurelie
%A Gargallo, Pau
%A D'Hondt, Olivier
%A Caselles, Vincent
%A Armangue, X.
%A Rius, I.
%A Sagas, S.
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2013
%V 9(2012)
%N 5
%@ 1860-2037
%F papadakis2013
%X In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.
%L 004
%K Depth Estimation
%K Image Inpainting
%K Novel View Synthesis
%K Soccer Game
%R 10.20385/1860-2037/9.2012.5
%U http://nbn-resolving.de/urn:nbn:de:0009-6-35132
%U http://dx.doi.org/10.20385/1860-2037/9.2012.5

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Bibtex

@Article{papadakis2013,
  author = 	"Papadakis, Nicolas
		and Baeza, Antonio
		and Bugeau, Aurelie
		and Gargallo, Pau
		and D'Hondt, Olivier
		and Caselles, Vincent
		and Armangue, X.
		and Rius, I.
		and Sagas, S.",
  title = 	"Virtual camera synthesis for soccer game replays",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2013",
  volume = 	"9(2012)",
  number = 	"5",
  keywords = 	"Depth Estimation; Image Inpainting; Novel View Synthesis; Soccer Game",
  abstract = 	"In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/9.2012.5",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-35132"
}

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RIS

TY  - JOUR
AU  - Papadakis, Nicolas
AU  - Baeza, Antonio
AU  - Bugeau, Aurelie
AU  - Gargallo, Pau
AU  - D'Hondt, Olivier
AU  - Caselles, Vincent
AU  - Armangue, X.
AU  - Rius, I.
AU  - Sagas, S.
PY  - 2013
DA  - 2013//
TI  - Virtual camera synthesis for soccer game replays
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 9(2012)
IS  - 5
KW  - Depth Estimation
KW  - Image Inpainting
KW  - Novel View Synthesis
KW  - Soccer Game
AB  - In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-35132
DO  - 10.20385/1860-2037/9.2012.5
ID  - papadakis2013
ER  - 
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Wordbib

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<b:Issue>5</b:Issue>
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<b:Title>Virtual camera synthesis for soccer game replays</b:Title>
<b:Comments>In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.</b:Comments>
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ISI

PT Journal
AU Papadakis, N
   Baeza, A
   Bugeau, A
   Gargallo, P
   D'Hondt, O
   Caselles, V
   Armangue, X
   Rius, I
   Sagas, S
TI Virtual camera synthesis for soccer game replays
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2013
VL 9(2012)
IS 5
DI 10.20385/1860-2037/9.2012.5
DE Depth Estimation; Image Inpainting; Novel View Synthesis; Soccer Game
AB In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.
ER

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Mods

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  <titleInfo>
    <title>Virtual camera synthesis for soccer game replays</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Papadakis</namePart>
    <namePart type="given">Nicolas</namePart>
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  <name type="personal">
    <namePart type="family">Baeza</namePart>
    <namePart type="given">Antonio</namePart>
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  <name type="personal">
    <namePart type="family">Bugeau</namePart>
    <namePart type="given">Aurelie</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Gargallo</namePart>
    <namePart type="given">Pau</namePart>
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  <name type="personal">
    <namePart type="family">D'Hondt</namePart>
    <namePart type="given">Olivier</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Caselles</namePart>
    <namePart type="given">Vincent</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Armangue</namePart>
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  <name type="personal">
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    <namePart type="given">I.</namePart>
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  <abstract>In this paper, we present a set of tools developed during the creation of a platform that allows the automatic generation of virtual views in a live soccer game production. Observing the scene through a multi-camera system, a 3D approximation of the players is computed and used for the synthesis of virtual views. The system is suitable both for static scenes, to create bullet time effects, and for video applications, where the virtual camera moves as the game plays.</abstract>
  <subject>
    <topic>Depth Estimation</topic>
    <topic>Image Inpainting</topic>
    <topic>Novel View Synthesis</topic>
    <topic>Soccer Game</topic>
  </subject>
  <classification authority="ddc">004</classification>
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        <number>9(2012)</number>
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      <detail type="issue">
        <number>5</number>
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      <date>2013</date>
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