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Christoph Pörschmann, and Renato S. Pellegrini, 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments. JVRB - Journal of Virtual Reality and Broadcasting, 7(2010), no. 11. (urn:nbn:de:0009-6-26798)
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%0 Journal Article %T 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments %A Pörschmann, Christoph %A Pellegrini, Renato S. %J JVRB - Journal of Virtual Reality and Broadcasting %D 2010 %V 7(2010) %N 11 %@ 1860-2037 %F pörschmann2010 %X This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment. %L 004 %K Spatial Audio %K Virtual Auditory Environments %R 10.20385/1860-2037/7.2010.11 %U http://nbn-resolving.de/urn:nbn:de:0009-6-26798 %U http://dx.doi.org/10.20385/1860-2037/7.2010.11Download
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@Article{pörschmann2010, author = "P{\"o}rschmann, Christoph and Pellegrini, Renato S.", title = "3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2010", volume = "7(2010)", number = "11", keywords = "Spatial Audio; Virtual Auditory Environments", abstract = "This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one's own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment.", issn = "1860-2037", doi = "10.20385/1860-2037/7.2010.11", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-26798" }Download
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TY - JOUR AU - Pörschmann, Christoph AU - Pellegrini, Renato S. PY - 2010 DA - 2010// TI - 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 7(2010) IS - 11 KW - Spatial Audio KW - Virtual Auditory Environments AB - This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-26798 DO - 10.20385/1860-2037/7.2010.11 ID - pörschmann2010 ER -Download
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PT Journal AU Pörschmann, C Pellegrini, R TI 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments SO JVRB - Journal of Virtual Reality and Broadcasting PY 2010 VL 7(2010) IS 11 DI 10.20385/1860-2037/7.2010.11 DE Spatial Audio; Virtual Auditory Environments AB This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment. ERDownload
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<mods> <titleInfo> <title>3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments</title> </titleInfo> <name type="personal"> <namePart type="family">Pörschmann</namePart> <namePart type="given">Christoph</namePart> </name> <name type="personal"> <namePart type="family">Pellegrini</namePart> <namePart type="given">Renato S.</namePart> </name> <abstract>This article describes a series of experiments which were carried out to measure the sense of presence in auditory virtual environments. Within the study a comparison of self-created signals to signals created by the surrounding environment is drawn. Furthermore, it is investigated if the room characteristics of the simulated environment have consequences on the perception of presence during vocalization or when listening to speech. Finally the experiments give information about the influence of background signals on the sense of presence. In the experiments subjects rated the degree of perceived presence in an auditory virtual environment on a perceptual scale. It is described which parameters have the most influence on the perception of presence and which ones are of minor influence. The results show that on the one hand an external speaker has more influence on the sense of presence than an adequate presentation of one’s own voice. On the other hand both room reflections and adequately presented background signals significantly increase the perceived presence in the virtual environment.</abstract> <subject> <topic>Spatial Audio</topic> <topic>Virtual Auditory Environments</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>7(2010)</number> </detail> <detail type="issue"> <number>11</number> </detail> <date>2010</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-26798</identifier> <identifier type="doi">10.20385/1860-2037/7.2010.11</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-26798</identifier> <identifier type="citekey">pörschmann2010</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 7(2010), no. 11. |
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Title |
3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments (eng) |
Author | Christoph Pörschmann, Renato S. Pellegrini |
Language | eng |
Abstract | This article describes a series of experiments which were carried out to measure the sense of presence in auditory virtual environments. Within the study a comparison of self-created signals to signals created by the surrounding environment is drawn. Furthermore, it is investigated if the room characteristics of the simulated environment have consequences on the perception of presence during vocalization or when listening to speech. Finally the experiments give information about the influence of background signals on the sense of presence. In the experiments subjects rated the degree of perceived presence in an auditory virtual environment on a perceptual scale. It is described which parameters have the most influence on the perception of presence and which ones are of minor influence. The results show that on the one hand an external speaker has more influence on the sense of presence than an adequate presentation of one’s own voice. On the other hand both room reflections and adequately presented background signals significantly increase the perceived presence in the virtual environment. |
Subject | Spatial Audio, Virtual Auditory Environments |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-26798 |
DOI | https://doi.org/10.20385/1860-2037/7.2010.11 |