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Christoph Pörschmann, and Renato S. Pellegrini, 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments. JVRB - Journal of Virtual Reality and Broadcasting, 7(2010), no. 11. (urn:nbn:de:0009-6-26798)

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%0 Journal Article
%T 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments
%A Pörschmann, Christoph
%A Pellegrini, Renato S.
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2010
%V 7(2010)
%N 11
%@ 1860-2037
%F pörschmann2010
%X This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment.
%L 004
%K Spatial Audio
%K Virtual Auditory Environments
%R 10.20385/1860-2037/7.2010.11
%U http://nbn-resolving.de/urn:nbn:de:0009-6-26798
%U http://dx.doi.org/10.20385/1860-2037/7.2010.11

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Bibtex

@Article{pörschmann2010,
  author = 	"P{\"o}rschmann, Christoph
		and Pellegrini, Renato S.",
  title = 	"3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2010",
  volume = 	"7(2010)",
  number = 	"11",
  keywords = 	"Spatial Audio; Virtual Auditory Environments",
  abstract = 	"This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one's own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/7.2010.11",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-26798"
}

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RIS

TY  - JOUR
AU  - Pörschmann, Christoph
AU  - Pellegrini, Renato S.
PY  - 2010
DA  - 2010//
TI  - 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 7(2010)
IS  - 11
KW  - Spatial Audio
KW  - Virtual Auditory Environments
AB  - This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-26798
DO  - 10.20385/1860-2037/7.2010.11
ID  - pörschmann2010
ER  - 
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Wordbib

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<b:Title>3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments</b:Title>
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ISI

PT Journal
AU Pörschmann, C
   Pellegrini, R
TI 3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2010
VL 7(2010)
IS 11
DI 10.20385/1860-2037/7.2010.11
DE Spatial Audio; Virtual Auditory Environments
AB This article describes a series of experiments whichwere carried out to measure the sense of presence inauditory virtual environments.Within the study a comparison of self-created signalsto signals created by the surrounding environment isdrawn. Furthermore, it is investigated if the room characteristicsof the simulated environment have consequenceson the perception of presence during vocalizationor when listening to speech. Finally the experimentsgive information about the influence of backgroundsignals on the sense of presence.In the experiments subjects rated the degree of perceivedpresence in an auditory virtual environment ona perceptual scale. It is described which parametershave the most influence on the perception of presence and which ones are of minor influence. The resultsshow that on the one hand an external speakerhas more influence on the sense of presence than anadequate presentation of one’s own voice. On theother hand both room reflections and adequately presentedbackground signals significantly increase theperceived presence in the virtual environment.
ER

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Mods

<mods>
  <titleInfo>
    <title>3-D Audio in Mobile Communication Devices: Effects of Self-Created and External Sounds on Presence in Auditory Virtual Environments</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Pörschmann</namePart>
    <namePart type="given">Christoph</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Pellegrini</namePart>
    <namePart type="given">Renato S.</namePart>
  </name>
  <abstract>This article describes a series of experiments which
were carried out to measure the sense of presence in
auditory virtual environments.
Within the study a comparison of self-created signals
to signals created by the surrounding environment is
drawn. Furthermore, it is investigated if the room characteristics
of the simulated environment have consequences
on the perception of presence during vocalization
or when listening to speech. Finally the experiments
give information about the influence of background
signals on the sense of presence.
In the experiments subjects rated the degree of perceived
presence in an auditory virtual environment on
a perceptual scale. It is described which parameters
have the most influence on the perception of presence and which ones are of minor influence. The results
show that on the one hand an external speaker
has more influence on the sense of presence than an
adequate presentation of one’s own voice. On the
other hand both room reflections and adequately presented
background signals significantly increase the
perceived presence in the virtual environment.</abstract>
  <subject>
    <topic>Spatial Audio</topic>
    <topic>Virtual Auditory Environments</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
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      <detail type="volume">
        <number>7(2010)</number>
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      <detail type="issue">
        <number>11</number>
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      <date>2010</date>
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  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-26798</identifier>
  <identifier type="doi">10.20385/1860-2037/7.2010.11</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-26798</identifier>
  <identifier type="citekey">pörschmann2010</identifier>
</mods>
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