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Ingo Schiller, Bogumil Bartczak, Falko Kellner, and Reinhard Koch, Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera. JVRB - Journal of Virtual Reality and Broadcasting, 7(2010), no. 4. (urn:nbn:de:0009-6-25786)

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%0 Journal Article
%T Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera
%A Schiller, Ingo
%A Bartczak, Bogumil
%A Kellner, Falko
%A Koch, Reinhard
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2010
%V 7(2010)
%N 4
%@ 1860-2037
%F schiller2010
%X For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device  delivers real-time depth images of the environment at a  reasonable resolution and quality. This camera is used to  build a static environment model and it also allows correct  handling of mutual occlusions between real and virtual  content, shadow computation and enhanced content  planning.  The presented system is inexpensive, compact, mobile,  flexible and provides convenient calibration procedures.  Chroma-keying is replaced by depth-keying which is  efficiently performed on the GRAPHICS PROCESSING  UNIT (GPU) by the usage of an environment model and  the current ToF-camera image. Automatic extraction and  tracking of dynamic scene content is herewith performed  and this information is used for planning and alignment of  virtual content.  An additional sustainable feature is that depth maps of the  mixed content are available in real-time, which makes the  approach suitable for future 3DTV productions. The  presented paper gives an overview of the whole system  approach including camera calibration, environment  model generation, real-time keying and mixing of virtual                                                                                                                                                                                        and real content, shadowing for virtual content anddynamic object tracking for content planning.
%L 004
%K 3D-Modeling
%K 3DTV
%K Depth Keying
%K GPU
%K Mixed Reality
%K PMD
%K Shadow Mapping
%K TOF
%K Time-of-Flight
%R 10.20385/1860-2037/7.2010.4
%U http://nbn-resolving.de/urn:nbn:de:0009-6-25786
%U http://dx.doi.org/10.20385/1860-2037/7.2010.4

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Bibtex

@Article{schiller2010,
  author = 	"Schiller, Ingo
		and Bartczak, Bogumil
		and Kellner, Falko
		and Koch, Reinhard",
  title = 	"Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2010",
  volume = 	"7(2010)",
  number = 	"4",
  keywords = 	"3D-Modeling; 3DTV; Depth Keying; GPU; Mixed Reality; PMD; Shadow Mapping; TOF; Time-of-Flight",
  abstract = 	"For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device  delivers real-time depth images of the environment at a  reasonable resolution and quality. This camera is used to  build a static environment model and it also allows correct  handling of mutual occlusions between real and virtual  content, shadow computation and enhanced content  planning.  The presented system is inexpensive, compact, mobile,  flexible and provides convenient calibration procedures.  Chroma-keying is replaced by depth-keying which is  efficiently performed on the GRAPHICS PROCESSING  UNIT (GPU) by the usage of an environment model and  the current ToF-camera image. Automatic extraction and  tracking of dynamic scene content is herewith performed  and this information is used for planning and alignment of  virtual content.  An additional sustainable feature is that depth maps of the  mixed content are available in real-time, which makes the  approach suitable for future 3DTV productions. The  presented paper gives an overview of the whole system  approach including camera calibration, environment  model generation, real-time keying and mixing of virtual                                                                                                                                                                                        and real content, shadowing for virtual content anddynamic object tracking for content planning.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/7.2010.4",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-25786"
}

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TY  - JOUR
AU  - Schiller, Ingo
AU  - Bartczak, Bogumil
AU  - Kellner, Falko
AU  - Koch, Reinhard
PY  - 2010
DA  - 2010//
TI  - Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 7(2010)
IS  - 4
KW  - 3D-Modeling
KW  - 3DTV
KW  - Depth Keying
KW  - GPU
KW  - Mixed Reality
KW  - PMD
KW  - Shadow Mapping
KW  - TOF
KW  - Time-of-Flight
AB  - For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device  delivers real-time depth images of the environment at a  reasonable resolution and quality. This camera is used to  build a static environment model and it also allows correct  handling of mutual occlusions between real and virtual  content, shadow computation and enhanced content  planning.  The presented system is inexpensive, compact, mobile,  flexible and provides convenient calibration procedures.  Chroma-keying is replaced by depth-keying which is  efficiently performed on the GRAPHICS PROCESSING  UNIT (GPU) by the usage of an environment model and  the current ToF-camera image. Automatic extraction and  tracking of dynamic scene content is herewith performed  and this information is used for planning and alignment of  virtual content.  An additional sustainable feature is that depth maps of the  mixed content are available in real-time, which makes the  approach suitable for future 3DTV productions. The  presented paper gives an overview of the whole system  approach including camera calibration, environment  model generation, real-time keying and mixing of virtual                                                                                                                                                                                        and real content, shadowing for virtual content anddynamic object tracking for content planning.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-25786
DO  - 10.20385/1860-2037/7.2010.4
ID  - schiller2010
ER  - 
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Wordbib

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<b:Comments>For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device  delivers real-time depth images of the environment at a  reasonable resolution and quality. This camera is used to  build a static environment model and it also allows correct  handling of mutual occlusions between real and virtual  content, shadow computation and enhanced content  planning.  The presented system is inexpensive, compact, mobile,  flexible and provides convenient calibration procedures.  Chroma-keying is replaced by depth-keying which is  efficiently performed on the GRAPHICS PROCESSING  UNIT (GPU) by the usage of an environment model and  the current ToF-camera image. Automatic extraction and  tracking of dynamic scene content is herewith performed  and this information is used for planning and alignment of  virtual content.  An additional sustainable feature is that depth maps of the  mixed content are available in real-time, which makes the  approach suitable for future 3DTV productions. The  presented paper gives an overview of the whole system  approach including camera calibration, environment  model generation, real-time keying and mixing of virtual                                                                                                                                                                                        and real content, shadowing for virtual content anddynamic object tracking for content planning.</b:Comments>
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ISI

PT Journal
AU Schiller, I
   Bartczak, B
   Kellner, F
   Koch, R
TI Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2010
VL 7(2010)
IS 4
DI 10.20385/1860-2037/7.2010.4
DE 3D-Modeling; 3DTV; Depth Keying; GPU; Mixed Reality; PMD; Shadow Mapping; TOF; Time-of-Flight
AB For broadcasting purposes MIXED REALITY,the combination of real and virtual scene content, hasbecome ubiquitous nowadays. Mixed Reality recordingstill requires expensive studio setups and is often limitedto simple color keying. We present a system for MixedReality applications which uses depth keying andprovides threedimensional mixing of real and artificialcontent. It features enhanced realism through automaticshadow computation which we consider a core issue toobtain realism and a convincing visual perception,besides the correct alignment of the two modalities andcorrect occlusion handling. Furthermore we present apossibility to support placement of virtual content in thescene.Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device  delivers real-time depth images of the environment at a  reasonable resolution and quality. This camera is used to  build a static environment model and it also allows correct  handling of mutual occlusions between real and virtual  content, shadow computation and enhanced content  planning.  The presented system is inexpensive, compact, mobile,  flexible and provides convenient calibration procedures.  Chroma-keying is replaced by depth-keying which is  efficiently performed on the GRAPHICS PROCESSING  UNIT (GPU) by the usage of an environment model and  the current ToF-camera image. Automatic extraction and  tracking of dynamic scene content is herewith performed  and this information is used for planning and alignment of  virtual content.  An additional sustainable feature is that depth maps of the  mixed content are available in real-time, which makes the  approach suitable for future 3DTV productions. The  presented paper gives an overview of the whole system  approach including camera calibration, environment  model generation, real-time keying and mixing of virtual                                                                                                                                                                                        and real content, shadowing for virtual content anddynamic object tracking for content planning.
ER

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Mods

<mods>
  <titleInfo>
    <title>Increasing Realism and Supporting Content Planning for Dynamic Scenes in a Mixed Reality System incorporating a Time-of-Flight Camera</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Schiller</namePart>
    <namePart type="given">Ingo</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Bartczak</namePart>
    <namePart type="given">Bogumil</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kellner</namePart>
    <namePart type="given">Falko</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Koch</namePart>
    <namePart type="given">Reinhard</namePart>
  </name>
  <abstract>For broadcasting purposes MIXED REALITY,
the combination of real and virtual scene content, has
become ubiquitous nowadays. Mixed Reality recording
still requires expensive studio setups and is often limited
to simple color keying. We present a system for Mixed
Reality applications which uses depth keying and
provides threedimensional mixing of real and artificial
content. It features enhanced realism through automatic
shadow computation which we consider a core issue to
obtain realism and a convincing visual perception,
besides the correct alignment of the two modalities and
correct occlusion handling. Furthermore we present a
possibility to support placement of virtual content in the
scene.
Core feature of our system is the incorporation of a     TIME-OF-FLIGHT (TOF)-camera device. This device
  delivers real-time depth images of the environment at a
  reasonable resolution and quality. This camera is used to
  build a static environment model and it also allows correct
  handling of mutual occlusions between real and virtual
  content, shadow computation and enhanced content
  planning.
  The presented system is inexpensive, compact, mobile,
  flexible and provides convenient calibration procedures.
  Chroma-keying is replaced by depth-keying which is
  efficiently performed on the GRAPHICS PROCESSING
  UNIT (GPU) by the usage of an environment model and
  the current ToF-camera image. Automatic extraction and
  tracking of dynamic scene content is herewith performed
  and this information is used for planning and alignment of
  virtual content.
  An additional sustainable feature is that depth maps of the
  mixed content are available in real-time, which makes the
  approach suitable for future 3DTV productions. The
  presented paper gives an overview of the whole system
  approach including camera calibration, environment
  model generation, real-time keying and mixing of virtual
                                                                                            

                                                                                            
and real content, shadowing for virtual content and
dynamic object tracking for content planning.</abstract>
  <subject>
    <topic>3D-Modeling</topic>
    <topic>3DTV</topic>
    <topic>Depth Keying</topic>
    <topic>GPU</topic>
    <topic>Mixed Reality</topic>
    <topic>PMD</topic>
    <topic>Shadow Mapping</topic>
    <topic>TOF</topic>
    <topic>Time-of-Flight</topic>
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      <detail type="volume">
        <number>7(2010)</number>
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      <detail type="issue">
        <number>4</number>
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      <date>2010</date>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-25786</identifier>
  <identifier type="citekey">schiller2010</identifier>
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