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Martin Reichl, Robert Dünger, Alexander Schiewe, Thomas Klemmer, Markus Hartleb, Christopher Lux, and Bernd Fröhlich, GPU-based Ray Tracing of Dynamic Scenes. JVRB - Journal of Virtual Reality and Broadcasting, 7(2010), no. 1. (urn:nbn:de:0009-6-24329)

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%0 Journal Article
%T GPU-based Ray Tracing of Dynamic Scenes
%A Reichl, Martin
%A Dünger, Robert
%A Schiewe, Alexander
%A Klemmer, Thomas
%A Hartleb, Markus
%A Lux, Christopher
%A Fröhlich, Bernd
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2010
%V 7(2010)
%N 1
%@ 1860-2037
%F reichl2010
%X Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.
%L 004
%K Computer Graphics
%K Dynamic Scences
%K GPU
%K Interactive Ray Tracing
%K Single Graphics Processing Units
%R 10.20385/1860-2037/7.2010.1
%U http://nbn-resolving.de/urn:nbn:de:0009-6-24329
%U http://dx.doi.org/10.20385/1860-2037/7.2010.1

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Bibtex

@Article{reichl2010,
  author = 	"Reichl, Martin
		and D{\"u}nger, Robert
		and Schiewe, Alexander
		and Klemmer, Thomas
		and Hartleb, Markus
		and Lux, Christopher
		and Fr{\"o}hlich, Bernd",
  title = 	"GPU-based Ray Tracing of Dynamic Scenes",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2010",
  volume = 	"7(2010)",
  number = 	"1",
  keywords = 	"Computer Graphics; Dynamic Scences; GPU; Interactive Ray Tracing; Single Graphics Processing Units",
  abstract = 	"Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/7.2010.1",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-24329"
}

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RIS

TY  - JOUR
AU  - Reichl, Martin
AU  - Dünger, Robert
AU  - Schiewe, Alexander
AU  - Klemmer, Thomas
AU  - Hartleb, Markus
AU  - Lux, Christopher
AU  - Fröhlich, Bernd
PY  - 2010
DA  - 2010//
TI  - GPU-based Ray Tracing of Dynamic Scenes
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 7(2010)
IS  - 1
KW  - Computer Graphics
KW  - Dynamic Scences
KW  - GPU
KW  - Interactive Ray Tracing
KW  - Single Graphics Processing Units
AB  - Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-24329
DO  - 10.20385/1860-2037/7.2010.1
ID  - reichl2010
ER  - 
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Wordbib

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<b:Volume>7(2010)</b:Volume>
<b:Issue>1</b:Issue>
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<b:Person><b:Last>Klemmer</b:Last><b:First>Thomas</b:First></b:Person>
<b:Person><b:Last>Hartleb</b:Last><b:First>Markus</b:First></b:Person>
<b:Person><b:Last>Lux</b:Last><b:First>Christopher</b:First></b:Person>
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<b:Title>GPU-based Ray Tracing of Dynamic Scenes</b:Title>
<b:Comments>Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.</b:Comments>
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ISI

PT Journal
AU Reichl, M
   Dünger, R
   Schiewe, A
   Klemmer, T
   Hartleb, M
   Lux, C
   Fröhlich, B
TI GPU-based Ray Tracing of Dynamic Scenes
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2010
VL 7(2010)
IS 1
DI 10.20385/1860-2037/7.2010.1
DE Computer Graphics; Dynamic Scences; GPU; Interactive Ray Tracing; Single Graphics Processing Units
AB Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.
ER

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Mods

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  <titleInfo>
    <title>GPU-based Ray Tracing of Dynamic Scenes</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Reichl</namePart>
    <namePart type="given">Martin</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Dünger</namePart>
    <namePart type="given">Robert</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Schiewe</namePart>
    <namePart type="given">Alexander</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Klemmer</namePart>
    <namePart type="given">Thomas</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Hartleb</namePart>
    <namePart type="given">Markus</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Lux</namePart>
    <namePart type="given">Christopher</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Fröhlich</namePart>
    <namePart type="given">Bernd</namePart>
  </name>
  <abstract>Interactive ray tracing of non-trivial scenes is just
becoming feasible on single graphics processing units
(GPU). Recent work in this area focuses on building
effective acceleration structures, which work well under
the constraints of current GPUs. Most approaches are
targeted at static scenes and only allow navigation in the
virtual scene. So far support for dynamic scenes has not
been considered for GPU implementations. We have
developed a GPU-based ray tracing system for dynamic
scenes consisting of a set of individual objects. Each
object may independently move around, but its geometry
and topology are static.</abstract>
  <subject>
    <topic>Computer Graphics</topic>
    <topic>Dynamic Scences</topic>
    <topic>GPU</topic>
    <topic>Interactive Ray Tracing</topic>
    <topic>Single Graphics Processing Units</topic>
  </subject>
  <classification authority="ddc">004</classification>
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        <number>7(2010)</number>
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      <date>2010</date>
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  <identifier type="issn">1860-2037</identifier>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-24329</identifier>
  <identifier type="citekey">reichl2010</identifier>
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