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Martin Reichl, Robert Dünger, Alexander Schiewe, Thomas Klemmer, Markus Hartleb, Christopher Lux, and Bernd Fröhlich, GPU-based Ray Tracing of Dynamic Scenes. JVRB - Journal of Virtual Reality and Broadcasting, 7(2010), no. 1. (urn:nbn:de:0009-6-24329)
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%0 Journal Article %T GPU-based Ray Tracing of Dynamic Scenes %A Reichl, Martin %A Dünger, Robert %A Schiewe, Alexander %A Klemmer, Thomas %A Hartleb, Markus %A Lux, Christopher %A Fröhlich, Bernd %J JVRB - Journal of Virtual Reality and Broadcasting %D 2010 %V 7(2010) %N 1 %@ 1860-2037 %F reichl2010 %X Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static. %L 004 %K Computer Graphics %K Dynamic Scences %K GPU %K Interactive Ray Tracing %K Single Graphics Processing Units %R 10.20385/1860-2037/7.2010.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-24329 %U http://dx.doi.org/10.20385/1860-2037/7.2010.1Download
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@Article{reichl2010, author = "Reichl, Martin and D{\"u}nger, Robert and Schiewe, Alexander and Klemmer, Thomas and Hartleb, Markus and Lux, Christopher and Fr{\"o}hlich, Bernd", title = "GPU-based Ray Tracing of Dynamic Scenes", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2010", volume = "7(2010)", number = "1", keywords = "Computer Graphics; Dynamic Scences; GPU; Interactive Ray Tracing; Single Graphics Processing Units", abstract = "Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.", issn = "1860-2037", doi = "10.20385/1860-2037/7.2010.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-24329" }Download
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TY - JOUR AU - Reichl, Martin AU - Dünger, Robert AU - Schiewe, Alexander AU - Klemmer, Thomas AU - Hartleb, Markus AU - Lux, Christopher AU - Fröhlich, Bernd PY - 2010 DA - 2010// TI - GPU-based Ray Tracing of Dynamic Scenes JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 7(2010) IS - 1 KW - Computer Graphics KW - Dynamic Scences KW - GPU KW - Interactive Ray Tracing KW - Single Graphics Processing Units AB - Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-24329 DO - 10.20385/1860-2037/7.2010.1 ID - reichl2010 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>reichl2010</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2010</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>7(2010)</b:Volume> <b:Issue>1</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-24329</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/7.2010.1</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Reichl</b:Last><b:First>Martin</b:First></b:Person> <b:Person><b:Last>Dünger</b:Last><b:First>Robert</b:First></b:Person> <b:Person><b:Last>Schiewe</b:Last><b:First>Alexander</b:First></b:Person> <b:Person><b:Last>Klemmer</b:Last><b:First>Thomas</b:First></b:Person> <b:Person><b:Last>Hartleb</b:Last><b:First>Markus</b:First></b:Person> <b:Person><b:Last>Lux</b:Last><b:First>Christopher</b:First></b:Person> <b:Person><b:Last>Fröhlich</b:Last><b:First>Bernd</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>GPU-based Ray Tracing of Dynamic Scenes</b:Title> <b:Comments>Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Reichl, M Dünger, R Schiewe, A Klemmer, T Hartleb, M Lux, C Fröhlich, B TI GPU-based Ray Tracing of Dynamic Scenes SO JVRB - Journal of Virtual Reality and Broadcasting PY 2010 VL 7(2010) IS 1 DI 10.20385/1860-2037/7.2010.1 DE Computer Graphics; Dynamic Scences; GPU; Interactive Ray Tracing; Single Graphics Processing Units AB Interactive ray tracing of non-trivial scenes is justbecoming feasible on single graphics processing units(GPU). Recent work in this area focuses on buildingeffective acceleration structures, which work well underthe constraints of current GPUs. Most approaches aretargeted at static scenes and only allow navigation in thevirtual scene. So far support for dynamic scenes has notbeen considered for GPU implementations. We havedeveloped a GPU-based ray tracing system for dynamicscenes consisting of a set of individual objects. Eachobject may independently move around, but its geometryand topology are static. ERDownload
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<mods> <titleInfo> <title>GPU-based Ray Tracing of Dynamic Scenes</title> </titleInfo> <name type="personal"> <namePart type="family">Reichl</namePart> <namePart type="given">Martin</namePart> </name> <name type="personal"> <namePart type="family">Dünger</namePart> <namePart type="given">Robert</namePart> </name> <name type="personal"> <namePart type="family">Schiewe</namePart> <namePart type="given">Alexander</namePart> </name> <name type="personal"> <namePart type="family">Klemmer</namePart> <namePart type="given">Thomas</namePart> </name> <name type="personal"> <namePart type="family">Hartleb</namePart> <namePart type="given">Markus</namePart> </name> <name type="personal"> <namePart type="family">Lux</namePart> <namePart type="given">Christopher</namePart> </name> <name type="personal"> <namePart type="family">Fröhlich</namePart> <namePart type="given">Bernd</namePart> </name> <abstract>Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far support for dynamic scenes has not been considered for GPU implementations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of individual objects. Each object may independently move around, but its geometry and topology are static.</abstract> <subject> <topic>Computer Graphics</topic> <topic>Dynamic Scences</topic> <topic>GPU</topic> <topic>Interactive Ray Tracing</topic> <topic>Single Graphics Processing Units</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>7(2010)</number> </detail> <detail type="issue"> <number>1</number> </detail> <date>2010</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-24329</identifier> <identifier type="doi">10.20385/1860-2037/7.2010.1</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-24329</identifier> <identifier type="citekey">reichl2010</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 7(2010), no. 1. |
---|---|
Title |
GPU-based Ray Tracing of Dynamic Scenes (eng) |
Author | Martin Reichl, Robert Dünger, Alexander Schiewe, Thomas Klemmer, Markus Hartleb, Christopher Lux, Bernd Fröhlich |
Language | eng |
Abstract | Interactive ray tracing of non-trivial scenes is just becoming feasible on single graphics processing units (GPU). Recent work in this area focuses on building effective acceleration structures, which work well under the constraints of current GPUs. Most approaches are targeted at static scenes and only allow navigation in the virtual scene. So far support for dynamic scenes has not been considered for GPU implementations. We have developed a GPU-based ray tracing system for dynamic scenes consisting of a set of individual objects. Each object may independently move around, but its geometry and topology are static. |
Subject | Computer Graphics, Dynamic Scences, GPU, Interactive Ray Tracing, Single Graphics Processing Units |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-24329 |
DOI | https://doi.org/10.20385/1860-2037/7.2010.1 |