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Florian 'Floyd' Mueller, Frank Vetere, and Martin Gibbs, The Design of Networked Exertion Games. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 13. (urn:nbn:de:0009-6-16175)
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%0 Journal Article %T The Design of Networked Exertion Games %A Mueller, Florian 'Floyd' %A Vetere, Frank %A Gibbs, Martin %J JVRB - Journal of Virtual Reality and Broadcasting %D 2008 %V 5(2008) %N 13 %@ 1860-2037 %F mueller2008 %X Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits. %L 004 %K Exertion Interface %K active %K bond %K connectedness %K exhausting %K football %K jogging %K muscle %K physical %K ping pong %K rapport %K running %K soccer %K social interaction %K sports %K strength %K table tennis %K tangible %K team building %K videoconferencing %R 10.20385/1860-2037/5.2008.13 %U http://nbn-resolving.de/urn:nbn:de:0009-6-16175 %U http://dx.doi.org/10.20385/1860-2037/5.2008.13Download
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@Article{mueller2008, author = "Mueller, Florian 'Floyd' and Vetere, Frank and Gibbs, Martin", title = "The Design of Networked Exertion Games", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2008", volume = "5(2008)", number = "13", keywords = "Exertion Interface; active; bond; connectedness; exhausting; football; jogging; muscle; physical; ping pong; rapport; running; soccer; social interaction; sports; strength; table tennis; tangible; team building; videoconferencing", abstract = "Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits.", issn = "1860-2037", doi = "10.20385/1860-2037/5.2008.13", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-16175" }Download
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TY - JOUR AU - Mueller, Florian 'Floyd' AU - Vetere, Frank AU - Gibbs, Martin PY - 2008 DA - 2008// TI - The Design of Networked Exertion Games JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 5(2008) IS - 13 KW - Exertion Interface KW - active KW - bond KW - connectedness KW - exhausting KW - football KW - jogging KW - muscle KW - physical KW - ping pong KW - rapport KW - running KW - soccer KW - social interaction KW - sports KW - strength KW - table tennis KW - tangible KW - team building KW - videoconferencing AB - Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-16175 DO - 10.20385/1860-2037/5.2008.13 ID - mueller2008 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>mueller2008</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2008</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>5(2008)</b:Volume> <b:Issue>13</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-16175</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/5.2008.13</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Mueller</b:Last><b:First>Florian 'Floyd'</b:First></b:Person> <b:Person><b:Last>Vetere</b:Last><b:First>Frank</b:First></b:Person> <b:Person><b:Last>Gibbs</b:Last><b:First>Martin</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>The Design of Networked Exertion Games</b:Title> <b:Comments>Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits.</b:Comments> </b:Source> </b:Sources>Download
ISI
PT Journal AU Mueller, F Vetere, F Gibbs, M TI The Design of Networked Exertion Games SO JVRB - Journal of Virtual Reality and Broadcasting PY 2008 VL 5(2008) IS 13 DI 10.20385/1860-2037/5.2008.13 DE Exertion Interface; active; bond; connectedness; exhausting; football; jogging; muscle; physical; ping pong; rapport; running; soccer; social interaction; sports; strength; table tennis; tangible; team building; videoconferencing AB Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits. ERDownload
Mods
<mods> <titleInfo> <title>The Design of Networked Exertion Games</title> </titleInfo> <name type="personal"> <namePart type="family">Mueller</namePart> <namePart type="given">Florian 'Floyd'</namePart> </name> <name type="personal"> <namePart type="family">Vetere</namePart> <namePart type="given">Frank</namePart> </name> <name type="personal"> <namePart type="family">Gibbs</namePart> <namePart type="given">Martin</namePart> </name> <abstract>Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits.</abstract> <subject> <topic>Exertion Interface</topic> <topic>active</topic> <topic>bond</topic> <topic>connectedness</topic> <topic>exhausting</topic> <topic>football</topic> <topic>jogging</topic> <topic>muscle</topic> <topic>physical</topic> <topic>ping pong</topic> <topic>rapport</topic> <topic>running</topic> <topic>soccer</topic> <topic>social interaction</topic> <topic>sports</topic> <topic>strength</topic> <topic>table tennis</topic> <topic>tangible</topic> <topic>team building</topic> <topic>videoconferencing</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>5(2008)</number> </detail> <detail type="issue"> <number>13</number> </detail> <date>2008</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-16175</identifier> <identifier type="doi">10.20385/1860-2037/5.2008.13</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-16175</identifier> <identifier type="citekey">mueller2008</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 5(2008), no. 13. |
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Title |
The Design of Networked Exertion Games (eng) |
Author | Florian 'Floyd' Mueller, Frank Vetere, Martin Gibbs |
Language | eng |
Abstract | Incorporating physical activity and exertion into pervasive gaming applications can provide health and social benefits. Prior research has resulted in several prototypes of pervasive games that encourage exertion as interaction form; however, no detailed critical account of the various approaches exists. We focus on networked exertion games and detail some of our work while identifying the remaining issues towards providing a coherent framework. We outline common lessons learned and use them as the basis for generalizations for the design of networked exertion games. We propose possible directions of further investigation, hoping to provide guidance for future work to facilitate greater awareness and exposure of exertion games and their benefits. |
Subject | Exertion Interface, active, bond, connectedness, exhausting, football, jogging, muscle, physical, ping pong, rapport, running, soccer, social interaction, sports, strength, table tennis, tangible, team building, videoconferencing |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-16175 |
DOI | https://doi.org/10.20385/1860-2037/5.2008.13 |