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Daniel Raunhardt, and Ronan Boulic, Real-Time Joint Coupling of the Spine for Inverse Kinematics. JVRB - Journal of Virtual Reality and Broadcasting, 5(2008), no. 11. (urn:nbn:de:0009-6-15886)

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%0 Journal Article
%T Real-Time Joint Coupling of the Spine for Inverse Kinematics
%A Raunhardt, Daniel
%A Boulic, Ronan
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2008
%V 5(2008)
%N 11
%@ 1860-2037
%F raunhardt2008
%X In this paper we propose a simple model for the couplingbehavior of the human spine for an inverse kinematicsframework. Our spine model exhibits anatomically correctmotions of the vertebrae of virtual mannequins bycoupling standard swing and revolute joint models. Theadjustement of the joints is made with several simple(in)equality constraints, resulting in a reduction of thesolution space dimensionality for the inverse kinematicssolver. By reducing the solution space dimensionality tofeasible spine shapes, we prevent the inverse kinematicsalgorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.
%L 004
%K Articulated Structure
%K Inverse Kinematics
%K Joint Coupling
%K Virtual Human Modeling
%R 10.20385/1860-2037/5.2008.11
%U http://nbn-resolving.de/urn:nbn:de:0009-6-15886
%U http://dx.doi.org/10.20385/1860-2037/5.2008.11

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Bibtex

@Article{raunhardt2008,
  author = 	"Raunhardt, Daniel
		and Boulic, Ronan",
  title = 	"Real-Time Joint Coupling of the Spine for Inverse Kinematics",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2008",
  volume = 	"5(2008)",
  number = 	"11",
  keywords = 	"Articulated Structure; Inverse Kinematics; Joint Coupling; Virtual Human Modeling",
  abstract = 	"In this paper we propose a simple model for the couplingbehavior of the human spine for an inverse kinematicsframework. Our spine model exhibits anatomically correctmotions of the vertebrae of virtual mannequins bycoupling standard swing and revolute joint models. Theadjustement of the joints is made with several simple(in)equality constraints, resulting in a reduction of thesolution space dimensionality for the inverse kinematicssolver. By reducing the solution space dimensionality tofeasible spine shapes, we prevent the inverse kinematicsalgorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/5.2008.11",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-15886"
}

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RIS

TY  - JOUR
AU  - Raunhardt, Daniel
AU  - Boulic, Ronan
PY  - 2008
DA  - 2008//
TI  - Real-Time Joint Coupling of the Spine for Inverse Kinematics
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 5(2008)
IS  - 11
KW  - Articulated Structure
KW  - Inverse Kinematics
KW  - Joint Coupling
KW  - Virtual Human Modeling
AB  - In this paper we propose a simple model for the couplingbehavior of the human spine for an inverse kinematicsframework. Our spine model exhibits anatomically correctmotions of the vertebrae of virtual mannequins bycoupling standard swing and revolute joint models. Theadjustement of the joints is made with several simple(in)equality constraints, resulting in a reduction of thesolution space dimensionality for the inverse kinematicssolver. By reducing the solution space dimensionality tofeasible spine shapes, we prevent the inverse kinematicsalgorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-15886
DO  - 10.20385/1860-2037/5.2008.11
ID  - raunhardt2008
ER  - 
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Wordbib

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<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>5(2008)</b:Volume>
<b:Issue>11</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-15886</b:Url>
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<b:Title>Real-Time Joint Coupling of the Spine for Inverse Kinematics</b:Title>
<b:Comments>In this paper we propose a simple model for the couplingbehavior of the human spine for an inverse kinematicsframework. Our spine model exhibits anatomically correctmotions of the vertebrae of virtual mannequins bycoupling standard swing and revolute joint models. Theadjustement of the joints is made with several simple(in)equality constraints, resulting in a reduction of thesolution space dimensionality for the inverse kinematicssolver. By reducing the solution space dimensionality tofeasible spine shapes, we prevent the inverse kinematicsalgorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.</b:Comments>
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ISI

PT Journal
AU Raunhardt, D
   Boulic, R
TI Real-Time Joint Coupling of the Spine for Inverse Kinematics
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2008
VL 5(2008)
IS 11
DI 10.20385/1860-2037/5.2008.11
DE Articulated Structure; Inverse Kinematics; Joint Coupling; Virtual Human Modeling
AB In this paper we propose a simple model for the couplingbehavior of the human spine for an inverse kinematicsframework. Our spine model exhibits anatomically correctmotions of the vertebrae of virtual mannequins bycoupling standard swing and revolute joint models. Theadjustement of the joints is made with several simple(in)equality constraints, resulting in a reduction of thesolution space dimensionality for the inverse kinematicssolver. By reducing the solution space dimensionality tofeasible spine shapes, we prevent the inverse kinematicsalgorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple constraints to the human spine by a strict decoupling of the swing and torsion motion of the vertebrae. We demonstrate the validity of our approach on various experiments.
ER

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Mods

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  <titleInfo>
    <title>Real-Time Joint Coupling of the Spine for Inverse Kinematics</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Raunhardt</namePart>
    <namePart type="given">Daniel</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Boulic</namePart>
    <namePart type="given">Ronan</namePart>
  </name>
  <abstract>In this paper we propose a simple model for the coupling
behavior of the human spine for an inverse kinematics
framework. Our spine model exhibits anatomically correct
motions of the vertebrae of virtual mannequins by
coupling standard swing and revolute joint models. The
adjustement of the joints is made with several simple
(in)equality constraints, resulting in a reduction of the
solution space dimensionality for the inverse kinematics
solver. By reducing the solution space dimensionality to
feasible spine shapes, we prevent the inverse kinematics
algorithm from providing infeasible postures for the spine.In this paper, we exploit how to apply these simple
 constraints to the human spine by a strict decoupling of
 the swing and torsion motion of the vertebrae. We
 demonstrate the validity of our approach on various
 experiments.</abstract>
  <subject>
    <topic>Articulated Structure</topic>
    <topic>Inverse Kinematics</topic>
    <topic>Joint Coupling</topic>
    <topic>Virtual Human Modeling</topic>
  </subject>
  <classification authority="ddc">004</classification>
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        <number>5(2008)</number>
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  <identifier type="issn">1860-2037</identifier>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-15886</identifier>
  <identifier type="citekey">raunhardt2008</identifier>
</mods>
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