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Michael Rohs, Marker-Based Embodied Interaction for Handheld Augmented Reality Games. JVRB - Journal of Virtual Reality and Broadcasting, 4(2007), no. 5. (urn:nbn:de:0009-6-7939)

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%0 Journal Article
%T Marker-Based Embodied Interaction for Handheld Augmented Reality Games
%A Rohs, Michael
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2007
%V 4(2007)
%N 5
%@ 1860-2037
%F rohs2007
%X This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.
%L 004
%K augmented reality
%K camera phones
%K embodied user interfaces
%K handheld devices
%K interaction techniques
%K mobile devices
%K pervasive gaming
%K visual codes
%K visual markers
%R 10.20385/1860-2037/4.2007.5
%U http://nbn-resolving.de/urn:nbn:de:0009-6-7939
%U http://dx.doi.org/10.20385/1860-2037/4.2007.5

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@Article{rohs2007,
  author = 	"Rohs, Michael",
  title = 	"Marker-Based Embodied Interaction for Handheld Augmented Reality Games",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2007",
  volume = 	"4(2007)",
  number = 	"5",
  keywords = 	"augmented reality; camera phones; embodied user interfaces; handheld devices; interaction techniques; mobile devices; pervasive gaming; visual codes; visual markers",
  abstract = 	"This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/4.2007.5",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-7939"
}

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RIS

TY  - JOUR
AU  - Rohs, Michael
PY  - 2007
DA  - 2007//
TI  - Marker-Based Embodied Interaction for Handheld Augmented Reality Games
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 4(2007)
IS  - 5
KW  - augmented reality
KW  - camera phones
KW  - embodied user interfaces
KW  - handheld devices
KW  - interaction techniques
KW  - mobile devices
KW  - pervasive gaming
KW  - visual codes
KW  - visual markers
AB  - This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-7939
DO  - 10.20385/1860-2037/4.2007.5
ID  - rohs2007
ER  - 
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Wordbib

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<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>4(2007)</b:Volume>
<b:Issue>5</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-7939</b:Url>
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<b:Comments>This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device&apos;s movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.</b:Comments>
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ISI

PT Journal
AU Rohs, M
TI Marker-Based Embodied Interaction for Handheld Augmented Reality Games
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2007
VL 4(2007)
IS 5
DI 10.20385/1860-2037/4.2007.5
DE augmented reality; camera phones; embodied user interfaces; handheld devices; interaction techniques; mobile devices; pervasive gaming; visual codes; visual markers
AB This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.
ER

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Mods

<mods>
  <titleInfo>
    <title>Marker-Based Embodied Interaction for Handheld Augmented Reality Games</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Rohs</namePart>
    <namePart type="given">Michael</namePart>
  </name>
  <abstract>This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a
visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe
three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.</abstract>
  <subject>
    <topic>augmented reality</topic>
    <topic>camera phones</topic>
    <topic>embodied user interfaces</topic>
    <topic>handheld devices</topic>
    <topic>interaction techniques</topic>
    <topic>mobile devices</topic>
    <topic>pervasive gaming</topic>
    <topic>visual codes</topic>
    <topic>visual markers</topic>
  </subject>
  <classification authority="ddc">004</classification>
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    <genre>academic journal</genre>
    <titleInfo>
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      <detail type="volume">
        <number>4(2007)</number>
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      <detail type="issue">
        <number>5</number>
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      <date>2007</date>
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  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-7939</identifier>
  <identifier type="doi">10.20385/1860-2037/4.2007.5</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-7939</identifier>
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