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Michael Rohs, Marker-Based Embodied Interaction for Handheld Augmented Reality Games. JVRB - Journal of Virtual Reality and Broadcasting, 4(2007), no. 5. (urn:nbn:de:0009-6-7939)
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%0 Journal Article %T Marker-Based Embodied Interaction for Handheld Augmented Reality Games %A Rohs, Michael %J JVRB - Journal of Virtual Reality and Broadcasting %D 2007 %V 4(2007) %N 5 %@ 1860-2037 %F rohs2007 %X This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support. %L 004 %K augmented reality %K camera phones %K embodied user interfaces %K handheld devices %K interaction techniques %K mobile devices %K pervasive gaming %K visual codes %K visual markers %R 10.20385/1860-2037/4.2007.5 %U http://nbn-resolving.de/urn:nbn:de:0009-6-7939 %U http://dx.doi.org/10.20385/1860-2037/4.2007.5Download
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@Article{rohs2007, author = "Rohs, Michael", title = "Marker-Based Embodied Interaction for Handheld Augmented Reality Games", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2007", volume = "4(2007)", number = "5", keywords = "augmented reality; camera phones; embodied user interfaces; handheld devices; interaction techniques; mobile devices; pervasive gaming; visual codes; visual markers", abstract = "This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.", issn = "1860-2037", doi = "10.20385/1860-2037/4.2007.5", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-7939" }Download
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TY - JOUR AU - Rohs, Michael PY - 2007 DA - 2007// TI - Marker-Based Embodied Interaction for Handheld Augmented Reality Games JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 4(2007) IS - 5 KW - augmented reality KW - camera phones KW - embodied user interfaces KW - handheld devices KW - interaction techniques KW - mobile devices KW - pervasive gaming KW - visual codes KW - visual markers AB - This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-7939 DO - 10.20385/1860-2037/4.2007.5 ID - rohs2007 ER -Download
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PT Journal AU Rohs, M TI Marker-Based Embodied Interaction for Handheld Augmented Reality Games SO JVRB - Journal of Virtual Reality and Broadcasting PY 2007 VL 4(2007) IS 5 DI 10.20385/1860-2037/4.2007.5 DE augmented reality; camera phones; embodied user interfaces; handheld devices; interaction techniques; mobile devices; pervasive gaming; visual codes; visual markers AB This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to avisual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describethree game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support. ERDownload
Mods
<mods> <titleInfo> <title>Marker-Based Embodied Interaction for Handheld Augmented Reality Games</title> </titleInfo> <name type="personal"> <namePart type="family">Rohs</namePart> <namePart type="given">Michael</namePart> </name> <abstract>This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support.</abstract> <subject> <topic>augmented reality</topic> <topic>camera phones</topic> <topic>embodied user interfaces</topic> <topic>handheld devices</topic> <topic>interaction techniques</topic> <topic>mobile devices</topic> <topic>pervasive gaming</topic> <topic>visual codes</topic> <topic>visual markers</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>4(2007)</number> </detail> <detail type="issue"> <number>5</number> </detail> <date>2007</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-7939</identifier> <identifier type="doi">10.20385/1860-2037/4.2007.5</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-7939</identifier> <identifier type="citekey">rohs2007</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 4(2007), no. 5. |
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Title |
Marker-Based Embodied Interaction for Handheld Augmented Reality Games (eng) |
Author | Michael Rohs |
Language | eng |
Abstract | This article deals with embodied user interfaces for handheld augmented reality games, which consist of both physical and virtual components. We have developed a number of spatial interaction techniques that optically capture the device's movement and orientation relative to a visual marker. Such physical interactions in 3-D space enable manipulative control of mobile games. In addition to acting as a physical controller that recognizes multiple game-dependent gestures, the mobile device augments the camera view with graphical overlays. We describe three game prototypes that use ubiquitous product packaging and other passive media as backgrounds for handheld augmentation. The prototypes can be realized on widely available off-the-shelf hardware and require only minimal setup and infrastructure support. |
Subject | augmented reality, camera phones, embodied user interfaces, handheld devices, interaction techniques, mobile devices, pervasive gaming, visual codes, visual markers |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-7939 |
DOI | https://doi.org/10.20385/1860-2037/4.2007.5 |