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Matthias Korn, Maik Stange, Andreas von Arb, Lisa Blum, Michael Kreil, Kathrin-Jennifer Kunze, Jens Anhenn, Timo Wallrath, and Thorsten Grosch, Interactive Augmentation of Live Images using a HDR Stereo Camera. JVRB - Journal of Virtual Reality and Broadcasting, 4(2007), no. 12. (urn:nbn:de:0009-6-12710)

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%0 Journal Article
%T Interactive Augmentation of Live Images using a HDR Stereo Camera
%A Korn, Matthias
%A Stange, Maik
%A von Arb, Andreas
%A Blum, Lisa
%A Kreil, Michael
%A Kunze, Kathrin-Jennifer
%A Anhenn, Jens
%A Wallrath, Timo
%A Grosch, Thorsten
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2008
%V 4(2007)
%N 12
%@ 1860-2037
%F korn2008
%X Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.
%L 004
%K Augmented Reality
%K Fisheye Epipolar Geometry
%K High Dynamic Range
%R 10.20385/1860-2037/4.2007.12
%U http://nbn-resolving.de/urn:nbn:de:0009-6-12710
%U http://dx.doi.org/10.20385/1860-2037/4.2007.12

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Bibtex

@Article{korn2008,
  author = 	"Korn, Matthias
		and Stange, Maik
		and von Arb, Andreas
		and Blum, Lisa
		and Kreil, Michael
		and Kunze, Kathrin-Jennifer
		and Anhenn, Jens
		and Wallrath, Timo
		and Grosch, Thorsten",
  title = 	"Interactive Augmentation of Live Images using a HDR Stereo Camera",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2008",
  volume = 	"4(2007)",
  number = 	"12",
  keywords = 	"Augmented Reality; Fisheye Epipolar Geometry; High Dynamic Range",
  abstract = 	"Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/4.2007.12",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-12710"
}

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RIS

TY  - JOUR
AU  - Korn, Matthias
AU  - Stange, Maik
AU  - von Arb, Andreas
AU  - Blum, Lisa
AU  - Kreil, Michael
AU  - Kunze, Kathrin-Jennifer
AU  - Anhenn, Jens
AU  - Wallrath, Timo
AU  - Grosch, Thorsten
PY  - 2008
DA  - 2008//
TI  - Interactive Augmentation of Live Images using a HDR Stereo Camera
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 4(2007)
IS  - 12
KW  - Augmented Reality
KW  - Fisheye Epipolar Geometry
KW  - High Dynamic Range
AB  - Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-12710
DO  - 10.20385/1860-2037/4.2007.12
ID  - korn2008
ER  - 
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Wordbib

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<b:Issue>12</b:Issue>
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<b:Title>Interactive Augmentation of Live Images using a HDR Stereo Camera</b:Title>
<b:Comments>Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.</b:Comments>
</b:Source>
</b:Sources>
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ISI

PT Journal
AU Korn, M
   Stange, M
   von Arb, A
   Blum, L
   Kreil, M
   Kunze, K
   Anhenn, J
   Wallrath, T
   Grosch, T
TI Interactive Augmentation of Live Images using a HDR Stereo Camera
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2008
VL 4(2007)
IS 12
DI 10.20385/1860-2037/4.2007.12
DE Augmented Reality; Fisheye Epipolar Geometry; High Dynamic Range
AB Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheyelenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.
ER

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Mods

<mods>
  <titleInfo>
    <title>Interactive Augmentation of Live Images using a HDR Stereo Camera</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Korn</namePart>
    <namePart type="given">Matthias</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Stange</namePart>
    <namePart type="given">Maik</namePart>
  </name>
  <name type="personal">
    <namePart type="family">von Arb</namePart>
    <namePart type="given">Andreas</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Blum</namePart>
    <namePart type="given">Lisa</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kreil</namePart>
    <namePart type="given">Michael</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kunze</namePart>
    <namePart type="given">Kathrin-Jennifer</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Anhenn</namePart>
    <namePart type="given">Jens</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Wallrath</namePart>
    <namePart type="given">Timo</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Grosch</namePart>
    <namePart type="given">Thorsten</namePart>
  </name>
  <abstract>Adding virtual objects to real environments plays an important role in todays computer graphics: Typical examples are virtual furniture in a real room and virtual characters in real movies. For a believable appearance, consistent lighting of the virtual objects is required. We present an augmented reality system that displays virtual objects with consistent illumination and shadows in the image of a simple webcam. We use two high dynamic range video cameras with fisheye
lenses permanently recording the environment illumination. A sampling algorithm selects a few bright parts in one of the wide angle images and the corresponding points in the second camera image. The 3D position can then be calculated using epipolar geometry. Finally, the selected point lights are used in a multi pass algorithm to draw the virtual object with shadows.
To validate our approach, we compare the appearance and shadows of the synthetic objects with real objects.</abstract>
  <subject>
    <topic>Augmented Reality</topic>
    <topic>Fisheye Epipolar Geometry</topic>
    <topic>High Dynamic Range</topic>
  </subject>
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  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-12710</identifier>
  <identifier type="citekey">korn2008</identifier>
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