Home / Issues / 3.2006 / MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
Document Actions

Citation and metadata

Recommended citation

Igor G. Olaizola, Inigo Barandiaran Martirena, and Tobias D. Kammann, MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 13. (urn:nbn:de:0009-6-7863)

Download Citation

Endnote

%0 Journal Article
%T MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
%A Olaizola, Igor G.
%A Martirena, Inigo Barandiaran
%A Kammann, Tobias D.
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2006
%V 3(2006)
%N 13
%@ 1860-2037
%F olaizola2006
%X Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user's set top box and TV receiver.
%L 004
%K Augmented Reality (AR)
%K Customization
%K Digital Video Broadcasting (DVB)
%K Interactive Television (ITV)
%K Multimedia Home Platform (MHP)
%K User Interfaces
%K Virtual Reality (VR)
%R 10.20385/1860-2037/3.2006.13
%U http://nbn-resolving.de/urn:nbn:de:0009-6-7863
%U http://dx.doi.org/10.20385/1860-2037/3.2006.13

Download

Bibtex

@Article{olaizola2006,
  author = 	"Olaizola, Igor G.
		and Martirena, Inigo Barandiaran
		and Kammann, Tobias D.",
  title = 	"MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2006",
  volume = 	"3(2006)",
  number = 	"13",
  keywords = 	"Augmented Reality (AR); Customization; Digital Video Broadcasting (DVB); Interactive Television (ITV); Multimedia Home Platform (MHP); User Interfaces; Virtual Reality (VR)",
  abstract = 	"Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user's set top box and TV receiver.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/3.2006.13",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-7863"
}

Download

RIS

TY  - JOUR
AU  - Olaizola, Igor G.
AU  - Martirena, Inigo Barandiaran
AU  - Kammann, Tobias D.
PY  - 2006
DA  - 2006//
TI  - MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 3(2006)
IS  - 13
KW  - Augmented Reality (AR)
KW  - Customization
KW  - Digital Video Broadcasting (DVB)
KW  - Interactive Television (ITV)
KW  - Multimedia Home Platform (MHP)
KW  - User Interfaces
KW  - Virtual Reality (VR)
AB  - Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user's set top box and TV receiver.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-7863
DO  - 10.20385/1860-2037/3.2006.13
ID  - olaizola2006
ER  - 
Download

Wordbib

<?xml version="1.0" encoding="UTF-8"?>
<b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography"  xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" >
<b:Source>
<b:Tag>olaizola2006</b:Tag>
<b:SourceType>ArticleInAPeriodical</b:SourceType>
<b:Year>2006</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>3(2006)</b:Volume>
<b:Issue>13</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-7863</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.13</b:Url>
<b:Author>
<b:Author><b:NameList>
<b:Person><b:Last>Olaizola</b:Last><b:First>Igor G.</b:First></b:Person>
<b:Person><b:Last>Martirena</b:Last><b:First>Inigo Barandiaran</b:First></b:Person>
<b:Person><b:Last>Kammann</b:Last><b:First>Tobias D.</b:First></b:Person>
</b:NameList></b:Author>
</b:Author>
<b:Title>MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments</b:Title>
<b:Comments>Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user&apos;s set top box and TV receiver.</b:Comments>
</b:Source>
</b:Sources>
Download

ISI

PT Journal
AU Olaizola, I
   Martirena, I
   Kammann, T
TI MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2006
VL 3(2006)
IS 13
DI 10.20385/1860-2037/3.2006.13
DE Augmented Reality (AR); Customization; Digital Video Broadcasting (DVB); Interactive Television (ITV); Multimedia Home Platform (MHP); User Interfaces; Virtual Reality (VR)
AB Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user's set top box and TV receiver.
ER

Download

Mods

<mods>
  <titleInfo>
    <title>MHP Oriented Interactive Augmented Reality System for Sports Broadcasting Environments</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Olaizola</namePart>
    <namePart type="given">Igor G.</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Martirena</namePart>
    <namePart type="given">Inigo Barandiaran</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Kammann</namePart>
    <namePart type="given">Tobias D.</namePart>
  </name>
  <abstract>Television and movie images have been altered ever since it was technically possible. Nowadays embedding advertisements, or incorporating text and graphics in TV scenes, are common practice, but they can not be considered as integrated part of the scene. The introduction of new services for interactive augmented television is discussed in this paper. We analyse the main aspects related with the whole chain of augmented reality production.

Interactivity is one of the most important added values of the digital television: This paper aims to break the model where all TV viewers receive the same final image. Thus, we introduce and discuss the new concept of interactive augmented television, i. e. real time composition of video and computer graphics - e.g. a real scene and freely selectable images or spatial rendered objects - edited and customized by the end user within the context of the user's set top box and TV receiver.</abstract>
  <subject>
    <topic>Augmented Reality (AR)</topic>
    <topic>Customization</topic>
    <topic>Digital Video Broadcasting (DVB)</topic>
    <topic>Interactive Television (ITV)</topic>
    <topic>Multimedia Home Platform (MHP)</topic>
    <topic>User Interfaces</topic>
    <topic>Virtual Reality (VR)</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>3(2006)</number>
      </detail>
      <detail type="issue">
        <number>13</number>
      </detail>
      <date>2006</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-7863</identifier>
  <identifier type="doi">10.20385/1860-2037/3.2006.13</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-7863</identifier>
  <identifier type="citekey">olaizola2006</identifier>
</mods>
Download

Full Metadata