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Susana Mata, Luis Pastor, and Angel Rodríguez, View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 4. (urn:nbn:de:0009-6-7643)
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%0 Journal Article %T View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification %A Mata, Susana %A Pastor, Luis %A Rodríguez, Angel %J JVRB - Journal of Virtual Reality and Broadcasting %D 2007 %V 3(2006) %N 4 %@ 1860-2037 %F mata2007 %X During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes. %L 004 %K Computational Geometry and Object Modelling %K Picture and Image Generation %K Three Dimensional Graphics and Realism %R 10.20385/1860-2037/3.2006.4 %U http://nbn-resolving.de/urn:nbn:de:0009-6-7643 %U http://dx.doi.org/10.20385/1860-2037/3.2006.4Download
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@Article{mata2007, author = "Mata, Susana and Pastor, Luis and Rodr{\'i}guez, Angel", title = "View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2007", volume = "3(2006)", number = "4", keywords = "Computational Geometry and Object Modelling; Picture and Image Generation; Three Dimensional Graphics and Realism", abstract = "During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.", issn = "1860-2037", doi = "10.20385/1860-2037/3.2006.4", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-7643" }Download
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TY - JOUR AU - Mata, Susana AU - Pastor, Luis AU - Rodríguez, Angel PY - 2007 DA - 2007// TI - View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 3(2006) IS - 4 KW - Computational Geometry and Object Modelling KW - Picture and Image Generation KW - Three Dimensional Graphics and Realism AB - During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-7643 DO - 10.20385/1860-2037/3.2006.4 ID - mata2007 ER -Download
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<?xml version="1.0" encoding="UTF-8"?> <b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" > <b:Source> <b:Tag>mata2007</b:Tag> <b:SourceType>ArticleInAPeriodical</b:SourceType> <b:Year>2007</b:Year> <b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle> <b:Volume>3(2006)</b:Volume> <b:Issue>4</b:Issue> <b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-7643</b:Url> <b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.4</b:Url> <b:Author> <b:Author><b:NameList> <b:Person><b:Last>Mata</b:Last><b:First>Susana</b:First></b:Person> <b:Person><b:Last>Pastor</b:Last><b:First>Luis</b:First></b:Person> <b:Person><b:Last>Rodríguez</b:Last><b:First>Angel</b:First></b:Person> </b:NameList></b:Author> </b:Author> <b:Title>View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification</b:Title> <b:Comments>During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.</b:Comments> </b:Source> </b:Sources>Download
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PT Journal AU Mata, S Pastor, L Rodríguez, A TI View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification SO JVRB - Journal of Virtual Reality and Broadcasting PY 2007 VL 3(2006) IS 4 DI 10.20385/1860-2037/3.2006.4 DE Computational Geometry and Object Modelling; Picture and Image Generation; Three Dimensional Graphics and Realism AB During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes. ERDownload
Mods
<mods> <titleInfo> <title>View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification</title> </titleInfo> <name type="personal"> <namePart type="family">Mata</namePart> <namePart type="given">Susana</namePart> </name> <name type="personal"> <namePart type="family">Pastor</namePart> <namePart type="given">Luis</namePart> </name> <name type="personal"> <namePart type="family">Rodríguez</namePart> <namePart type="given">Angel</namePart> </name> <abstract>During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.</abstract> <subject> <topic>Computational Geometry and Object Modelling</topic> <topic>Picture and Image Generation</topic> <topic>Three Dimensional Graphics and Realism</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>3(2006)</number> </detail> <detail type="issue"> <number>4</number> </detail> <date>2007</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-7643</identifier> <identifier type="doi">10.20385/1860-2037/3.2006.4</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-7643</identifier> <identifier type="citekey">mata2007</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 3(2006), no. 4. |
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Title |
View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification (eng) |
Author | Susana Mata, Luis Pastor, Angel Rodríguez |
Language | eng |
Abstract | During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes. |
Subject | Computational Geometry and Object Modelling, Picture and Image Generation, Three Dimensional Graphics and Realism |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-7643 |
DOI | https://doi.org/10.20385/1860-2037/3.2006.4 |