Home / Issues / 3.2006 / View-Dependent Extraction of Contours with Distance Transforms for adaptive polygonal Mesh-Simplification
Document Actions

Citation and metadata

Recommended citation

Susana Mata, Luis Pastor, and Angel Rodríguez, View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 4. (urn:nbn:de:0009-6-7643)

Download Citation

Endnote

%0 Journal Article
%T View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification
%A Mata, Susana
%A Pastor, Luis
%A Rodríguez, Angel
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2007
%V 3(2006)
%N 4
%@ 1860-2037
%F mata2007
%X During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
%L 004
%K Computational Geometry and Object Modelling
%K Picture and Image Generation
%K Three Dimensional Graphics and Realism
%R 10.20385/1860-2037/3.2006.4
%U http://nbn-resolving.de/urn:nbn:de:0009-6-7643
%U http://dx.doi.org/10.20385/1860-2037/3.2006.4

Download

Bibtex

@Article{mata2007,
  author = 	"Mata, Susana
		and Pastor, Luis
		and Rodr{\'i}guez, Angel",
  title = 	"View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2007",
  volume = 	"3(2006)",
  number = 	"4",
  keywords = 	"Computational Geometry and Object Modelling; Picture and Image Generation; Three Dimensional Graphics and Realism",
  abstract = 	"During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/3.2006.4",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-7643"
}

Download

RIS

TY  - JOUR
AU  - Mata, Susana
AU  - Pastor, Luis
AU  - Rodríguez, Angel
PY  - 2007
DA  - 2007//
TI  - View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 3(2006)
IS  - 4
KW  - Computational Geometry and Object Modelling
KW  - Picture and Image Generation
KW  - Three Dimensional Graphics and Realism
AB  - During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-7643
DO  - 10.20385/1860-2037/3.2006.4
ID  - mata2007
ER  - 
Download

Wordbib

<?xml version="1.0" encoding="UTF-8"?>
<b:Sources SelectedStyle="" xmlns:b="http://schemas.openxmlformats.org/officeDocument/2006/bibliography"  xmlns="http://schemas.openxmlformats.org/officeDocument/2006/bibliography" >
<b:Source>
<b:Tag>mata2007</b:Tag>
<b:SourceType>ArticleInAPeriodical</b:SourceType>
<b:Year>2007</b:Year>
<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>3(2006)</b:Volume>
<b:Issue>4</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-7643</b:Url>
<b:Url>http://dx.doi.org/10.20385/1860-2037/3.2006.4</b:Url>
<b:Author>
<b:Author><b:NameList>
<b:Person><b:Last>Mata</b:Last><b:First>Susana</b:First></b:Person>
<b:Person><b:Last>Pastor</b:Last><b:First>Luis</b:First></b:Person>
<b:Person><b:Last>Rodríguez</b:Last><b:First>Angel</b:First></b:Person>
</b:NameList></b:Author>
</b:Author>
<b:Title>View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification</b:Title>
<b:Comments>During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects&apos; external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.</b:Comments>
</b:Source>
</b:Sources>
Download

ISI

PT Journal
AU Mata, S
   Pastor, L
   Rodríguez, A
TI View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2007
VL 3(2006)
IS 4
DI 10.20385/1860-2037/3.2006.4
DE Computational Geometry and Object Modelling; Picture and Image Generation; Three Dimensional Graphics and Realism
AB During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.
ER

Download

Mods

<mods>
  <titleInfo>
    <title>View-Dependent Extraction of Contours with Distance Transforms for Adaptive Polygonal for adaptive polygonal Mesh-Simplification</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Mata</namePart>
    <namePart type="given">Susana</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Pastor</namePart>
    <namePart type="given">Luis</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Rodríguez</namePart>
    <namePart type="given">Angel</namePart>
  </name>
  <abstract>During decades Distance Transforms have proven to be useful for many image processing applications, and more recently, they have started to be used in computer graphics environments. The goal of this paper is to propose a new technique based on Distance Transforms for detecting mesh elements which are close to the objects' external contour (from a given point of view), and using this information for weighting the approximation error which will be tolerated during the mesh simplification process. The obtained results are evaluated in two ways: visually and using an objective metric that measures the geometrical difference between two polygonal meshes.</abstract>
  <subject>
    <topic>Computational Geometry and Object Modelling</topic>
    <topic>Picture and Image Generation</topic>
    <topic>Three Dimensional Graphics and Realism</topic>
  </subject>
  <classification authority="ddc">004</classification>
  <relatedItem type="host">
    <genre authority="marcgt">periodical</genre>
    <genre>academic journal</genre>
    <titleInfo>
      <title>JVRB - Journal of Virtual Reality and Broadcasting</title>
    </titleInfo>
    <part>
      <detail type="volume">
        <number>3(2006)</number>
      </detail>
      <detail type="issue">
        <number>4</number>
      </detail>
      <date>2007</date>
    </part>
  </relatedItem>
  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-7643</identifier>
  <identifier type="doi">10.20385/1860-2037/3.2006.4</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-7643</identifier>
  <identifier type="citekey">mata2007</identifier>
</mods>
Download

Full Metadata