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Tobias Lentz, Ingo Assenmacher, Michael Vorländer, and Torsten Kuhlen, Precise Near-to-Head Acoustics with Binaural Synthesis. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 2. (urn:nbn:de:0009-6-5890)
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%0 Journal Article %T Precise Near-to-Head Acoustics with Binaural Synthesis %A Lentz, Tobias %A Assenmacher, Ingo %A Vorländer, Michael %A Kuhlen, Torsten %J JVRB - Journal of Virtual Reality and Broadcasting %D 2006 %V 3(2006) %N 2 %@ 1860-2037 %F lentz2006 %X For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtualacoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed. %L 004 %K Crosstalk cancellation %K Spatial Acoustics %K binaural synthesis %K interactive Virtual Reality %K multi-modality %R 10.20385/1860-2037/3.2006.2 %U http://nbn-resolving.de/urn:nbn:de:0009-6-5890 %U http://dx.doi.org/10.20385/1860-2037/3.2006.2Download
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@Article{lentz2006, author = "Lentz, Tobias and Assenmacher, Ingo and Vorl{\"a}nder, Michael and Kuhlen, Torsten", title = "Precise Near-to-Head Acoustics with Binaural Synthesis", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2006", volume = "3(2006)", number = "2", keywords = "Crosstalk cancellation; Spatial Acoustics; binaural synthesis; interactive Virtual Reality; multi-modality", abstract = "For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtualacoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed.", issn = "1860-2037", doi = "10.20385/1860-2037/3.2006.2", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-5890" }Download
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TY - JOUR AU - Lentz, Tobias AU - Assenmacher, Ingo AU - Vorländer, Michael AU - Kuhlen, Torsten PY - 2006 DA - 2006// TI - Precise Near-to-Head Acoustics with Binaural Synthesis JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 3(2006) IS - 2 KW - Crosstalk cancellation KW - Spatial Acoustics KW - binaural synthesis KW - interactive Virtual Reality KW - multi-modality AB - For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtualacoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-5890 DO - 10.20385/1860-2037/3.2006.2 ID - lentz2006 ER -Download
Wordbib
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PT Journal AU Lentz, T Assenmacher, I Vorländer, M Kuhlen, T TI Precise Near-to-Head Acoustics with Binaural Synthesis SO JVRB - Journal of Virtual Reality and Broadcasting PY 2006 VL 3(2006) IS 2 DI 10.20385/1860-2037/3.2006.2 DE Crosstalk cancellation; Spatial Acoustics; binaural synthesis; interactive Virtual Reality; multi-modality AB For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtualacoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed. ERDownload
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<mods> <titleInfo> <title>Precise Near-to-Head Acoustics with Binaural Synthesis</title> </titleInfo> <name type="personal"> <namePart type="family">Lentz</namePart> <namePart type="given">Tobias</namePart> </name> <name type="personal"> <namePart type="family">Assenmacher</namePart> <namePart type="given">Ingo</namePart> </name> <name type="personal"> <namePart type="family">Vorländer</namePart> <namePart type="given">Michael</namePart> </name> <name type="personal"> <namePart type="family">Kuhlen</namePart> <namePart type="given">Torsten</namePart> </name> <abstract>For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtual acoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed.</abstract> <subject> <topic>Crosstalk cancellation</topic> <topic>Spatial Acoustics</topic> <topic>binaural synthesis</topic> <topic>interactive Virtual Reality</topic> <topic>multi-modality</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>JVRB - Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>3(2006)</number> </detail> <detail type="issue"> <number>2</number> </detail> <date>2006</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-5890</identifier> <identifier type="doi">10.20385/1860-2037/3.2006.2</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-5890</identifier> <identifier type="citekey">lentz2006</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 3(2006), no. 2. |
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Title |
Precise Near-to-Head Acoustics with Binaural Synthesis (eng) |
Author | Tobias Lentz, Ingo Assenmacher, Michael Vorländer, Torsten Kuhlen |
Language | eng |
Abstract | For enhanced immersion into a virtual scene more than just the visual sense should be addressed by a Virtual Reality system. Additional auditory stimulation appears to have much potential, as it realizes a multisensory system. This is especially useful when the user does not have to wear any additional hardware, e.g., headphones. Creating a virtual sound scene with spatially distributed sources requires a technique for adding spatial cues to audio signals and an appropriate reproduction. In this paper we present a real-time audio rendering system that combines dynamic crosstalk cancellation and multi-track binaural synthesis for virtual acoustical imaging. This provides the possibility of simulating spatially distributed sources and, in addition to that, near-to-head sources for a freely moving listener in room-mounted virtual environments without using any headphones. A special focus will be put on near-to-head acoustics, and requirements in respect of the head-related transfer function databases are discussed. |
Subject | Crosstalk cancellation, Spatial Acoustics, binaural synthesis, interactive Virtual Reality, multi-modality |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-5890 |
DOI | https://doi.org/10.20385/1860-2037/3.2006.2 |