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Dmitry Sokolov, and Dimitri Plemenos, High level methods for scene exploration. JVRB - Journal of Virtual Reality and Broadcasting, 3(2006), no. 12. (urn:nbn:de:0009-6-11144)

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%0 Journal Article
%T High level methods for scene exploration
%A Sokolov, Dmitry
%A Plemenos, Dimitri
%J JVRB - Journal of Virtual Reality and Broadcasting
%D 2007
%V 3(2006)
%N 12
%@ 1860-2037
%F sokolov2007
%X Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.
%L 004
%K Scene understanding
%K automatic virtual camera
%K good point of view
%R 10.20385/1860-2037/3.2006.12
%U http://nbn-resolving.de/urn:nbn:de:0009-6-11144
%U http://dx.doi.org/10.20385/1860-2037/3.2006.12

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Bibtex

@Article{sokolov2007,
  author = 	"Sokolov, Dmitry
		and Plemenos, Dimitri",
  title = 	"High level methods for scene exploration",
  journal = 	"JVRB - Journal of Virtual Reality and Broadcasting",
  year = 	"2007",
  volume = 	"3(2006)",
  number = 	"12",
  keywords = 	"Scene understanding; automatic virtual camera; good point of view",
  abstract = 	"Virtual worlds exploration techniques are used in a wide variety of domains --- from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of ``good'' viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/3.2006.12",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-11144"
}

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RIS

TY  - JOUR
AU  - Sokolov, Dmitry
AU  - Plemenos, Dimitri
PY  - 2007
DA  - 2007//
TI  - High level methods for scene exploration
JO  - JVRB - Journal of Virtual Reality and Broadcasting
VL  - 3(2006)
IS  - 12
KW  - Scene understanding
KW  - automatic virtual camera
KW  - good point of view
AB  - Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-11144
DO  - 10.20385/1860-2037/3.2006.12
ID  - sokolov2007
ER  - 
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Wordbib

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<b:PeriodicalTitle>JVRB - Journal of Virtual Reality and Broadcasting</b:PeriodicalTitle>
<b:Volume>3(2006)</b:Volume>
<b:Issue>12</b:Issue>
<b:Url>http://nbn-resolving.de/urn:nbn:de:0009-6-11144</b:Url>
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<b:Title>High level methods for scene exploration</b:Title>
<b:Comments>Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.</b:Comments>
</b:Source>
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ISI

PT Journal
AU Sokolov, D
   Plemenos, D
TI High level methods for scene exploration
SO JVRB - Journal of Virtual Reality and Broadcasting
PY 2007
VL 3(2006)
IS 12
DI 10.20385/1860-2037/3.2006.12
DE Scene understanding; automatic virtual camera; good point of view
AB Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.
ER

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Mods

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  <titleInfo>
    <title>High level methods for scene exploration</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Sokolov</namePart>
    <namePart type="given">Dmitry</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Plemenos</namePart>
    <namePart type="given">Dimitri</namePart>
  </name>
  <abstract>Virtual worlds exploration techniques are used in a wide variety of domains — from graph drawing to robot motion. This paper is dedicated to virtual world exploration techniques which have to help a human being to understand a 3D scene. An improved method of viewpoint quality estimation is presented in the paper, together with a new off-line method for automatic 3D scene exploration, based on a virtual camera. The automatic exploration method is working in two steps. In the first step, a set of “good” viewpoints is computed. The second step uses this set of points of view to compute a camera path around the scene. Finally, we define a notion of semantic distance between objects of the scene to improve the approach.</abstract>
  <subject>
    <topic>Scene understanding</topic>
    <topic>automatic virtual camera</topic>
    <topic>good point of view</topic>
  </subject>
  <classification authority="ddc">004</classification>
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    <genre>academic journal</genre>
    <titleInfo>
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      <detail type="volume">
        <number>3(2006)</number>
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      <detail type="issue">
        <number>12</number>
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      <date>2007</date>
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  <identifier type="issn">1860-2037</identifier>
  <identifier type="urn">urn:nbn:de:0009-6-11144</identifier>
  <identifier type="doi">10.20385/1860-2037/3.2006.12</identifier>
  <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-11144</identifier>
  <identifier type="citekey">sokolov2007</identifier>
</mods>
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