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Hans-Joachim Maempel, and Michael Horn, Audiovisual perception of real and virtual rooms. Journal of Virtual Reality and Broadcasting, 14(2017), no. 5. (urn:nbn:de:0009-6-46683)
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%0 Journal Article %T Audiovisual perception of real and virtual rooms %A Maempel, Hans-Joachim %A Horn, Michael %J Journal of Virtual Reality and Broadcasting %D 2018 %V 14(2017) %N 5 %@ 1860-2037 %F maempel2018 %X Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160° cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed. %L 004 %K audiovisual perception %K binaural synthesis %K concert hall %K room acoustics %K simulation %K stereoscopy %K virtual reality %R 10.20385/1860-2037/14.2017.5 %U http://nbn-resolving.de/urn:nbn:de:0009-6-46683 %U http://dx.doi.org/10.20385/1860-2037/14.2017.5Download
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@Article{maempel2018, author = "Maempel, Hans-Joachim and Horn, Michael", title = "Audiovisual perception of real and virtual rooms", journal = "Journal of Virtual Reality and Broadcasting", year = "2018", volume = "14(2017)", number = "5", keywords = "audiovisual perception; binaural synthesis; concert hall; room acoustics; simulation; stereoscopy; virtual reality", abstract = "Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160{\textdegree} cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed.", issn = "1860-2037", doi = "10.20385/1860-2037/14.2017.5", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-46683" }Download
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TY - JOUR AU - Maempel, Hans-Joachim AU - Horn, Michael PY - 2018 DA - 2018// TI - Audiovisual perception of real and virtual rooms JO - Journal of Virtual Reality and Broadcasting VL - 14(2017) IS - 5 KW - audiovisual perception KW - binaural synthesis KW - concert hall KW - room acoustics KW - simulation KW - stereoscopy KW - virtual reality AB - Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160° cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-46683 DO - 10.20385/1860-2037/14.2017.5 ID - maempel2018 ER -Download
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PT Journal AU Maempel, H Horn, M TI Audiovisual perception of real and virtual rooms SO Journal of Virtual Reality and Broadcasting PY 2018 VL 14(2017) IS 5 DI 10.20385/1860-2037/14.2017.5 DE audiovisual perception; binaural synthesis; concert hall; room acoustics; simulation; stereoscopy; virtual reality AB Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160° cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed. ERDownload
Mods
<mods> <titleInfo> <title>Audiovisual perception of real and virtual rooms</title> </titleInfo> <name type="personal"> <namePart type="family">Maempel</namePart> <namePart type="given">Hans-Joachim</namePart> </name> <name type="personal"> <namePart type="family">Horn</namePart> <namePart type="given">Michael</namePart> </name> <abstract>Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160° cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed.</abstract> <subject> <topic>audiovisual perception</topic> <topic>binaural synthesis</topic> <topic>concert hall</topic> <topic>room acoustics</topic> <topic>simulation</topic> <topic>stereoscopy</topic> <topic>virtual reality</topic> </subject> <classification authority="ddc">004</classification> <relatedItem type="host"> <genre authority="marcgt">periodical</genre> <genre>academic journal</genre> <titleInfo> <title>Journal of Virtual Reality and Broadcasting</title> </titleInfo> <part> <detail type="volume"> <number>14(2017)</number> </detail> <detail type="issue"> <number>5</number> </detail> <date>2018</date> </part> </relatedItem> <identifier type="issn">1860-2037</identifier> <identifier type="urn">urn:nbn:de:0009-6-46683</identifier> <identifier type="doi">10.20385/1860-2037/14.2017.5</identifier> <identifier type="uri">http://nbn-resolving.de/urn:nbn:de:0009-6-46683</identifier> <identifier type="citekey">maempel2018</identifier> </mods>Download
Full Metadata
Bibliographic Citation | JVRB, 14(2017), no. 5. |
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Title |
Audiovisual perception of real and virtual rooms (ger) |
Author | Hans-Joachim Maempel, Michael Horn |
Language | ger |
Abstract | Virtual environments utilized in experimental perception research are normally required to provide rich physical cues if they are to yield externally valid perceptual results. We investigated the perceptual difference between a real environment and a virtual environment under optical, acoustic, and optoacoustic conditions by conducting a 2 x 3 mixed design, with environment as a between-subjects factor and domain as a within-subjects factor. The dependent variables comprised auditory, visual, and audiovisual features including geometric estimates, aesthetic judgments, and sense of spatial presence. The real environment consisted of four visible loudspeakers in a small concert hall, playing back an anechoic multichannel recording of a string quartet. In the virtual environment, deemed the Virtual Concert Hall, the scene was reproduced three-dimensionally by applying dynamic binaural synthesis and stereoscopic projection on a 160° cylindrical screen. Most unimodal features were rated almost equally across the environments under both the optical/acoustic and the optoacoustic conditions. Estimates of geometric dimensions were lower (though not necessarily less accurate) in the virtual than in the real environment. Aesthetic features were rated almost equally across the environments under the acoustic condition, but not the optical, and similarly under the optoacoustic condition. Further results indicate that unimodal features of room perception might be subject to cognitive reconstruction due to both information acquired from another stimulus domain and abstract experiential knowledge of rooms. In conclusion, the validity of the Virtual Concert Hall for certain experimental applications is discussed. |
Subject | audiovisual perception, binaural synthesis, concert hall, room acoustics, simulation, stereoscopy, virtual reality |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-46683 |
DOI | https://doi.org/10.20385/1860-2037/14.2017.5 |