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Paul Lubos, Gerd Bruder, and Frank Steinicke, Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups. Journal of Virtual Reality and Broadcasting, 12(2015), no. 2. (urn:nbn:de:0009-6-41261)

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%0 Journal Article
%T Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups
%A Lubos, Paul
%A Bruder, Gerd
%A Steinicke, Frank
%J Journal of Virtual Reality and Broadcasting
%D 2015
%V 12(2015)
%N 2
%@ 1860-2037
%F lubos2015
%X Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in differentposes. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.
%L 004
%K 3D Interaction
%K 3D Selection
%K Head-Mounted Displays
%R 10.20385/1860-2037/12.2015.2
%U http://nbn-resolving.de/urn:nbn:de:0009-6-41261
%U http://dx.doi.org/10.20385/1860-2037/12.2015.2

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Bibtex

@Article{lubos2015,
  author = 	"Lubos, Paul
		and Bruder, Gerd
		and Steinicke, Frank",
  title = 	"Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2015",
  volume = 	"12(2015)",
  number = 	"2",
  keywords = 	"3D Interaction; 3D Selection; Head-Mounted Displays",
  abstract = 	"Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in differentposes. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/12.2015.2",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-41261"
}

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RIS

TY  - JOUR
AU  - Lubos, Paul
AU  - Bruder, Gerd
AU  - Steinicke, Frank
PY  - 2015
DA  - 2015//
TI  - Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups
JO  - Journal of Virtual Reality and Broadcasting
VL  - 12(2015)
IS  - 2
KW  - 3D Interaction
KW  - 3D Selection
KW  - Head-Mounted Displays
AB  - Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in differentposes. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-41261
DO  - 10.20385/1860-2037/12.2015.2
ID  - lubos2015
ER  - 
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Wordbib

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<b:Comments>Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user&apos;s endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts&apos; Law experiment to evaluate selection performance in differentposes. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.</b:Comments>
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ISI

PT Journal
AU Lubos, P
   Bruder, G
   Steinicke, F
TI Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups
SO Journal of Virtual Reality and Broadcasting
PY 2015
VL 12(2015)
IS 2
DI 10.20385/1860-2037/12.2015.2
DE 3D Interaction; 3D Selection; Head-Mounted Displays
AB Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in differentposes. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.
ER

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Mods

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  <titleInfo>
    <title>Influence of Comfort on 3D Selection Task Performance in Immersive Desktop Setups</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Lubos</namePart>
    <namePart type="given">Paul</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Bruder</namePart>
    <namePart type="given">Gerd</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Steinicke</namePart>
    <namePart type="given">Frank</namePart>
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  <abstract>Immersive virtual environments (IVEs) have the potential to afford natural interaction in the three-dimensional (3D) space around a user. However, interaction performance in 3D mid-air is often reduced and depends on a variety of ergonomics factors, the user's endurance, muscular strength, as well as fitness. In particular, in contrast to traditional desktop-based setups, users often cannot rest their arms in a comfortable pose during the interaction. In this article we analyze the impact of comfort on 3D selection tasks in an immersive desktop setup. First, in a pre-study we identified how comfortable or uncomfortable specific interaction positions and poses are for users who are standing upright. Then, we investigated differences in 3D selection task performance when users interact with their hands in a comfortable or uncomfortable body pose, while sitting on a chair in front of a table while the VE was displayed on a headmounted display (HMD). We conducted a Fitts' Law experiment to evaluate selection performance in different
poses. The results suggest that users achieve a significantly higher performance in a comfortable pose when they rest their elbow on the table.</abstract>
  <subject>
    <topic>3D Interaction</topic>
    <topic>3D Selection</topic>
    <topic>Head-Mounted Displays</topic>
  </subject>
  <classification authority="ddc">004</classification>
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