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Volker Settgast, Marcel Lancelle, Dietmar Bauer, Markus Piff, and Dieter Fellner, Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems. Journal of Virtual Reality and Broadcasting, 11(2014), no. 4. (urn:nbn:de:0009-6-38812)

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%0 Journal Article
%T Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems
%A Settgast, Volker
%A Lancelle, Marcel
%A Bauer, Dietmar
%A Piff, Markus
%A Fellner, Dieter
%J Journal of Virtual Reality and Broadcasting
%D 2014
%V 11(2014)
%N 4
%@ 1860-2037
%F settgast2014
%X While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system
%L 004
%K indoor navigation systems
%K route guidance
%K smartphone app
%K virtual environments
%R 10.20385/1860-2037/11.2014.4
%U http://nbn-resolving.de/urn:nbn:de:0009-6-38812
%U http://dx.doi.org/10.20385/1860-2037/11.2014.4

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Bibtex

@Article{settgast2014,
  author = 	"Settgast, Volker
		and Lancelle, Marcel
		and Bauer, Dietmar
		and Piff, Markus
		and Fellner, Dieter",
  title = 	"Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems",
  journal = 	"Journal of Virtual Reality and Broadcasting",
  year = 	"2014",
  volume = 	"11(2014)",
  number = 	"4",
  keywords = 	"indoor navigation systems; route guidance; smartphone app; virtual environments",
  abstract = 	"While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system",
  issn = 	"1860-2037",
  doi = 	"10.20385/1860-2037/11.2014.4",
  url = 	"http://nbn-resolving.de/urn:nbn:de:0009-6-38812"
}

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RIS

TY  - JOUR
AU  - Settgast, Volker
AU  - Lancelle, Marcel
AU  - Bauer, Dietmar
AU  - Piff, Markus
AU  - Fellner, Dieter
PY  - 2014
DA  - 2014//
TI  - Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems
JO  - Journal of Virtual Reality and Broadcasting
VL  - 11(2014)
IS  - 4
KW  - indoor navigation systems
KW  - route guidance
KW  - smartphone app
KW  - virtual environments
AB  - While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system
SN  - 1860-2037
UR  - http://nbn-resolving.de/urn:nbn:de:0009-6-38812
DO  - 10.20385/1860-2037/11.2014.4
ID  - settgast2014
ER  - 
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Wordbib

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<b:Title>Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems</b:Title>
<b:Comments>While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user&apos;s gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system</b:Comments>
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ISI

PT Journal
AU Settgast, V
   Lancelle, M
   Bauer, D
   Piff, M
   Fellner, D
TI Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems
SO Journal of Virtual Reality and Broadcasting
PY 2014
VL 11(2014)
IS 4
DI 10.20385/1860-2037/11.2014.4
DE indoor navigation systems; route guidance; smartphone app; virtual environments
AB While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system
ER

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Mods

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  <titleInfo>
    <title>Hands-Free Navigation in Immersive Environments for the Evaluation of the Effectiveness of Indoor Navigation Systems</title>
  </titleInfo>
  <name type="personal">
    <namePart type="family">Settgast</namePart>
    <namePart type="given">Volker</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Lancelle</namePart>
    <namePart type="given">Marcel</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Bauer</namePart>
    <namePart type="given">Dietmar</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Piff</namePart>
    <namePart type="given">Markus</namePart>
  </name>
  <name type="personal">
    <namePart type="family">Fellner</namePart>
    <namePart type="given">Dieter</namePart>
  </name>
  <abstract>While navigation systems for cars are in widespread use, only recently, indoor navigation systems based on smartphone apps became technically feasible. Hence tools in order to plan and evaluate particular designs of information provision are needed. Since tests in real infrastructures are costly and environmental conditions cannot be held constant, one must resort to virtual infrastructures. This paper presents the development of an environment for the support of the design of indoor navigation systems whose center piece consists in a hands-free navigation method using the Microsoft Kinect in the four-sided Definitely Affordable Virtual Environment (DAVE). Navigation controls using the user's gestures and postures as the input to the controls are designed and implemented. The installation of expensive and bulky hardware like treadmills is avoided while still giving the user a good impression of the distance she has traveled in virtual space. An advantage in comparison to approaches using a head mounted display is that the DAVE allows the users to interact with their smartphone. Thus the effects of different indoor navigation systems can be evaluated already in the planning phase using the resulting system</abstract>
  <subject>
    <topic>indoor navigation systems</topic>
    <topic>route guidance</topic>
    <topic>smartphone app</topic>
    <topic>virtual environments</topic>
  </subject>
  <classification authority="ddc">004</classification>
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