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Martin Weier, André Hinkenjann, Georg Demme, and Philipp Slusallek, Generating and Rendering Large Scale Tiled Plant Populations. JVRB - Journal of Virtual Reality and Broadcasting, 10(2013), no. 1. (urn:nbn:de:0009-6-36322)
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%0 Journal Article %T Generating and Rendering Large Scale Tiled Plant Populations %A Weier, Martin %A Hinkenjann, André %A Demme, Georg %A Slusallek, Philipp %J JVRB - Journal of Virtual Reality and Broadcasting %D 2013 %V 10(2013) %N 1 %@ 1860-2037 %F weier2013 %X Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation.This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint. %L 004 %K Ecosystem simulation %K Instantiation %K Poisson Disc Distribution %K Ray Tracing %K Terrain rendering %K Wang-tiles %R 10.20385/1860-2037/10.2013.1 %U http://nbn-resolving.de/urn:nbn:de:0009-6-36322 %U http://dx.doi.org/10.20385/1860-2037/10.2013.1Download
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@Article{weier2013, author = "Weier, Martin and Hinkenjann, Andr{\'e} and Demme, Georg and Slusallek, Philipp", title = "Generating and Rendering Large Scale Tiled Plant Populations", journal = "JVRB - Journal of Virtual Reality and Broadcasting", year = "2013", volume = "10(2013)", number = "1", keywords = "Ecosystem simulation; Instantiation; Poisson Disc Distribution; Ray Tracing; Terrain rendering; Wang-tiles", abstract = "Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation.This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint.", issn = "1860-2037", doi = "10.20385/1860-2037/10.2013.1", url = "http://nbn-resolving.de/urn:nbn:de:0009-6-36322" }Download
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TY - JOUR AU - Weier, Martin AU - Hinkenjann, André AU - Demme, Georg AU - Slusallek, Philipp PY - 2013 DA - 2013// TI - Generating and Rendering Large Scale Tiled Plant Populations JO - JVRB - Journal of Virtual Reality and Broadcasting VL - 10(2013) IS - 1 KW - Ecosystem simulation KW - Instantiation KW - Poisson Disc Distribution KW - Ray Tracing KW - Terrain rendering KW - Wang-tiles AB - Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation.This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint. SN - 1860-2037 UR - http://nbn-resolving.de/urn:nbn:de:0009-6-36322 DO - 10.20385/1860-2037/10.2013.1 ID - weier2013 ER -Download
Wordbib
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PT Journal AU Weier, M Hinkenjann, A Demme, G Slusallek, P TI Generating and Rendering Large Scale Tiled Plant Populations SO JVRB - Journal of Virtual Reality and Broadcasting PY 2013 VL 10(2013) IS 1 DI 10.20385/1860-2037/10.2013.1 DE Ecosystem simulation; Instantiation; Poisson Disc Distribution; Ray Tracing; Terrain rendering; Wang-tiles AB Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation.This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-levelinstancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint. ERDownload
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Full Metadata
Bibliographic Citation | JVRB, 10(2013), no. 1. |
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Title |
Generating and Rendering Large Scale Tiled Plant Populations (eng) |
Author | Martin Weier, André Hinkenjann, Georg Demme, Philipp Slusallek |
Language | eng |
Abstract | Generating and visualizing large areas of vegetation that look natural makes terrain surfaces much more realistic. However, this is a challenging field in computer graphics, because ecological systems are complex and visually appealing plant models are geometrically detailed. This work presents Silva (System for the Instantiation of Large Vegetated Areas), a system to generate and visualize large vegetated areas based on the ecological surrounding. Silva generates vegetation on Wang-tiles with associated reusable distributions enabling multi-level instantiation. This paper presents a method to generate Poisson Disc Distributions (PDDs) with variable radii on Wang-tile sets (without a global optimization) that is able to generate seamless tilings. Because Silva has a freely configurable generation pipeline and can consider plant neighborhoods it is able to incorporate arbitrary abiotic and biotic components during generation. Based on multi-level instancing and nested kd-trees, the distributions on the Wang-tiles allow their acceleration structures to be reused during visualization. This enables Silva to visualize large vegetated areas of several hundred square kilometers with low render times and a small memory footprint. |
Subject | Ecosystem simulation, Instantiation, Poisson Disc Distribution, Ray Tracing, Terrain rendering, Wang-tiles |
Classified Subjects |
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DDC | 004 |
Rights | DPPL |
URN: | urn:nbn:de:0009-6-36322 |
DOI | https://doi.org/10.20385/1860-2037/10.2013.1 |