Past Conferences 2006
Up one level-
MMM2006 - 12th International MultiMedia Modelling Conference
Beijing, China
Wednesday, Jan 04, 2006 - Friday, Jan 06, 2006 -
MMM2006 will provide a forum to discuss the efficient representation, processing, interaction, integration, communication, and retrieval of multimedia information. In particular, MMM2006 will concentrate on common modelling frameworks for integrating the diverse fields of visual, audio, video, and virtual world information. Topics Include: Multimedia Databases; Formal Methods and multimedia information Image and Video Retrieval; Video-based Multimedia Applications Spatial and Temporal Multimedia Modeling; Semantic models for multimedia and for the Web Web Information Systems; Authoring and Visualization of Multimedia Information Networked Multimedia and Virtual Environments Real-time and Interactive Multimedia Applications; Virtual Reality Multimedia Modeling of Real World Scenarios GIS and Multimedia
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The First IEEE International Workshop on Horizontal Interactive Human-Computer System (TableTop2006)
Adelaide, South Australia
Thursday, Jan 05, 2006 - Saturday, Jan 07, 2006 -
The use of the tabletop as an input/output device is an exciting and emerging domain of computer systems. This is cross disciplinary domain. An example set of combining areas are as follows: projector based display systems, augmented reality, user interface technologies, multi-modal interactions, CSCW, and information visualisation. Topics Include: Applications for tabletop displays, Gesture-Based Interfaces for tabletop displays, Multi-Modal Interfaces for tabletop displays, Speech Interfaces for tabletop displays, Tangible Interfaces for tabletop displays, User Interface Technologies for tabletop displays, Computer Supported Collaboration Systems for tabletop displays, Middleware and Network Support for tabletop displays, Augmented Reality for tabletop displays, Social Protocols for tabletop displays, Haptic Rendering for tabletop displays, Information Visualisation for tabletop displays and Horizontal Display Hardware.
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IS&T/SPIE 18th Annual Symposium Electronic Imaging 2006
San José Convention Center, San José, California, USA
Sunday, Jan 15, 2006 - Thursday, Jan 19, 2006 -
The EI Symposium reflects the rapid evolution in electronic imaging by combining fundamental areas that have been a part of EI from the beginning, with current hot topic areas, and freshly developing trends. This mixture has allowed the symposium to maintain both breadth and depth, while defining the cutting edge of electronic imaging science and technology. Topics include: 3D Imaging, Interaction, and Measurement; Imaging, Visualization, and Perception; Image Processing; Digital Imaging Sensors and Applications; Multimedia Processing and Applications; Visual Communications and Image Processing; Optical Security and Anti-Counterfeiting. The conference also features an exhibition.
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Conference on Visualization and Data Analysis (VDA 2006)
San Jose Marriott and San Jose Convention Center, San Jose, CA, USA
Sunday, Jan 15, 2006 - Thursday, Jan 19, 2006 -
This conference covers all aspects of visualization and issues affecting successful visualizations. The conference has grown rapidly over the years and has attracted participants from throughout the world.
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Medicine Meets Virtual Reality 14
Hyatt Regency, Long Beach, California
Tuesday, Jan 24, 2006 - Friday, Jan 27, 2006 -
MMVR is the premier conference on emerging data-centered technologies for medical care and education. Participants are computer scientists and engineers, physicians and surgeons, educators, military medicine specialists, and biomedical futurists. Topics include: Biomedical and surgical modeling and simulation; Imaging, data visualization and fusion; Robotics, user input devices, and haptic rendering; Sensors, implantable and wearable electronics; Intelligence networking and telemedicine; Interfaces, displays, and projection; Virtual, mixed, and augmented reality.
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Afrigraph 2006 - 4th International Conference on Virtual Reality, Computer Graphics, Visualization and Interaction in Africa
Cape Town, South
Wednesday, Jan 25, 2006 - Friday, Jan 27, 2006 -
Topics Include: Rendering Parallel algorithms for graphics Computer vision for graphics Computational Geometry Computer animation Virtual, Augmented and Mixed Reality and Presence Graphics in the Developing Country Context Education and Computer Graphics Interactive Application Development Special and Visual Effects Visualization and Simulation Perceptually-based graphics techniques Image analysis and processing Multimedia Medical Imaging Computer Aided Design and Prototyping 3D Modelling Data Acquisition
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IUI 2006 - International Conference on Intelligent User Interfaces
Sydney, Australia
Sunday, Jan 29, 2006 - Wednesday, Feb 01, 2006 -
IUI 2006 is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. Workshop on Cognitive Prostheses and Assisted Communication (CPAC) Multi-User and Ubiquitous User Interfaces (MU3I '06) Intelligent User Interfaces for Intelligence Analysis Effective Multimodal Dialogue Interfaces
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UI2006 - International Conference on Intelligent User Interfaces
Sydney Australia
Sunday, Jan 29, 2006 - Wednesday, Feb 01, 2006 -
UI 2006 is the annual meeting of the intelligent interfaces community and serves as the principal international forum for reporting outstanding research and development on intelligent user interfaces. Topics include: Support for collaboration in multiuser environments; Natural language and speech processing; Processing of multimodal input; Intelligent visualization tools; Intelligent generation of multimedia presentations; User-adaptivity in interactive systems; Intelligent interfaces for ubiquitous computing; Novel intelligent interfaces; Smart environments; Affective interfaces; Personalization and recommender systems; Modeling and prediction of user behavior; Planning and plan recognition; Knowledge-based approaches to user interface design and generation; Proactive and agent-based paradigms for user interaction; Example- and demonstration-based interfaces; User studies concerning intelligent interfaces; Evaluations of implemented intelligent user interfaces
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WSCG 2006 - 14th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2006
University of West Bohemia, Plzen, Czech Republik
Monday, Jan 30, 2006 - Friday, Feb 03, 2006 -
Also known as Winter School of Computer Graphics. Topics include: Levels of Details (Algorithms etc.), Graphics Architecture & Visualization HW, Global Illumination, Computational Geometry, Virtual Reality & VR Interaction, Visualization, WWW Technologies, Hypermedia, Education Aspects, Parallel & Distributed Graphics, Image Based Rendering, Ray Tracing, Surface Meshing, Modeling, Viewing Dynamic World, Computer Vision & Image Processing, Human Computer Interface, Animation, Computer Aided Geometric Design, Mathematical Aspects of Graphics, Radiosity, Constraint Motion, Simulation, Morphing & Warping, Pattern Recognition, CAD/CAM & GIS Systems and Applications.
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GRAPP - International Conference on Computer Graphics Theory and Applications
Setúbal, Portugal
Saturday, Feb 25, 2006 - Tuesday, Feb 28, 2006 -
Topics include: 1.) Geometry and Modeling: Geometric Computing, Modeling and Algorithms, Fundamental Methods and Algorithms, Scene and Object Modeling, Solid and Heterogeneous Modeling, Surface Modeling, Modeling of Natural Scenes and Phenomena, Physics-Based Modeling, Multi-Resolution Modeling, Image-Based Modeling, Texture Models, Analysis, and Synthesis, Reflection and Illumination Models, Model Validation, CAGD, CAD/CAM Systems, Graphics Architectures, Sketch-Based Modelling 2.) Rendering: Systems and Software Architectures for Rendering, Rendering Algorithms, Real-Time Rendering, Parallel Rendering, Image-Based Rendering, Volume Rendering, Point-Based Rendering, Lighting and Appearance, Shadows, Translucency and Visibility, Non-Photorealistic Rendering, Painting-like rendering, Drawing, Rendering Hardware 3.) Animation and Simulation: Animation Systems, Animation Algorithms and Techniques, Animation Languages, Animation from Motion Capture, Character Animation, Behavioural Animation, Human Figure Animation, Facial Animation, Animation of Particle Systems, Plausible Motion Simulation, Animation and Simulation of Natural Environments, Special Effects, Real-time Visual Simulation 4.) Interactive Environments: Augmented, Mixed and Virtual Environments, Distributed Augmented, Mixed and Virtual Reality; Collaborative Augmented, Mixed and Virtual Environments, Virtual Tours, Virtual Humans and Artificial Life, Real-time Graphics, Graphics in Computer Games, Collision Detection, Graphical Interfaces, Mobile Interfaces, Advanced User Interfaces, Hardware Technologies for Augmented, Mixed and Virtual.
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I3D 2006 - Symposium on Interactive 3D Graphics and Games
Redwood Shores, CA, USA
Tuesday, Mar 14, 2006 - Friday, Mar 17, 2006 -
I3D is the leading-edge conference for real-time 3D computer graphics and techniques that combine 3D computer graphics with human interaction. The conference continues to focus on the hottest research in 3D game technology, interactive visualization and visual depiction, interactive modeling, user-assisted techniques, and applications.
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Game Developers Conference - GDC 2006
San Jose, CA, USA
Monday, Mar 20, 2006 - Friday, Mar 24, 2006 -
At the 2006 Game Developers Conference, industry luminaries lead more than 300 lectures, tutorials, panels, roundtables, and poster sessions covering all aspects of the industry for all platforms and all genres. Conference Tracks: Vision Track; Audio Track; Business & Management Track; Game Design Track; Production Track; Programming Track; Visual Arts Track; IGDA Track.
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14th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Arlington, Virginia, USA
Saturday, Mar 25, 2006 - Sunday, Mar 26, 2006 -
The Symposium is part of the IEEE Virtual Reality 2006. Haptic interfaces are devices that allow human-machine interaction through force and touch. Areas of application include, but are by no means limited to: Telemanipulation - for work in hazardous or challenging environments such as: Space exploration; Undersea operations; Microsurgery and minimally-invasive surgery; Hazardous waste clean-up. Virtual environments - for realistic interactions with computer simulations in: Critical procedure training; Architectural design; Product prototyping; Data visualization; Human Computer Interaction. This symposium aims to bring together the diverse disciplines that will contribute to future advances in this field, including biomechanics, psychology, neurophysiology, engineering, and computer science. Topics of interest include, and are not limited to: Human factors; Psychophysics and perception; Biomechanics and motor control; Mechanism design; Control system design and analysis; Dynamics; Haptic rendering and world modeling algorithms.
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The IEEE Symposium on 3D User Interfaces 2006 - In Conjuction with VR2006
Alexandria, Virginia USA
Saturday, Mar 25, 2006 - Sunday, Mar 26, 2006 -
The IEEE Symposium on 3D User Interfaces 2006 is the first international symposium focused on the topic of 3D UIs and will be held to trigger discussions among participants and to provide an intensive exchange between industrial and academic researchers working in various 3DUI research areas. The Symposium builds on and expands the scope of the workshop "New Directions in 3D User Interfaces" in March 2005 and the workshop "Beyond Wand and Glove Based Interaction" in March 2004. The symposium will last for a day and a half, and will be followed immediately by the IEEE VR conference. Ravin Balakrishnan (University of Toronto) will give a keynote address.
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IEEE VR2006
Alexandria, VA, USA
Saturday, Mar 25, 2006 - Wednesday, Mar 29, 2006 -
IEEE VR 2006 is the premier international conference and exhibition in virtual reality. It provides a unique opportunity to interact with leading experts in VR and closely related fields such as augmented reality, mixed reality and 3D interaction. Test your own work and educate yourself through exposure to the research of your peers from around the world. Part of the conference is the IEEE Symposium on 3D User Interfaces 2006 - 3DUI 2006.
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Edutainment 2006 - International Conference on E-learning and Games
Zhejiang University, China
Sunday, Apr 16, 2006 - Tuesday, Apr 18, 2006 -
Edutainment'2006 is an international conference on research and development on E-Learning and digital entertainment. The main purpose of the conference is the discussion, information and opinions exchange on development and use of such systems. It will provide a very interesting opportunity for researchers that want to attend or present communications at these events. The conference will include plenary invited talks, workshops, tutorials, paper presentation tracks and panel discussions. Topics include: E-Learning Platforms and Tools; Learning Resource Management; Practice and Experience Sharing; E-Learning Standards-; Mobile learning; Education and remote classrooms; Effectiveness of VR for education; Life Long Learning; Collaborative Environments; Remote Group Simulations; Collaborative Learning; Virtual Reality in Education; Game Design and Development; Game Engine Development and Customization; Game AI and Artificial Life; Game Physics; Game Rendering/Animations; Virtual Characters/Agents; Online/Mobile Game/Video Game; Storytelling and Game Narrative; Affective Interaction in Games; Digital Museum; Digital Heritage; Animation techniques; Augmented Reality, Mixed Reality.
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11th International Conference on 3D Web Technology - Web 3D 2006
Columbia, MD, USA
Tuesday, Apr 18, 2006 - Friday, Apr 21, 2006 -
The 2006 International Web3D Symposium will address a wide range of 3D technologies on the Internet, ranging from languages, tools and high performance 3D graphics to human-computer interaction issues and the latest mobile applications. Authors are invited to submit their work for review by the international Program Committee. Both research and applications papers are of interest to Web3D 2006. The papers must be innovative and contribute to the advancement of 3D technologies on the Web. Topics of interest include but are not limited to: 3D graphics for wireless PDAs and cellular phones. Animated humanoids and complex reactive characters. Computer Aided Design in Web3D settings. High-performance 3D graphics for distributed environments and tele-operation systems. Innovative user-interface paradigms for navigating real-time 3D graphics environments and Web3D worlds. Interaction methods for Web-based 3D graphics systems. Methods for designing, representing, interacting with, and visualizing complex geometry, structure and behaviors. Multimodal user interaction in Web3D worlds. Web3D content for medical education, training and simulation. Innovative applications using 3D graphics on the Web and on mobile devices. Integration and interoperation with other XML-based Web standards. (CAD) technology and methods for lossless cross-application data exchange. Geometry/object behaviors.
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SCCG 2006 - Spring Conference on Computer Graphics 2006
Casta - Papiernicka, Slovak Republic
Thursday, Apr 20, 2006 - Saturday, Apr 22, 2006 -
The spring conference attempts to cover all interesting projects from computer graphics and image processing and the applications.
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CHI2006 - Conference on Human Factors in Computing Systems
Montréal, Quebec, Canada
Saturday, Apr 22, 2006 - Thursday, Apr 27, 2006 -
CHI 2006 "Interact. Inform. Inspire." is the premier international conference for human-computer interaction. Topics include: Design, Education, Engineering, Management, Research, Usability.
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Information Visualization and Interaction Techniques for Collaboration across Multiple Displays - In Conjunction with CHI2006
Montreal, Canada
Saturday, Apr 22, 2006 - Sunday, Apr 23, 2006 -
Most visualization tools available today have been optimized for conventional desktop displays and interaction devices and single-user interaction. The production of diverse, multi-sources, and dynamic data, though, is growing at exceptional rates, thus implying the need for collaboration in the analysis and management of information. Technology promises to support such collaboration, but several challenges need to be faced to realize the vision of supporting collaborative analytical reasoning. In this workshop, we want to exchange findings about extending visualization tools in two ways. First, we will investigate visualization across different display form factors. We are interested in display devices ranging in size from wristwatches and hand-held personal data assistants (PDAs) to high-resolution full-wall and theater-sized displays, as well as multi-display environments. Second, we are interested in using such systems for collaborative sense-making involving two or more users.
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Laval Virtual 2006 - 8th International Conference on Virtual Reality
Laval, France
Wednesday, Apr 26, 2006 - Sunday, Apr 30, 2006 -
Laval Virtual includes a scientific conference track, a professional conference, an industrial exhibition, live demonstrations, an international student competition, a basket of tutorials, round-tables and a lot of welcome events over a single week. Topics Include: Industrial applications; Disabled applications; Entertainment applications; Emerging display and devices (visual, force, olfactory, aural, etc…); Human interface (software and/or hardware); Mixed reality, artificial reality; Real time computer vision and applications; Haptics, Tactile, Force feedback; Perception, psychology; Modeling (Mathematics, physics); Wearable systems; Education, training and/or evaluations; Visualization and rendering; Arts and media application; Medical application; Measurement, architecture; Tele-existence, Telecommunication.
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VIII Symposium on Virtual Reality
Belém - PA - Brazil
Tuesday, May 02, 2006 - Saturday, May 06, 2006 -
Hardware graphics acceleration; Virtual Environments; Colaborative Virtual Environments; Virtual Reality applications on industry, entertainment, architecture, education, medicine, marketing, e-commerce, and others. Web-based three-dimensional applications; Artifical Intelligence techniques in virtual environments; Innovative frameworks, architectures, libraries and algorithms for Virtual or Augmented Reality; Development of virtual reality systems; Innovative input and output devices; Virtual humans and avatars; Social, economic and technical impacts of virtual reality; Video-based interaction; Multi-modal interaction; Modeling and rendering; Augmented reality; Virtual reality for scientific visualization; Real-time simulation, animation and visualization; Projection systems for virtual and augmented reality; Innovative 3D interaction techniques; Real-time graphic techniques; Tele-collaboration, tele-operation and tele-presence; Artificial life; Vídeo rendering; Networked virtual environments; VRML, X3D and other modeling technologies for 3D environments;
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Third International Workshop on Pervasive Gaming Applications - PerGames 2006
Dublin, Ireland
Sunday, May 07, 2006 -
Mixed reality installations; Innovative input devices (Eye-Toys, Magic Wands etc); Augmented tabletop games; The physical world as a game board; Social experience vs technological experience; Emerging game concepts; Augmented reality games; (Mis-)use of enabling technologies; Mobile computing entertainment; Experience design for heterogeneous devices; Business cases for pervasive computing games; Social implications and social protocols; Privacy and awareness issues; Mixing games and serious applications
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Pervasive 2006 - 4th International Conference on Pervasive Computing
The Burlington, Dublin, Ireland
Sunday, May 07, 2006 - Wednesday, May 10, 2006 -
Pervasive 2006 provides a forum for researchers, developers, and users throughout the world to present advances in computing technology toward new modes of operation (ubiquitous, continuous, and self-organized) and toward new usage models (ambient, context-aware, and integral with human activity and environments). Topics include: Device, communication, and interaction technologies for pervasive computing Pervasive sensing, perception and inference for context technologies. Software infrastructure, middleware and framworks for pervasive computing systems and environments. Design, interaction models, implementation and evaluation of pervasive systems and applications. Deployment and management of pervasive systems and services and emerging industrial scenarios. Pervasive computing user interfaces and user experience. Privacy, security and trust in pervasive computing.
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EGVE'06 - 12th Eurographics Symposium on Virtual Environments
Lisbon, Portugal
Monday, May 08, 2006 - Wednesday, May 10, 2006 -
EGVE is an international forum for the exchange of experience and knowledge among researchers and developers concerned with virtual environments and virtual reality. EGVE 2006 will provide an opportunity for VE and VR researchers to interact, share new results, show live demonstrations of their work, and discuss emerging directions for the field. Topics include: Interaction techniques for VR; Immersive projection technologies; Haptics, sound and multimodal interaction; VR system architecture and development; 3D input and output devices; Augmented and mixed reality; Collaborative and distributed VR; Human factors and cognition; Interactive rendering, modeling and simulation; VR applications (e.g. scientific visualizaiton, medicine, education and training, etc.).
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Eurovis 2006 - 8th annual Eurographics/IEEE-VGTC Symposium on Visualization
Lisbon, Portugal
Monday, May 08, 2006 - Wednesday, May 10, 2006 -
Topics include: Compression & multi-resolution techniques; Large data visualization; Time-varying data; Visualization systems; Multi-modal visualization; Distributed, collaborative, & grid-based visualization; Parallel visualization & graphics clusters; Visualization over the internet Mobile & ubiquitous visualization; Visual Data Mining; Theoretical foundations of visualization; Usability & human factors in visualization; Visual knowledge discovery & visual analytics; Visual Data Mining; Information visualization; Software visualization; Flow visualization; Volume visualization Surface extraction
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EGPGV - 6th Eurographics Symposium on Parallel Graphics and Visualization
Braga, Portugal
Thursday, May 11, 2006 - Friday, May 12, 2006 -
Topics of interest include but are not limited to: Cluster based graphics and visualization; Efficient graphics and visualization for shared and distributed memory systems; Parallel and distributed systems for large and high resolution displays; Parallel and distributed systems for photo-realistic rendering; Parallel volume rendering; Real-time systems for 3D virtual reality; Data coherence in graphics algorithms; Large data set visualization; Large scale simulations and graphics rendering; Graphics and visualization in grid environments; Parallel simulations for interactive applications; Parallelism within GPU architectures; GPU clusters
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4th European Interactive TV Conference - EuroITV 2006 - Beyond Usability, Broadcast, and TV
Athens, Greece
Thursday, May 18, 2006 - Friday, May 19, 2006 -
EuroITV brings together researchers and practitioners from diverse disciplines that include human-computer interaction, media studies, computer science, telecommunications, audiovisual design and management. The special theme for the EuroITV 2006 conference is: “Beyond Usability, Broadcast, and TV” which focusses aspects of "Sociability, playability, emotional design", "Internet Protocol TV (IPTV), peer-to-peer (P2P) distribution" and "Cross media, mobile TV, smart home, home media station". Topics include: Audience research; Interactive storytelling; Interactive advertising; Entertainment computing; t-commerce, t-learning, t-health; Ethical, regulatory and policy issues; Interoperability, standards, metadata; Games, betting, play-along game shows; Enhanced TV (news, weather, sports, etc); Authoring, production and virtual reality systems; Content management, digital rights management; Multimedia, graphics, broadcast and video technology; Communication services, video conferencing, messaging; Business models, media management, media economics; Personalization, user modeling, intelligent user interfaces; Electronic program guide (EPG), video search, video navigation; Usability, accessibility, universal access, multimodal interaction.
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3iA 2006 - Ninth International Conference on Computer Graphcis and Artificial Intelligence
Limoges, France
Tuesday, May 23, 2006 - Wednesday, May 24, 2006 -
The 3IA International Conference on Computer Graphics and Artificial Intelligence takes place every year in Limoges (FRANCE). The aim of this Conference is to present the current state of researches of Computer Graphics researchers who use Artificial Intelligence techniques. The ninth 3IA International Conference (3IA'2006) will take place in May 2006, in Limoges (FRANCE). Topics Include: Artificial intelligence techniques in scene modeling. Declarative techniques in scene modeling. Artificial intelligence techniques in rendering. Artificial intelligence techniques in construction of geometric figures. Animation and artificial intelligence. Behavioural animation. Design of intelligent graphic interfaces. Scene properties description techniques. Intelligent methods of exploring virtual worlds. Computer graphics and learning. Combination of classical and AI techniques. Application of AI techniques in CAD.
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AVI 2006 - Advanced Visual Interfaces
Venezia, Italy
Tuesday, May 23, 2006 - Friday, May 26, 2006 -
Topics include: Visual Interface Design; Visual Interaction; Information Visualization; Graph Layout; Visual Databases; Visual Querying; Visual Data Mining; Adaptive Interfaces; Animated Interfaces; Web Interfaces; Interface Metaphors; Multimodal Interfaces; Perceptual Interfaces; Virtual Reality; Interface Evaluation; Cognitive Models of the User; End-User Development; Controlled Studies and Usability Testing; Computer Supported Cooperative Work; Hypermedia & Multimedia Applications; Interfaces for Art, Cultural Heritage and Tourism
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Fifth International Workshop on Computer Graphics and Geometric Modeling - CGGM'2006
Reading, UK
Sunday, May 28, 2006 - Wednesday, May 31, 2006 -
Topics include: Geometric Modeling CAD/CAM Solid Modeling Physically Based Modeling Surface Reconstruction Geometric Processing Volume Visualization Autonomous Agents Computer Animation Computer Graphics in Art, Education, Engineering, Entertainment and Medicine Rendering Techniques Multimedia Non Photo-Realistic Rendering Virtual Reality Augmented Reality Virtual Environments Illumination Models Texture Models Computer Graphics and Internet (VRML, Java, etc.) Artificial Intelligence for Computer Graphics Computer Graphics Software Computer Graphics Hardware Computer Graphics Applications Computer Graphics Education Industrial Applications of Computer Graphics New directions in Computer Graphics
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5th Workshop Augmented and Virtual Reality in Product Development
Paderborn, Germany
Wednesday, May 31, 2006 - Thursday, Jun 01, 2006 -
Topics include: Basics, methods and tools; Virtual Prototyping, Digital Mock-Up, Digital Factory; Integration of AR/VR in product- and production systems development. To accelerate product- and production development and to enhance to quality of design are the main goals today. Augmented and virtual reality AR/VR open new perspectives in this context: Virtual reality is an established tool for presentation and analysis that improves communication during development processes and helps to avoid mistakes. Augmented reality is on the way to be established. First prototypical application like the augmented prototyping of cars show the great potential of this technology. (Further information in German)
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Game Days 2006
Darmstadt, Germany
Thursday, Jun 01, 2006 - Saturday, Jun 03, 2006 -
Three-Day Convention: "Science meets Business" is the motto of the first two days of the event. Up-to-date games and trends in the game industry are presented and discussed. Discussion on June 1st 2006 concentrate on business aspects, markets and technologies for computer games. The second day focusses the question of becoming a game designer, introduces training programs and describes game genres.
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NPAR 2006 - 4th International Symposium on Non-Photorealistic Animation and Rendering
Annecy, France
Monday, Jun 05, 2006 - Wednesday, Jun 07, 2006 -
NPAR is the premier symposium dedicated to non-photorealistic computer graphics. NPAR is held in cooperation with ACM SIGGRAPH and Eurographics, and meets every other year as part of the International Animated Film Festival in Annecy, France.
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CADUI 2006 - 6th International Conference on Computer-Aided Design of User Interfaces
Bucharest, Romania
Monday, Jun 05, 2006 - Thursday, Jun 08, 2006 -
Topics include: Adaptation in UIs: adaptability, adaptivity, customization Agent-based UIs: interface agents, intelligent agents, design agents Automated and semi-automated generation and evaluation of UIs Automated and semi-automated integration of multimedia, multimo-dal capabilities, presentation of information Computer-aided design of UIs during all development steps: require-ments gathering, specification, design, modeling, development, evaluation, testing, deployment, and maintenance Context-aware or sensitive UIs, pervasive computing, plasticity Design patterns of UI: cross-platform, design, globalization, mobility Development support tools and techniques Distributed and migratable UIs Formal methods in interactive systems development Knowledge-based approaches to UI design Methods, metrics and tools for computer-aided evaluation of UIs Model-based and task-based approaches to UI design Model-Based Interface Development Environments (MB-IDEs) Model-Driven Engineering (MDE) and Architecture (MDA) in HCI Multimodal UIs, 3D UIs, Computer-vision based UIs, tangible UIs Reverse engineering and re-engineering of UIs Sketch-based UIs Software engineering models, methods, and techniques User Interface Description Languages UI management systems (UIMSs) and toolkits Workflow systems and UIs for workflows Zoomable and vectorial UIs
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GI'06 - Graphics Interface 2006
Quebec City, Canada
Wednesday, Jun 07, 2006 - Friday, Jun 09, 2006 -
Topics Include: Shading and rendering; Geometric modeling and meshing; Graphics in simulation; Image-based rendering; Image synthesis and realism; Medical and scientific visualization; Computer animation; Real-time rendering; Non-photorealistic rendering; Interaction techniques; Computer-supported cooperative work; Human interface devices; Virtual reality; Augmented reality; Data and information visualization; Multimedia; Mobile computing; Haptic and tangible Interfaces
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3DPVT 2006 - Third International Symposium on 3D Data Processing, Visualization and Transmission
University of North Carolina, Chapel Hill, USA
Wednesday, Jun 14, 2006 - Friday, Jun 16, 2006 -
Topics Include: 3D scanning technologies and devices; 3D photography algorithms; 3D view registration and surface modeling; Surface reflectance recovery and modeling; Image-based rendering and modeling; Multi-view image and geometry processing; Compression, transmission and visualization of 3D data; 3D Content-based retrieval and recognition; Man/machine interaction with 3D data; 3D printing and rapid prototyping; Psychophysics of 3D sensing and haptics; 3D teleimmersion and remote collaboration; Augmented reality and virtual environments; 3D television, games and entertainment; Medical and biomedical applications; Cultural heritage and archeology; Urban modeling and terrain modeling
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ACM SIGchi ACE 2006 - International Conference on Advances in Computer Entertainment Technology 2006
Hollywood, USA
Wednesday, Jun 14, 2006 - Friday, Jun 16, 2006 -
The field of computer entertainment technology has aroused great interest recently amongst researchers and developers in both academic and industrial / business fields as it is duly recognized as showing high promise of bringing on exciting new forms of human computer interaction. Now deemed deserving of both serious academic research, as well as major industry and business uptake, techniques used in computer entertainment are also seen to translate into advances in research work ranging from industrial training, collaborative work, novel interfaces, novel multimedia, network computing and ubiquitous computing. The purpose of this conference is to bring together academic and industry researchers, artists and designers and computer entertainment developers and practitioners, to address and advance the research and development issues related to computer entertainment.
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International Conference on Virtual Reality Continuum and Its Applications VRCIA 2006
Hong Kong, China
Wednesday, Jun 14, 2006 - Saturday, Jun 17, 2006 -
ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications (VRCIA) is a biannual conference devoted to the technical aspects and applied areas of virtual reality continuum, covering from the real environment through augmented reality and augmented virtuality to the virtual environment. Topics include: Fundamentals in Virtual-Reality Continuum (Virtual Reality, Mixed Reality; Augmented Virtuality and Augmented Reality; Artificial Reality; Algorithms in Virtual-Reality Continuum; Geometrically, Physically and Image Based Modeling; Real-time Rendering,; Image-based Rendering, and 3D Auditory Rendering; Multi-resolution and Multi-scale Methods,; Level of Detail, Model Compression and Simplification; Scientific Visualization in Virtual-Reality Continuum; Collision Detection in Virtual-Reality Continuum) - System, Architecture and Environment in Virtual-Reality Continuum (Distributed Computing in Virtual-Reality Continuum; Grid Computing in Virtual-Reality Continuum, Commodity Clustered VR; High Performance Computing in Virtual-Reality Continuum; Artificial Intelligence and Soft Computing in Virtual-Reality Continuum; Collaborative Virtual Environment; Intelligent; Virtual Environment; Artificial Life and Artificial Ambience; Avatars and Intelligent Agents Large-scale Simulation; Immersive, Semi-immersive and Desk-top System; Walk-through, Fly-over and Reach-in System) - Hardware and Device in Virtual-Reality Continuum (Sensor and Sensor Technology; Human Perception; Motion Tracking and Calibration; Tactile, Haptical and Force; Feedback Devices; Projection and Display System; Active and Passive Stereo System; 3D Scanner, Digital Mock-up and Reverse Engineering; 3D Enabled Devices: Mouse, Glove, Stylus; Human Computer Interaction, Human Factor, and Ergonomics; Integration of VR and Multimedia) - Applications (Virtual-Reality Continuum in Life Science; Virtual-Reality Continuum in Medicine; Virtual-Reality Continuum in Arts, Education...)
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SMI'06 - International Conference on Shape Modelling Applications
Tohoku University, Sendai, Japan
Wednesday, Jun 14, 2006 - Friday, Jun 16, 2006 -
Shape Modeling International (SMI) provides a forum for the dissemination of new computational techniques for modeling and processing digital representations of shapes and their properties to a diverse community of experts across a wide range of areas. In 2001, SMI has merged with the Implicit Surface Workshop and is now run as an annual event alternating between Asia, Europe and America. SMI addresses all aspects of shape acquisition, processing, retrieval and understanding. Applications of shape modeling cover Image Synthesis, Medicine, Biology, Botany, Motion Picture, Special Effects and Videogame Production, as well as Computer-Aided Design, Manufacture, and Engineering.
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4th Congress in Virtual Reality Applications
Vitoria-Gasteiz, Spain
Thursday, Jun 15, 2006 - Friday, Jun 16, 2006 -
Topics Include: Architecture; Urban planning; Reconstruction of cultural heritage; Civil works; Engineering; Training; Culture; Television; Cinema; Advertising; Research; Institutions; Manufacturing; Banking The Congress presents talks and case studies by renowned companies that work in the appropriate field of research and production. Contributors: EUVE, The London Film School, Walt Disney Imagineering, Vicon Peak, EADS.CASA - Military Transport Aircraft Division et al.
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Aim@Shape - 1st International Workshop on Shapes and Semantics
Matsushima, Japan
Saturday, Jun 17, 2006 -
This workshop aims at providing a forum for the dissemination of new and emerging fields engaged in the integration of Multidimensional Media with Knowledge and Content processing technologies. Focus of this first event will be on the dissemination of the most relevant results of projects funded by the European Commission and targeted at bridging the gap between semantics and digital media systems. The workshop offers an opportunty to projects, institutions and individuals to present ongoing research to industrial representatives and development engineers who could exploit the technology emerging from the projects. Topics include, but are not limited to: Shape perception, classification and annotation; Shape semantics and ontologies; Shape matching and retrieval; Knowledge driven multimedia content analysis and understanding; Intelligent media creation and processing tools; Knowledge based inference for semantic media annotation
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PIT06 - Perception and Interactive Technologies
Kloster Irsee, Germany
Monday, Jun 19, 2006 - Wednesday, Jun 21, 2006 -
The workshop focuses on advanced human-computer interaction including, e.g., mechanisms, architectures, design issues, applications, evaluation and tools. Prototype and product demonstrations will be very welcome. Future interfaces will be endowed with more human-like capabilities. For example, the emotional state of the user will be analysed so as to be able to automatically adapt the dialogue flow to user preferences, state of knowledge and learning success. Strategies in menu selection will be guided by computational models of attention and the analysis of eye movements tracked in various scenarios. Advanced display technologies will make use of real-time high-quality computer graphics and simulation to visualize physical processes in space and time. High-end 3D avatars utilizing attention-based display generation will allow to speed-up processing. Advanced speech technology will make use of adaptive and user-state dependent dialogue strategies. Complex knowledge bases and reasoning capabilities will control ambient devices that automatically adapt to user requirements and communication styles and, in doing so, help reducing the mental load of the user.
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Third European Conference on Colour in Graphics, Imaging, and Vision CGIV 2006
University of Leeds, UK
Monday, Jun 19, 2006 - Thursday, Jun 22, 2006 -
Topics include: Colour Science (Colour Difference Equations, Colour Measurement, Indices of Colour Inconstancy and Metamerism...), Computational Colour (Colour-Image Encoding and Compression, Colour Processing in Digital Cameras...), Colour in Computer Graphics (High Dynamic Range Images Rendering, Appearance Modelling, Appearance Prediction, Perceptual Issues in Computer Graphics...), Colour Reproduction(Device Calibration, Characterisation and Modelling, Digital Cinema...), Colour Vision/Psychophysics (Colour and Material Perception in Natural Images, Standards, Colour Image Compression and Processing Quality Assessment)
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The UK Chapter of the Euqographics Association presents: Theory and Practics of Computer Graphics University of Teesside
Middlesbrough, UK
Tuesday, Jun 20, 2006 - Thursday, Jun 22, 2006 -
Topics include: computer animation; computer-based art and entertainment; computational geometry; display technologies; fundamental algorithms; graphics application systems; graphics architectures and acceleration hardware; fractal and natural phenomena; human computer interaction; image processing; Internet graphics and collaborative environments; medical imaging; modelling methods; rendering techniques; texture synthesis; scientific visualization; information visualization; virtual reality and virtual environments; volume graphics; web graphics
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9th IFF Science Days: »Virtual Reality and Augmented Reality for Engineering, Testing and Operating Technical Systems«
Magdeburg, Germany
Wednesday, Jun 21, 2006 - Friday, Jun 23, 2006 -
A fundamental goal of the 3rd professional conference on Virtual Reality and Augmented Reality (VR/AR) at the Fraunhofer IFF is to generate a dialog between users and developers of virtual and expanded reality technologies. The focus will be on the sectors of the automotive industry, mechanical and plant engineering, the process industry, aviation, shipbuilding and medical technology. The excellence network ViVERA supported by the BMBF and the EU project Virthualis will be integrated in the conference.
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CGI '06 - 24th Computer Graphics International Conference
Zhejiang University, Hangzhou, P.R.China
Monday, Jun 26, 2006 - Wednesday, Jun 28, 2006 -
The Computer Graphics Society (CGS) is pleased to announce the 24th Computer Graphics International Conference to be held on June 26-28, 2006, at Zhejiang University, Hangzhou, PR.China. Hangzhou, the capital city of Zhejiang Province, is a celebrated scenic city with profuse historical and culture heritage. The city locates close to China east coast (200km south to Shanghai) with convenient public transport. The State Key Lab of CAD & CG at Zhejiang University and Microsoft Research Asia will be the local organizer. Co-sponsors of CGI'06 include China Computer Federation, China Association of Automation, China Image and Graphics Society. Topics include: Graphics Systems Architecture, Rendering Techniques, Geometric Computing, Shape and Surface Modeling, Physically Based Modeling, Scientific Visualization, Multimedia and Digital Media, Image Based Rendering, Computer Animation, Interaction Techniques and HCI, Stylized Rendering, Virtual and Augmented Reality, Point-based Graphics, Computer Vision, Data Compression for Graphics, Web Graphics, Graphic Toolkits, Computer Graphics Application.
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4th Eurographics Symposium on Geometry Processing SGP 2006
Cagliari, Sardinia, Italy
Monday, Jun 26, 2006 - Wednesday, Jun 28, 2006 -
The goal of this meeting is to present and discuss new research ideas and results in Geometric Processing. This emerging research field aims at designing efficient algorithms for acquisition, manipulation, animation and transmission of complex 3D models. The processing techniques are based on recent developments in applied mathematics, computer science, and engineering. Applications of geometry processing algorithms cover a wide range of areas from multimedia and entertainment, to bio-medical computing, reverse engineering, and to classical computer-aided design. Topics Include: * geometry and topology representations * compression of static or animated geometry * surface and volume parameterization * approximation and meshing * reverse engineering * simplification and level of detail * smoothing and denoising * computational geometry * multiresolution shape analysis and synthesis * geometric aspects of rendering and other fields * interactive techniques * animation and simulation
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17th Eurographics Symposium on Rendering 2006
Nicosia, Cyprus
Monday, Jun 26, 2006 - Wednesday, Jun 28, 2006 -
Topics include: Global illumination methods, Monte Carlo techniques, Finite element techniques, Sampling, filtering, and anti-aliasing, Shadows and visibility, Human perception and error measures, Texture models, analysis, and synthesis, Image-based methods, Sensing for graphics, Point-based rendering, New rendering hardware and new uses of existing hardware, Real-time rendering and real-time ray tracing, Systems and software architecture for rendering , Virtual/augmented reality and interactive systems, Rendering dynamic/animated environments , Non-photorealistic rendering.
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4th International Conference on Coordinated & Multiple Views in Exploratory Visualization CMV 2006
London, UK
Tuesday, Jul 04, 2006 - Tuesday, Jul 04, 2006 -
Topics include: - Multiple view techniques - Coordination/tight coupling/linking techniques - Multiform views and other multiple representations of information - Visual query languages for exploratory visualization - Data transformation and re-expression for exploratory visualization - Dynamic and rapid interactive visualization techniques - Exploratory visualization methods/algorithms/tools - Spreadsheet based visualization techniques - Multiple views for interactive steering - Visual management of multiple data sources - Visual management of highly-coordinated, many-view visualizations - Evaluations and case studies - Applications - Bioinformatics - Geovisualization - Mathematical/statistical exploration - Medical visualization - Web site data and browsing strategies - Scientific data collection and analysis (astronomy, chemistry, physics, etc.)
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SIACG 2006 - Ibero American Symposium in Computer Graphics
Santiago de Compostela, Spain
Wednesday, Jul 05, 2006 - Friday, Jul 07, 2006 -
Topics: Computer Graphics Systems and Hardware; Visualization; Computer Animation ; Rendering Techniques and Global Illumination ; Real-Time Rendering ; Virtual Reality and Computer Human Interface; Computational Geometry and its Applications; Geometric Computing and Solid Modeling; Scientific Visualization; Volume Graphics; Augmented and; Mixed Reality; Game Design ; Game Engine Development; Virtual Humans and Artificial Life; 3D Reconstruction; GPU Programming ; Graphical User Interfaces; Interaction; Architectures and Models; Multimodal User Interfaces; Graphics and Multimedia; Computer Graphics in Arts, Education, Engineering, Entertainment, Medicine and Science; Computer Graphics for mobile applications
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19th annual conference on Computer Animation and Social Agents (CASA 2006)
Geneva, Switzerland
Wednesday, Jul 05, 2006 - Friday, Jul 07, 2006 -
Topics include: Motion control, Motion capture and retargeting, Path planning, Physics-based animation, Vision techniques in animation, Behavioral animation, Artificial life, Image rendering in animation, Deformable Models, Facial Animation, social agents and avatars, Emotions and personality, Simulation involving Virtual Humans, Autonomous characters and actors, A.I. - based animation, Social and Conversational agents, Interagent communication, Modeling of groups and crowds, Social behavior, Autonomous Virtual Humans in games, Medical 3D simulation, Simulation involving Virtual Humans, Virtual Cultural Heritage, Autonomous characters and actors, VCE (Virtual Collaborative Environments), A.I. - based animation, Virtual reality, Interaction with Virtual Humans, Augmented Reality, Perceptual models, Virtual Sensors.
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10th International Conference on Informationen Visualization
London, UK
Wednesday, Jul 05, 2006 - Friday, Jul 07, 2006 -
IV05 conference aims to focus on the interdisciplinary methods and affiliated research done among various science disciplines, medicine, engineering, media and commerce. This three day event will focus on the research and developments conjured to meet the roaring demand of today’s "Information Transfer" through the medium of computing, accentuating on the linkage that shapes academia and industry with the goal of stimulating views and providing a forum where researchers and practitioners can discuss the latest developments linked to Information Visualisation.
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ICME 2006 - IEEE International Conference on Multimedia & Expo
Toronto, ON, Canada
Sunday, Jul 09, 2006 - Wednesday, Jul 12, 2006 -
IEEE International Conference on Multimedia & Expo (ICME) is a major annual international conference organized with the objective of bringing together researchers, developers, and practitioners from academia and industry working in all areas in multimedia. ICME serves as a forum for the dissemination of state-of-the-art research, development, and implementations of multimedia systems, technologies and applications. ICME is co-sponsored by four IEEE societies (the Circuits and Systems Society, the Communications Society, the Computer Society, and the Signal Processing Society). Topics include: - Audio, image, video processing - Virtual reality and 3-D imaging - Signal processing for media integration - Multimedia Communications and networking - Multimedia security and content protection - Multimedia human-machine interface and interaction - Multimedia databases - Multimedia computing systems and appliances - Hardware and software for multimedia systems - Multimedia standards and related issues - Multimedia applications
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3rd Symposium on Biomedical Simulation 2006
Zürich, Switzerland
Monday, Jul 10, 2006 - Wednesday, Jul 19, 2006 -
Anatomical modeling from histological and medical images; Biomechanical modeling of soft and hard tissues; Biophysical properties of living tissues; Physiological modeling of organs and systems; Modeling and simulation of tissue formation; Simulators for training and rehearsal; Evaluation and clinical integration of surgical training simulators; Virtual and augmented reality tools for simulation and surgery; Haptic feedback in biomedical simulation; Simulators in the operating room; Real-time aspects of biomedical simulation
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AMDO 2006 - IV Conference on Articulated Motion and Deformable Objects
Andratx, Mallorca, Spain
Tuesday, Jul 11, 2006 - Friday, Jul 14, 2006 -
Topics include (but not restricted to): Track 1: Computer Graphics (Human Modelling & Animation), Track 2: Human Motion (Analysis, Tracking, 3D Reconstruction & Recognition), Track 3: Multimodal User Interaction (VR & AR, Speech, Biometrics), Track 4: Advanced Multimedia Systems (Standards, Indexed Video Contents)
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SG'06 - 6th International Symposium on Smart Graphics
Vancouver, Canada
Sunday, Jul 23, 2006 - Tuesday, Jul 25, 2006 -
Scope: Smart Graphics research can be loosely divided into principles, methods and systems based research, and the symposium will encourage submissions in all these areas, based on the following characterization: Principles: Characterizing and coping with constraints on technological, computational and human perceptual, cognitive and motor resources; theories of Graphics Design and visual esthetics, theories of graphical representations and interaction; conceptualizations of graphics and interactive systems; representation and reasoning requirements for Smart Graphics; interaction between resource restrictions; design, requirements capture and evaluation methodologies. Methods: New approaches to the design and testing of graphical generation, presentation and interaction for both conventional desk-top systems and new devices and media; acquisition and representation of design knowledge for Smart Graphics generation; empirical methods in the characterization of interaction; dealing with heterogeneous target media; application of planning, decision theory, optimization, constraint satisfaction, machine learning and other AI techniques to Smart Graphics; attentive systems; evaluation methods. Systems: The application of Smart Graphics to visualization, virtual reality, augmented reality, mobile communications, wearable computing, graphical hypermedia, novel interaction techniques (e.g. attentive systems, haptic and natural language interaction), and advisory & tutoring systems.
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CGIV'06 - International Conference Computer Graphics, Imaging and Visualization
Sydney, Australia
Tuesday, Jul 25, 2006 - Friday, Jul 28, 2006 -
Topics: COMPUTER GRAPHICS: Computer Graphics Fundamental theories; Computer Graphics Application ; Real Time Graphics; Interactive Graphics ; CAGD - CAD/CAM systems, Computational Geometry, Geometric; Computer Graphics - Modeling - Solid and Heterogeneous Modeling , Scene and object modeling , Physically Based Modeling ; Non Photo-realistic Rendering, Image Based Rendering ; Digital Media – Design, Animation and Game; Visualization Scientifics and beyond; Graphics Hardware Architecture ; Augmented and Virtual Reality – Multimedia IMAGING: Indexing and Retrieval of Images; Image generation, acquisition, and processing; Image display techniques; Convergence of imaging media (video and computer); Image compression, coding, and encryption; Multimedia / Applications; Tools for multimedia production and services; Digital imaging for film and television; Knowledge acquisition; Visual inspection; Document image understanding; Image algebra; Optical image processing systems; Mathematical morphology; Architecture of imaging and vision systems (including parallel architectures and algorithms); Software tools and environments for imaging; Multi-resolution and multi-spectral image processing; Image sequence processing VISION: Vision Theories and application; Systems and case studies; Neural network techniques and fuzzy logic; Performance analysis and evaluation; Applications including: medicine, robotic, GIS, remote sensing, industrial inspection (or machine vision), nondestructive evaluation (or NDE), ...
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DSV-IS 2006 - The XIII International Workshop on Design, Specification and Verification of Interactive Systems
Dublin, Ireland
Wednesday, Jul 26, 2006 - Friday, Jul 28, 2006 -
Topics of interest include software engineering aspects of user interfaces and user interface tools and techniques : Software architectures, Development processes, Model based design, Usability requirements, Software engineering models in HCI (including formal models, UML), HCI models; e.g. context, user, task, domain; Verification and Validation; Specification of Interactive Systems As applied to: Interfaces for mobile devices; Ubiquitous interactive systems; Multimodal user interfaces; Interfaces for groupware; Information visualization and navigation; Virtual reality, augmented reality; Adaptive and customizable systems; Interfaces for multiple devices; Safety critical interfaces, including cockpits and command&control workstations; Incident and accident analysis, investigation and modelling
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APGV - Symposium on Applied Perception in Graphics and Visualization
Boston, MA, USA
Friday, Jul 28, 2006 - Sunday, Jul 30, 2006 -
Since 2004, this symposium has brought together researchers from the fields of perception, graphics and visualization, to facilitate a wider exchange of ideas. Our goals are to use insights from perception to advance the design of methods for visual, auditory and haptic representation, and to use computer graphics to enable perceptual research that would otherwise not be possible. Topics Include: applications of insights from perception to the development of algorithms for more efficient, effective or realistic modeling, rendering and/or animation applications of perception in the design and evaluation of methods for more effective representation and communication of data the study of perception and perceptual issues in virtual environments computational aesthetics, stylization, and perceptual aspects of non-photorealistic rendering
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IEEE/ACM Symposium on Point-Based Graphics
Boston, MA, USA
Saturday, Jul 29, 2006 - Sunday, Jul 30, 2006 -
The IEEE/Eurographics Symposium on Point-Based Graphics (PBG) is a forum for presenting new results related to the use of point-based primitives in modeling, rendering, data acquisition, simulation, geometry, and graphics hardware.
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VG2006 - International Workshop on Volume Graphics
Boston, Massachusetts, USA
Sunday, Jul 30, 2006 - Monday, Jul 31, 2006 -
Topics: Multi-volume objects and scenes; Image-based 3D modeling; Frequency-domain modeling; Physically based modeling; Motion and deformation; Point-based modeling; Multi-resolution volumes; Temporal data; Mathematical foundations; Multivariate and tensor data representations; Random heterogeneous materials; Biological and physical substrates; Volume rendering hardware; GPU-based methods; Direct volume rendering; Voxel-based radiosity; Global illumination; Optical models; Transport models; Subsurface models; Non-photorealistic rendering; Digitization; Voxelization and surface reconstruction; Segmentation and feature extraction; Compression; Distortion and morphing; Interaction and GUI design; Haptics; Entertainment industry and visual arts; Medical imaging; Surgical planning; Forensic science; Computational sciences; Material science; Biological systems science
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Siggraph 2006 - The 33rd International Conference on Computer Graphcis and Interactive Techniques
Boston, MA, USA
Sunday, Jul 30, 2006 - Thursday, Aug 03, 2006 -
The SIGGRAPH Papers program is the premier international forum for disseminating ground-breaking, provocative, and important new work in computer graphics and interactive techniques. Topics include: rendering; modeling; animation; human-computer interaction; computer-aided design; computer vision; robotics; visualization; applications (such as web graphics and computer games); In conjuction with Siggraph 2006, an exhibition including presenters from leading companies in computer graphics and interaction techniques will take place from August 1st - 3rd 2006.
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The ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Vienna, Austria
Saturday, Sep 02, 2006 - Monday, Sep 04, 2006 -
SCA is the leading forum for the dissemination of cutting-edge research in computer animation. Now in its fifth year, SCA 2006 will be co-located with the Annual Eurographics conference, in the famous city of music. Topics include: - autonomous characters - physically based animation - facial animation - real-time animation, animation for games - group and crowd behavior - expressive motion / communication - nonphotorealistic animation - physical realism / measuring the real world for animation - nature in motion (natural phenomena, plants, clouds,...) - planning / learning / optimization for animation - intuitive interfaces for creating and editing animations - sound and speech for animation - perceptual metrics for animation - mathematical foundations of animation - 2D animation systems - new time-based art forms on the computer
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Graphics Hardware 2006
Vienna, Austria
Sunday, Sep 03, 2006 - Monday, Sep 04, 2006 -
Topics Include: Graphics accelerator architectures; Performance measurement, modelling, and optimization; Exploitation of new memory technologies for 3D graphics; Integrated graphics chipsets; Graphics for mobile devices; Hardware support for image-based rendering; Volume rendering architectures; Multi-processor architectures for graphics; Load balancing in graphics systems; Space, screen, and model partitioning; Hardware support of new surface representations; Hardware support for photorealism Software-hardware interfaces; Expansion and acceleration of shading models; Programmable graphics processors; Shading language implementation; Vertex and pixel programming techniques; General Purpose GPU papers
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Humans and Computers 2006 - Sixth multidisciplinary Conference (Mensch und Computer MC2006)
Gelsenkirchen, Germany
Sunday, Sep 03, 2006 - Wednesday, Sep 06, 2006 -
Topics include: Changes in work environment (New services in health care, in logistics, transportation and traffic as well as management and administration; Support of development of new technologies in design and construction, investigation and documentation; Worldwide (co-)operating with CSCW and by localisation and individualisation, support of networks of innovation), Changes in Learning and Education (Support of lifelong learning, new forms of learning and teaching including edutainment and infotainment; Teaching and studying human-computer interaction, interface design and software ergonomics) and changes in computer usage (Mobile applications, ubiquitous computing and ad-hoc-networks; Virtual environments and augmented reality; Intelligent devices and environments, handhelds, wearables and pervasive computing).
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3rd Eurographics Workshop on Sketch Based Interfaces and Modelling SBIM'06
Vienna, Austria
Sunday, Sep 03, 2006 - Monday, Sep 04, 2006 -
Topics include: * Low level ink processing / Pen stroke segmentation * Sketch parsing * Classification and recognition of handwritten sketches * Multimodal interfaces for sketching * Novel sketch input devices * Rendering techniques for sketch-based interfaces (NPR) * Mobile appliances for design input * Usability studies of sketch-based systems * Sketch-based interfaces for 2D/3D computer graphics (modeling, animation, etc.) * Sketch-based interfaces for CAD systems * Sketch-based interfaces for other app
