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PerGames 2005 - 2nd International Workshop on Pervasive Gaming Applications

Workshop
Munich
Wednesday, May 11 2005

About the Workshop

With the emergence of ubiquitous and pervasive computing technology, we are facing a radical paradigm shift in computer entertainment. In recent years, the immersiveness of gaming experiences had to be created and conveyed through keyboard and screen alone. Now, the computer as a medium steps back and weaves itself into the fabric of our physical and social environments creating potentially richer experiences. For entertainment and gaming, this holds the chance of reclaiming social and physical aspects to create new and revolutionary forms of play that bridge the gap between the real world and virtual entertainment. Topics include: Mixed reality installations, Innovative input devices (Eye-Toys, Magic Wands etc), Augmented tabletop games, The physical world as a game board, Social experience vs technological experience, Emerging game concepts, Augmented reality games, (Mis-)use of enabling technologies, Mobile computing entertainment, Experience design for heterogeneous devices, Business cases for pervasive computing games, Social implications and social protocols Privacy and awareness issues, Mixing games and serious applications.

For more information, visit http://www.ipsi.fraunhofer.de/ambiente/pergames2005/

Contact

Name : Carsten Magerkurth
Contact Email: magerkurth@ipsi.fraunhofer.de

Created by RedaktionJVRB
Last modified 2005-02-21 08:50 AM expired