Past Conferences
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Past Conferences 2007
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Past Conferences 2008
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Past Conferences 2009
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Past Conferences 2010
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HC 2010 - 13th International Conference on Humans and Computers
Aizu-Wakamatsu, Japan
Wednesday, Dec 08, 2010 - Friday, Dec 10, 2010 -
Topics include: - 3D Computer Graphics - AI-based Techniques in HC - Artificial Life - Computer-Aided Visualization - Cognitive Engineering - Computer Science in Engineering, Medicine, Health Care, Cultural Heritage, Environment, and Sports - Humans and Education, E-learning - Multi-Agent Systems and Social Simulation - New Trends in HC (mobile, ubiquitous, & tangible computing) - Public Health Informatics - Verbal / Nonverbal Interfaces - Robotics - Virtual Environments and Mixed Reality - Web-Based Human Computer Interaction Main sessions will be at the U. of Aizu, with satellite sessions at Shizuoka Dai (Hamamatsu) and Duesseldorf University of Applied Sciences.
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MMM2011 - The 17th International Conference on MultiMedia Modeling
Taipei, Taiwan
Wednesday, Jan 05, 2011 - Friday, Jan 07, 2011 -
Topics include: - Multimedia Indexing - Multimedia Mining - Multimedia Abstraction and Summarization - Multimedia Annotation, Tagging and Recommendation - Multimodal Analysis for Retrieval Applications - Semantic Analysis of Multimedia and Contextual Data - Multimedia Fusion Methods - Media Content Browsing and Retrieval Tools - Media Representation and Algorithms - Audio, Image, Video Processing, Coding and Compression - Multimedia Security and Content Protection - Multimedia Standards and Related Issues - Advances in Multimedia Networking and Streaming - Multimedia Databases, Content Delivery and Transport - Multi-Camera and Multi-View Systems - Virtual Reality and Virtual Environment - Real-Time and Interactive Multimedia Applications - Mobile Multimedia Applications - Multimedia Web Applications - Interactive Multimedia Authoring Personalization - Sensor Networks (Video Surveillance, Distributed Systems) - Emerging Trends (e-learning, e-Health, Medical Imaging, Visualization, Social Media, Multimedia Collaboration, etc.)
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Tei 2011 - Fifth International Conference Tangible, Embedded and Embodied Interaction
Funchal, Portugal
Sunday, Jan 23, 2011 - Wednesday, Jan 26, 2011 -
Topics include: - Case studies and evaluations of working deployments - Analysis of key challenges, proposals of research agenda - Relation of tangible and embedded interaction to other paradigms - Programming paradigms and tools, toolkits, software architectures - Novel interactive uses of sensors+actuators, electronics+mechatronics - Design guidelines, methods, and processes - Novel application areas, innovative solutions/systems and industrial applications - Theoretical foundations, frameworks, and concepts - Philosophical, ethical & social implications - Interfaces specific in form and context to particular cultures - Usability and enjoyment - Advantages, weakness, affordances of tangible, embedded and embodied interaction - Learning from the role of physicality in everyday environments - Embodied interaction, movement, and choreography of interaction - Role of physicality for human perception, cognition and experience - Teaching experiences, lessons learned, and best practices - Standardization, production, and business applications
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WSCG 2011 - 19th International Conference on Computer Graphics, Visualization and Computer Vision 2011
Plzen, Czech Republic
Monday, Jan 31, 2011 - Thursday, Feb 03, 2011 -
Topics include: - Rendering Techniques - Surface Meshing, Shape Modeling - Medical Visualization - High Definition Range Images - Pattern Recognition - Levels of Details (Algorithms etc.) - Compression for Graphics, Vision, Image Processing - Animation Techniques - GPU/Tesla/Fermi Programming - Physically Based Modeling - Scientific Visualization - Constraint Motion, Simulation - Virtual Reality & VR Interaction - Application of Geometrical Algebra, Conformal Geometry - Stereoscopy, Holography for Computer Graphics - Mobile & WEB Graphics - Geometric Computing - Image Based Modeling - Computational Photography - Comp.Vision & Image Processing - Grap.Man Machine Interaction-HCI - Computational Geometry - 3D Displays & 3D TV - Applications
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MMVR 18 - Medicine Meets Virtual Reality 2011
Newport Beach, CA, USA
Wednesday, Feb 09, 2011 - Saturday, Feb 12, 2011 -
Topics include: - Biomedical simulation, modeling, and rendering - Data visualization and fusion - Imaging devices and methods - Robotics - Haptics - Sensors and sensor grids - Human-computer interfaces - Medical intelligence and mobile health networks - Projection systems - Virtual and augmented reality - Learning and technology - Simulator design and validation - Surgical registration and navigation - Psychotherapy tools - Physical rehabilitation tools - Remote and battlefield care - Serious games - Wearable and implantable electronics - Patient and public health monitoring and education
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LAMDa 2011 - IUI Workshop on Location Awareness for Mixed and Dual Reality
Palo Alto, USA
Sunday, Feb 13, 2011 - Sunday, Feb 13, 2011 -
Topics include: - Mixed Reality (MR) and Dual Reality (DR)[ - Integration of Simulators - Visualization of Data-Flow (data flow from - to) - Ideas for MR/DR in Location Based Services - Synchronization of the two worlds - Sharing data and content in DR - Handling multiple contexts (context in DR) - Integrating multiple identities (identity in DR) - Integration of Existing Applications - Applications as Sensors? - MR/DR in Retail Sector - MR/DR in cultural heritage environments - Social interaction in DR - combination of real world data and virtual data to enhance assistance - techniques for model creation - Advantages/Disadvantages of Reality vs. Virtuality - Best of both worlds - perfect positioning (virtuality) vs. positioning problem (reality)] - Positioning and Location Based Services [ - Indoor - Indoor Positioning Technologies - Always Best Positioned Systems (Sensor Fusion) - Privacy Issues - Comparative Studies - Real World Studies - Cost effective Indoor Positioning - Outdoor - Galileo - Urban canyons - Seamless Positioning ] - Location Based Social Signal Processing in MR/DR [ - Group members location (mix of real world and virtual world group members) - Detecting other group members and their behavior - Interaction of group members - sensors and inference - Location based services to groups - Sensing, processing, representation and visualization of the social context]
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i3D 2011 - ACM Siggraph Symposium on Interactive 3D Graphics and Games
San Francisco, CA, USA
Friday, Feb 18, 2011 - Sunday, Feb 20, 2011 -
Topics include: - Interaction devices and techniques - 3D game techniques - Interactive modeling - Level-of-detail approaches - Pre-computed lighting - Visibility computation - Real-time surface shading - Fast shadows, caustics and reflections - Imposters and image-based techniques - Animated models - GPU techniques - Navigation methods - Interactive visualization - Virtual and augmented reality - User studies of interactive techniques and applications
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MMSys 2011 - 2nd ACM Multimedia Systems Conference
San Jose, CA, USA
Wednesday, Feb 23, 2011 - Friday, Feb 25, 2011 -
Topics include: - Multimedia Systems - Multimedia Networking - Multimedia Operating Systems - Multimedia Databases - Large-Scale and Remote Display Architectures - Real-Time Support For Multimedia - Networked Games - Virtual and Augmented Worlds - Cyber-Physical Systems - Peer-to-Peer Architectures for Streaming and Multicast - Modeling of Multimedia Systems - Multimedia Interfaces - Multimedia Middleware and Toolkits - Multimedia Programming Languages - Cloud-based Multimedia Processing - Multi-Core Support for Multimedia - Mobile Multimedia Systems - 3D and Multiview Streaming
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PacificVis 2011 - The 4th IEEE Pacific Visualization Symposium
Hong Kong, Hong Kong
Tuesday, Mar 01, 2011 - Friday, Mar 04, 2011 -
Topics include: - Visualization Taxonomies and Models - Spatial Data in Visualization - Information Visualization - Display and Interaction Technology - Evaluation - Perception & Cognition - Hardware for Visualization - Large Data Visualization - Visual Analysis and Knowledge Discovery - Flow Visualization - Applications - Graph Drawing - Visual analytics - Collaboration / Social Visualization - Visualization of Biological / Business / Communication / Social Networks - Security Visualization
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PECCS 2011 - 1st International Conference on Pervasive and Embedded Computing and Communication System
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
Topics include: AREA 1: MOBILE AND PERVASIVE COMPUTING - Security and Privacy - Ambient Intelligence - Ubiquitous Computing Systems and Services - Human-Computer Interaction - Context-Aware Applications - Pervasive Health - Distributed Intelligent Agents - Mobile Computing - Ubiquitous Multimedia - Location Systems and Technology - Pervasive Embedded Networks AREA 2: DIGITAL SIGNAL PROCESSING - Time-Frequency Analysis - Signal Processing in Communications - Detection and Estimation - Image and Multidimensional Signal Processing - Multimedia Communication Systems - Audio and Speech Processing - Remote Sensing and Signal Processing - Adaptive Systems - Wavelet Signal Processing - Digital Filter Design and Implementation - Software Simulation AREA 3: EMBEDDED SYSTEMS DESIGN - Software architectures - Pervasive Embedded Devices - Networking and Connectivity - Micro and Nanotechnology - Real time systems - RF and Wireless Circuits - VLSI Design and Implementation - Low-Power Electronics - Embedded Robotics - Instrumentation and Measurement - Sensors and Sensor Networks PECCS 2011 will be held in conjunction with VISIGRAPP 2011
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IMAGAPP 2011 - International Conference on Imaging Theory and Applications (IMAGAPP)
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
Topics include: AREA 1: IMAGING THEORY - Coding and Transmission - Colour Analysis and Processing - Digital Image Processing, Manipulation and Archiving - Image Data Quality AREA 2: IMAGING APPLICATIONS - Medical Imaging (Radiology, Magnetic Resonance, Ultrasound, Brain Mapping) - Physics Imaging (Radar Imaging, Photoelectronics, Molecular Imaging) - Remote Sensing, Astronomy and Geology Imaging - Imaging in Computing and Business (Document Imaging, Metadata, Quality Control) - Entertainment Imaging Applications AREA 3: IMAGING TECHNOLOGIES - Digital Fabrication Processes - Digital Printing Technologies - Display Technology - Electronic Imaging Devices IMAGAPP is part of VISIGRAPP - International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
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IVAPP 2011 - International Conference on Information Visualization Theory and Applications (IVAPP)
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
Topics include: - Visual Data Analysis and Knowledge Discovery - Visual Representation and Interaction - Data Acquisition and Information Processing - Data Management and Knowledge Representation - Interactive Visual Interfaces - Security & Privacy - Interoperability and Ontological Issues - Context-Sensitive Information Seeking and Retrieval - Interpretation and Evaluation - Perception and Cognition - Analytical Reasoning - Algorithms and Technologies - Mathematical Foundations of Interactive Visual Analysis - Display and Interaction Technology - Hardware for Visualization - Presentation Methods - Evaluation Methods
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VISAPP 2011 - International Conference on Computer Vision Theory and Applications (VISAPP)
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
Topics include: AREA 1: IMAGE FORMATION AND PROCESSING - Computational Geometry - Multi-view Geometry - Illumination and Reflectance Modeling - Image Formation, Acquisition Devices and Sensors - Multimodal and Multisensor Models of Image Formation - Image Quality AREA 2: IMAGE ANALYSIS - Early Vision and Image Representation - Surface Geometry and Shape - Feature Extraction - Segmentation and Grouping - Time-Frequency Analysis - Wavelet Analysis - Statistical Approach - Structural and Syntactic Approach - Fractal and Chaos Theory in Image Analysis - Image Registration - Video Analysis - Image Filtering AREA 3: IMAGE UNDERSTANDING - Recognition and Indexing - Cognitive & Biologically Inspired Vision - Cognitive Models for Interpretation, Integration and Control - Neural Networks - Object, Event and Scene Recognition, Retrieval and Indexing - Human Activity Recognition - Face and Gesture Recognition - Dynamics and Learning for Gesture Interpretation - Visual Learning - Pattern Recognition in Image Understanding - Optical Color Pattern Recognition - Data Mining in Pattern Recognition - Model Acquisition and Validation - 2D and 3D Scene Understanding - Localization and Recognition of 3D Object Features - Recognizing 3-D Object Shapes from Range Data - Spatial Color Indexing - Enhancement and Restoration - Mathematical Morphology - Implementation of Image and Video Processing Systems AREA 4: MOTION, TRACKING AND STEREO VISION - Real-time Vision - Active and Robot Vision - Visually Guided Robotics - Visual Navigation - Motion and Tracking - Stereo Vision and Structure from Motion - Matching Correspondence and Flow - Model-based Object Tracking in Image Sequences - Tracking of People and Surveillance - Segment Cluster Tracking - Retrieval of 3D Objects from Video Sequences - Detecting 3D Objects Using Patterns of Motion and Appearance - Image-based Modeling and 3D Reconstruction
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VISIGRAPP 2011 - International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications (VISIGRAPP)
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
VISIGRAPP is composed of four co-located conferences, each specialized in at least one of the aforementioned main knowledge areas. VISAPP | IMAGAPP | GRAPP | IVAPP
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GRAPP 2011 - International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications
Algarve, Portugal
Saturday, Mar 05, 2011 - Monday, Mar 07, 2011 -
Topics include: AREA 1: GEOMETRY AND MODELING - Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-based Modeling - Sketch-based Modelling - Image-based Modeling - Multi-resolution Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD/CAD/CAM Systems - Anthropometric Virtual Human Models AREA 2: RENDERING - Systems and Software Architectures for Rendering - Rendering Hardware - Rendering Algorithms - Real-time Rendering - Image-based Rendering - Volume Rendering - Point-based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-photorealistic Rendering, Painting-like Rendering, Drawing - High-Performance Computing and Parallel Rendering - Audio/Sound Rendering AREA 3: ANIMATION AND SIMULATION - Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Crowd Simulation - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation - Motion Control - Physics-based Animation - Image-based Animation - Knowledge-based Animation - Modeling and Simulation for Education and Training - Motion Synthesis - Retargeting of Motion Capture Data - Animation Retargeting AREA 4: INTERACTIVE ENVIRONMENTS - Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments - Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients - Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs - Non-Desktop Interfaces - Sketch-based Interfaces - Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...) - Integration and Interoperation Between 3D Documents and Web/Multimedia Technologies, including the Semantic Web - E-Learning Applications and Computer Graphics - Games for Education and Training - Evaluation of Human Performance and Usability in Virtual Environments AREA 5: SOCIAL AGENTS IN COMPUTER GRAPHICS - Social Agents and Avatars - Emotion and Personality - Autonomous Actors - Artificial Inteligence based Animation - Social and Conversational Agents - Inter-Agent Communication - Social Behavior - Gesture Generation - Emotional and Social Interaction with Virtual Agents
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AH 2011 - Augmented Human 2011
Tokyo, Japan
Saturday, Mar 12, 2011 - Monday, Mar 14, 2011 -
Topics include: - Augmented and Mixed Reality - Internet of Things - Augmented Sport - Sensors and Hardware - Wearable Computing - Augmented Health - Augmented Well-being - Smart artifacts & Smart Textiles - Augmented Tourism and Games - Ubiquitous Computing - Bionics and Biomechanics - Training/Rehabilitation Technology - Exoskeletons - Brain Computer Interface - Augmented Context-Awareness - Augmented Fashion - Safety - Ethics and Legal Aspects - Security and Privacy Aspects
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VARE 2011 - Virtual and Augmented Reality in Education
Valmiera, Latvia
Wednesday, Mar 16, 2011 - Wednesday, Mar 16, 2011 -
Topics include: - Virtual (VR), augmented (AR) and mixed (MR) reality environments development and use - Immersive gaming and edutainment - 3D objects recognition and processing (geometric modeling, methods for modeling and rendering complex geometry, structure and behaviors) - VR systems hardware and software - Computer graphics and objects techniques (information and objects visualization and animation) - Advanced display and immersive projection technology - Multi-user and distributed VR systems - Human-Computer Interaction (haptics, audio, and other visual and non-visual interfaces) - Tracking & Sensing - Modeling and simulation related to VR - Presence and cognition technologies - New century e-learning applications
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3DUI 2011 - IEEE Symposium on 3D User Interfaces 2011
Singapore, Singapore
Saturday, Mar 19, 2011 - Sunday, Mar 20, 2011 -
Topics include: - 3D interaction techniques - 3D user interface metaphors - 3D UIs for games and entertainment - 3D input devices - Desktop 3D UIs - 3D UIs for VR and AR - Evaluation methods for 3D UIs - 3D display devices - Applications of 3D UI techniques - 3D UIs for CAD - Biologically inspired 3D UIs - Collaborative 3D interaction
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VR 2011 - IEEE Virtual Reality 2011
Singapore, Singapore
Saturday, Mar 19, 2011 - Wednesday, Mar 23, 2011 -
Topics include: - Immersive gaming - 3D interaction for VR - VR systems and toolkits - Augmented and mixed reality - Computer graphics techniques - Advanced display and immersive projection technology - Multi-user and Distributed VR and gaming - Serious Games - Haptics, audio, and other non-visual interfaces - Tracking & Sensing - Modeling and Simulation - User studies and evaluation - Presence and cognition - Applications of AR/MR/VR
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ISVRI 2011 - 1st International Symposium on VR innovation
Singapore, Singapore
Saturday, Mar 19, 2011 - Sunday, Mar 20, 2011 -
Topics include: - Beyond visual VR (auditory, haptic, olfactory, gustatory, and other interfaces) - Industrial VR application - VR for culture and art - Edutainment based on VR - Case studies in Asia
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ECAG 2011 - Facial and Bodily Expressions for Control and Adaptation of Games
Santa Barbara, USA
Monday, Mar 21, 2011 - Friday, Mar 25, 2011 -
Topics include: - Control: The user consciously produces facial expressions, head movements or body gestures to control a game. This includes commands that allow navigation in the game environment or that allow movements of game characters or changes in their appearances (e.g. showing similar facial expressions on the character's face, transforming body gestures to emotion-related or to emotion-guided activities). - Adaptation: The gamer's spontaneous facial expressions and body poses are interpreted and used to adapt the game to the supposed affective state of the gamer. This adaptation can affect the appearance of the game environment, the interaction modalities, the experience and engagement, the narrative and the strategy that is followed by the game or the game actors. DATE EITHER MARCH 21st OR 25th 2011 - TO BE ANNOUNCED
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FG 2011 - The 9th IEEE Conference on Automatic Face and Gesture Recognition
Monday, Mar 21, 2011 - Wednesday, Mar 23, 2011 -
Topics include: - Age-related change in facial appearance - Human communicative behavior analysis - Multimodal and context-sensitive interfaces - Vision-based human robot interaction - Ambient intelligence - Multi-modal sensing and novel sensing technologies - Human action recognition - Face and feature tracking - Active appearance and active shape models - Learning feature spaces and manifolds
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VRIC 2011 (Laval Virtual) - 13th Virtual Reality International Conference
Laval, France
Wednesday, Apr 06, 2011 - Friday, Apr 08, 2011 -
Topics include: - Ability, Virtual Reality and Associated Technologies - New user experiences and interfaces for the web of things - Haptics for Telepresence, Teleoperation and Collaborative Environments - New Immersive displays of the near future - New technologies for new uses - ReVolution Emerging top showcases - Virtual ARTS
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ICCP 2011 - IEEE International Conference on Computational Photography (ICCP)
Pittsburgh, PA, USA
Friday, Apr 08, 2011 - Sunday, Apr 10, 2011 -
Topics include: - Computational Cameras - Multiple Images and Camera Arrays - Computational Illumination - Advanced Image and Video Processing - Scientific Photography and Videography - Organizing and Exploiting Photo and Video Collections - Advanced topics in optics
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NAB Show 2011
Las Vegas, NV, USA
Saturday, Apr 09, 2011 - Thursday, Apr 14, 2011 -
Topics incldue: - Broadcast Engineering Conference - Broadcast Management Conference - Content Conference - Content in the Cloud Conference - DCS 2011 - Media Business Conference - Military & Government Summit - Telecom Access Networks Conference - Telepresence Conference - Master Class in 3D Filmmaking - Post|Production World
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EG PVG 2011 - Eurographics Symposium on Parallel Graphics and Visualization
Bangor, Wales
Sunday, Apr 10, 2011 - Monday, Apr 11, 2011 -
Topics include: - Photo-realistic rendering - Volume rendering - Large data set visualization - GPGPU applications - Simulations for interactive applications - Cluster based graphics and visualization systems - Large and high resolution displays - Efficient graphics and visualization methods - Out of core rendering from/for multiple resources - Parallel visual computing - Large scale simulations and graphics rendering - Visualization and graphics for scientific, engineering and commercial applications - Graphics and visualization in Grid environments - Multimodal applications - Scheduling, memory management and data coherence
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Eurographics 2011 - 32nd annual conference of the European Association for Computer Graphics 2011
Laandudno, UK
Monday, Apr 11, 2011 - Friday, Apr 15, 2011 -
Topics include: - rendering - modelling - visualization - animation - virtual reality - computer vision - imaging
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SCCG 2011 - 27th Spring Conference in Computer Graphics
Budmerice Castle, Slovak Republic
Thursday, Apr 28, 2011 - Saturday, Apr 30, 2011 -
Topics include: - advanced interaction (haptic, sketch-based interfaces) - advanced lighting (reflections, translucency, scattering) - applications of computer graphics - color in computer graphics - computational photography, image-based computer graphics - computer animation - computer graphics for small/large displays - geometric modeling and advanced concepts - global illumination, photo-realistic computer graphics - graphics hardware and hardware-related techniques (GPU) - illustrative graphics, non-photorealistic techniques - image processing and computer vision - information visualization - parallelization in computer graphics - perceptual aspects of computer graphics - physically based modeling, natural phenomena - real-time rendering - scientific visualization - simulation for computer graphics - theoretical foundations - user interfaces, human-computer interaction - virtual environments / augmented reality / mixed reality - visualization - volume graphics, semi-transparent media
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FMX 2011 - 16th Conference on Animation, Effects, Games and Interactive Media
Stuttgart, Germany
Tuesday, May 03, 2011 - Friday, May 06, 2011 -
Topics include: - Animation - Effects - Games - Interactive Media - Film - TV - Open Source - Mobile Devices - Globalized Production - Visual Arts - Innovative Technologies - Cross-media - The 5 Screens - 3D Stereo beyond the Big Screen - Virtual Characters - Artificial Actors - Authentic emotions - Hybrid Movies - Globalized Pipelines - International Financing - Distributed Workplaces - Individual workflow - User Participation - New Challenges
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DMDCM 2011 - Workshop on Digital Media and Digital Content Management
Hangzhou, China
Thursday, May 05, 2011 - Tuesday, May 17, 2011 -
Topics include: - Digital Media and processing - Digital Content management - Digital Media Transmissions - Digital Right Management - Digital Museum - Geometry Modeling - Image Based Rendering - Real Time Rendering - Computer Animation - 3D Reconstruction - Geographic Information System (GIS) - Image/model/video Watermarking - Image Segmentation - Multimedia Technology - Image/model Retrieval - Cultural Relics Protection - Ancient Literature Digitization - Cultural Relic Restoration - Modeling and Rendering for Heritage - Interactive Technology and Equipment - Media Art and Digital Art - Game Design and Development - Digital Entertainment
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CHI 2011 - ACM CHI Conference on Human Factors in Computing Systems
Vancouver, BC, Canada
Saturday, May 07, 2011 - Thursday, May 12, 2011 -
Topics include: - human-computer interaction (Design, Management, Engineering, User Experiences, Entertainment, Health, HCI for Kids, Sustainability)
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Child Computer Interaction: Workshop on UI Technologies and Educational Pedagogy
Vancouver, Canada
Saturday, May 07, 2011 - Saturday, May 07, 2011 -
Topics include: - Gestural input, multitouch, large displays, multi-display interaction, response systems - Mobile Devices/mobile & pervasive learning - Tangible, VR, AR & MR, Multimodal interfaces, universal design, accessibility - Console gaming, 3D input devices, 3D displays - Co-located interaction, presentations, tele-presence, interactive video - Child Computer Interaction, Educational Pedagogy, learner-centric, adaptive “smart” applications, - Empirical methods, case studies, linking of HCI research with educational research methodology - Usable systems to support learning and teaching: Ecology of learning, any where, anytime, (UX of cloud computing to support teaching and learning) in conjunction with CHI 2011, Vancouver
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3DIMPVT 2011 - The First Joint 3DIM/3DPVT Conference
Hangzhou, China
Monday, May 16, 2011 - Thursday, May 19, 2011 -
Topics include: ACQUISITION & MODELING - 3D scanning sensors, software, and systems - 3D view registration - Automated view planning for acquisition - 3D photography - Multi-view geometry and calibration - Shape reconstruction from point clouds - Surface/solid modeling from images - Shape and appearance modeling INTERACTION & VISUALIZATION - Image-based rendering and modeling - Man/machine interactions with 3D data - Augmented reality and virtual environments - Haptic sensors and new human-shape interaction modalities - Psychophysics of 3D sensing and haptics - 3D printing and rapid prototyping PROCESSING & TRANSMISSION - Geometric signal processing - Multi-resolution 3-D representations - 3D shape retrieval and recognition - Shape analysis and morphology - Simplification and resampling of shapes with photometric data - Compression and transmission of 3D scenes - Streaming and progressive refinements APPLICATIONS - Reverse engineering, dimensional - inspection & metrology - Cultural heritage - Object/human/environment modeling - Medical applications - 3D television and free-viewpoint video - 3D tele-immersion and remote collaboration - Forensics and security
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3DTV Conference 2011
Antalya, Turkey
Monday, May 16, 2011 - Wednesday, May 18, 2011 -
Topics include: 3D Capture and Processing - 3D capture and reconstruction for static and dynamic scenes - Design and implementation of novel camera systems - Multi-modal sensor data processing for 3D reconstruction and tracking - Mixing of virtual and real worlds - 3D head pose and gaze tracking - Signal processing for diffraction and holographic 3DTV 3D Coding and Transmission - Novel systems and architectures for 3DTV transmission - Multi-view video coding - Compression of depth and dispariy maps, meshes, holograms, and light fields - Error resilience and concealment techniques - Audio coding for 3DTV - Advances in quality of service 3D Visualization and Interaction - Stereoscopic and auto-stereoscopic display techniques - Holographic display technology, integral imaging techniques - Underlying optics and VLSI technologies - Novel representation techniques for 3D data - Novel forms of interaction with 3DTV - Human factors and health effects of 3D vision 3D Applications - 3D television, cinema, and games - 3D tele-immersion and remote collaboration - Augmented and virtual reality environments, virtual heritage and virtual archaeology - Medical and biomedical applications - 3D digital signage - 3D content-based retrieval and recognition
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10th Paderborn Workshop "Augmented and Virtual Reality in Product Development"
Heinz Nixdorf MuseumsForum, Paderborn, Germany
Thursday, May 19, 2011 - Friday, May 20, 2011 -
In conjuction with the 8th Paderborn Workshop "Design of mechatronic Systems", Branded as "Wissenschaftsforum Intelligente Technische Systeme 2011" Topics include: - basics, methods and tools of vr product development - virtual prototyping, digital factories with ar & vr technology - vr/ar interaction and visualization techniques [Further information in German only.]
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SVR 2011 - 13th Symposium on Virtual and Augmented Reality
Uberlândia, Brazil
Monday, May 23, 2011 - Thursday, May 26, 2011 -
Topics include: - VR/AR systems and toolkits - Rendering techniques - Advanced optical display technology - Multi-user and distributed VR/AR and gaming - 3D interaction - Haptics, audio and other non-visual interfaces - Tracking & Sensing - Modeling and Simulation - Hardware graphics acceleration - Virtual humans and avatars - Internet-based 3D applications and technologies - Immersive VR/AR and gaming - Presence and cognition - Social, economical and technical impacts of VR/AR - User studies and evaluation - Applications of VR/AR/MR
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CASA 2011 - The 24th International Conference on Computer Animation and Social Agents
Chengdu, China
Thursday, May 26, 2011 - Saturday, May 28, 2011 -
Topics include: - Motion Control - Motion Capture and Retargeting - Path Planning - Physics based Animation - Image based Animation - Behavioral Animation - Artificial Life - Deformation - Facial Animation - Multi-Resolution and Multi-Scale Models - Knowledge-based Animation - Motion Synthesis - Social Agents and Avatars - Emotion and Personality - Virtual Humans - Autonomous Actors - AI based Animation - Social and Conversational Agents - Inter-Agent Communication - Social Behavior - Gesture Generation - Crowd Simulation - Animation Compression and Transmission - Semantics and Ontology for Virtual Humans and Virtual Environments - Animation Analysis and Structuring - Anthropometric Virtual Human Models - Acquisition and Reconstruction of Animation Data - Level of Details - Semantic Representation of Motion and Animation - Medical Simulation - Cultural Heritage - Interaction for Virtual Humans - Augmented Reality and Virtual Reality - Computer Games and Online Virtual Worlds
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UMES 2011 - The IEEE International Workshop on Ubiquitous Media and Embedded Systems
Busan, South Korea
Thursday, May 26, 2011 - Saturday, May 28, 2011 -
Topics include: Track 1: Ubiquitous Media - UM Modeling, Simulation and Design - UM Coding, Processing, Communication, Services and Application - Network Architecture, Protocols and Management for UM - UM Device: energy conservation, Size Minimizing, and Hommization - QoS and Performance’s Measurement and Evaluation in UM - UM Security: Privacy, Trust, Encryption and Authentication - Standards and Specification for UM - Um Development, Fusion and Application in 3G, Sensor Network, IOT (Internet of Things), etc - UM human-machine Interface and Interaction - Game and Virtual Reality Technologies - Media Streams Technology and application - UM computing and Technologies in Embedded Systems - New Features, Technologies and Current Challenges in UM Track 2: Embedded Systems - Embedded System: Architecture, Protocol, Application and Specification - Real-time Processor, Kernel, OS and Middleware for Embedded System - Multi-core, Multi-threading, and Virtualization Design methods for Embedded System - System-on-Chip and Network-on-Chip Design and Implement for Mobile Cellular Systems Future Development, IEEE 802 Systems Evolution, Spectrum policies, Satellite Systems, CDMA, WCDMA, GSM, 3G, etc - Performance, Power, Reliability Analysis Methods for Embedded Systems - Embedded Hardware/Software Support and Co-Design - Resource management and QoS Supports - Hardware/Software Debugging Technologies and Tools - Security and Data protection - Novel Circuits and architectures for embedded multimedia architectures - Embedded Systems Design for Mobile Multimedia Service: Location Based Services, Tracking and Positioning, etc. - Emerging New Trends for Embedded Systems and its design for Ubiquitous Multimedia
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3IA 2011 - International Conference on Computer Graphics and Artificial Intelligence
Athens, Greece
Friday, May 27, 2011 - Saturday, May 28, 2011 -
Topics include: - Artificial intelligence techniques in scene modeling - Declarative techniques in scene modeling - Artificial intelligence techniques in rendering - Artificial intelligence techniques in construction of geometric figures - Animation and artificial intelligence - Behavioural animation - Design of intelligent graphic interfaces - Scene properties description techniques - Intelligent methods of exploring virtual worlds - Computer graphics and learning - Combination of classical and AI techniques - Application of AI techniques in CAD and GIS - Intelligent visualisation - Intelligent collaborative design - Semantics-based approaches in design - Decision support systems in design - Intelligent computational aesthetics - Intelligent CG applications in bioinformatics and medical informatics
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EuroVis 2011 - Eurographics / IEEE Symposium on Visualization
Bergen, Norway
Monday, May 30, 2011 - Friday, Jun 03, 2011 -
Topics include: - Visualization Taxonomies and Models - Spatial Data in Visualization - Non-Spatial Data - Large Data Visualization - Visualization Techniques - Visual Analytics, Visual Data Mining, and Knowledge Discovery - Interaction
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SIACG 2011 - V Ibero-American Symposium in Computer Graphics
Universidade Do Algarva, Portugal
Thursday, Jun 02, 2011 - Friday, Jun 03, 2011 -
Topics include: - Computer Graphics Systems and Hardware - Visualization - Computer Animation - Rendering Techniques and Global Illumination - Real-Time Rendering - Virtual, Augmented and Mixed Reality - Computer Human Interface - Computational Geometry - Geometric Computing and Solid Modeling - Game Design and Engine Development - Virtual Humans and Artificial Life - 3D Reconstruction - GPU Programming - Graphics and Multimedia - Computer Graphics in Arts, Education, Engineering, Entertainment, Medicine and Science - Computer Graphics for Mobile Applications - Image Processing - Interactive Environments - Software and Web accessibility - CAGD/CAD/CAM Systems - Multimedia Design - Digital and Interactive Art - Educational Strategies in Computer Graphics - Digital Interfaces and Emotional Expressivity in Multimedia Communication. - Graphics & Perception - Computational Photography
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HT 2011 - The 22nd ACM International Conference on Hypertext and Hypermedia
Eindhoven, The Netherlands
Monday, Jun 06, 2011 - Thursday, Jun 09, 2011 -
Topics include: DYNAMIC AND COMPUTED HYPERMEDIA - Open Hypermedia - Computational Hypertext Models - User Modelling for Adaptive Hypertext and Hypermedia - Web and Link Analysis - Automatic Link Generation - Adaptive Hypertext Frameworks, Toolkits and Applications - Adaptive Authoring and Design - Usability and Scrutability of Adaptive and Dynamic Hypermedia - Novel Information Interfaces and Navigation Support - Dynamic Ubiquitous Systems and Applications - Enhancing Hyperspace with Generated Recommendations - Personalisation for Web and Hypertext - Adaptive Educational Hypermedia - Enterprise Information Systems - Automatic Classification and Metadata Systems - Narrative Generation and Presentation Systems - Intelligent Information/Knowledge Systems - Hypertext Challenges for Trust, Security, Performance, Scalability EMERGING STRUCTURES AND UBIQUITOUS HYPERMEDIA - Argumentation Interfaces - Authoring Interfaces - Location- and Context-aware Hypermedia - Creating Hypermedia in the Field - Information Presentation, Management, and Sharing Tools - Interactive Information Visualizations and Explorations - Mobile and Situated Platforms for Hypermedia - Mobile Web and Mobile Web 2.0 - New Structural Domains - Pervasive Hypermedia and Information Systems - Spatial Hypertext - Spatial Hypertext Engines - Ubiquitous and Calm Information Spaces - Visual Forms of Communication - Visual Representations For Learning And Education SOCIAL MEDIA (LINKING PEOPLE AND THINGS) - Analysis and modeling of network structure and dynamics - Discovering social structures and communities - Explicit vs. inferred social links (e.g. mining query logs) - Co-evolution of social, information, and semantic networks - Models of propagation and influence in web 2.0 systems - Models of expertise and trust in web 2.0 systems - Critical mass and incentives for social participation (e.g. games) - Web 2.0 technologies for recommender systems and personalization - Social search, information retrieval in the web 2.0 - Detection and prediction of trends and user behaviour - Web 2.0 based ontology learning and analysis of emergent semantics - Linguistic analysis of social media - Mapping and visualization of social spaces and networks - Discovery and prevention of spam, fraud, misuse and other forms of social abuse - Privacy challenges - Mobile communities - Applications of any of the above methods and technologies INTERACTION, NARRATIVE AND STORYTELLING - Techniques for interactive storytelling - Story generation and plot management engines - Interactive digital storytelling: theories, methods, and concepts - Experience design for interactive storytelling - Hyperdrama - Exploitation of blogs, Flickr, Youtube, Twitter and other media stores for storytelling - Novel narrative forms inspired by new technology - Storytelling and augmented reality - Collaborative environments for interactive storytelling - Interactive and pro-active authoring environments - Story generation and plot management engines for mobile environments - Interactive storytelling and gaming - Domain specific digital narrative applications, e.g. for historical research, in teaching and technical documentation - Hypertext: writing, design and engineering
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Pervasive 2011 - Ninth International Conference on Pervasive Computing
San Francisco, CA, USA
Sunday, Jun 12, 2011 - Wednesday, Jun 15, 2011 -
Topics include: - Technologies, devices, and sensors for pervasive computing - Tools and systems for designing, building, and deploying pervasive computing systems - Evaluations and evaluation methods for assessing the impact of pervasive computing devices, applications or environments - Studies of pervasive computing technologies and deployments - Formative and evaluative work of pervasive computing applications - Interfaces and modes of interactions between people and pervasive computing devices, applications or environments - Privacy, security, trust & social issues and implications of pervasive computing
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CGI 2011 - Computer Graphics International 2011
Ottawa, ON, Canada
Sunday, Jun 12, 2011 - Wednesday, Jun 15, 2011 -
Topics include: - Graphics Systems Architecture - Rendering Techniques - Geometric Computing - Shape and Surface Modeling - Physically Based Modeling - Scientific Visualization - Multimedia and Digital Media - Image Based Rendering - Computational Photography - Medical Imaging - Interaction and HCI - Stylized Rendering - Virtual and Augmented Reality - Point-based Graphics - Computer Vision - Data Compression for Graphics - Web Graphics - Graphic Toolkits - Computer Animation - Haptic for Graphics
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CyberTherapy 2011 - 16th Annual CyberTherapy and CyberPsychology Conference
Gatineau, Canada
Sunday, Jun 19, 2011 - Tuesday, Jun 21, 2011 -
Topics include: - Virtual reality simulations - Videogames - Telehealth - Video-conferencing - The Internet - Robotics - Brain computer interfaces - Wearable computing - Non-invasive physiological monitoring devices - In diagnosis, assessment, and prevention of mental and physical disorders. - In addition, we will look at interactive media in training, education, rehabilitation, and therapeutic interventions.
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Web3D 2011 - The 16th International Conference on 3D Web Technology
Paris, France
Monday, Jun 20, 2011 - Wednesday, Jun 22, 2011 -
Topics include: - Modeling, processing, analysis and rendering of complex geometry, structure and behaviours - Interaction methods for online 3D content - Mixed and augmented reality - 3D search, shape matching and indexing - Remote rendering - Agents, animated humanoids and complex reactive characters, - Online virtual environments - Stereo and multi-view visualization of 3D graphic interfaces - High-performance 3D graphics for distributed environments, tele-presence and tele-operation - Interactive 3D graphics for mobile devices - New and proven applications using 3D graphics on the Web/Multimedia in industry, science, geospatial, digital cities, health and medical, cultural heritage and learning - Web, multimedia and standards integration and interoperation
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CVPR 2011 - IEEE Computer Vision and Pattern Recognition (CVPR) 2011
Colorado Springs, CO, USA
Tuesday, Jun 21, 2011 - Thursday, Jun 23, 2011 -
Topics include: - Human Recognition - Motion and Tracking - Stereo and Structure from Motion - Shape-from-X - Color and Texture - Segmentation and Grouping - Image-Based Modeling - Illumination and Reflectance Modeling - Shape Representation and Matching - Sensors - Early and Biologically-Inspired Vision - Computational Photography and Video - Object Recognition/Detection/Categorization - Video Analysis and Event Recognition - Video Surveillance - Face and Gesture Analysis - Statistical Methods and Learning - Scene Understanding - Medical Image Analysis - Image and Video Retrieval - Vision for Graphics - Vision for Robotics - Applications of Computer Vision - Optimization Methods - Document Analysis
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IEEE WHC 2011 - World Haptics Conference 2011
Instanbul, Turkey
Wednesday, Jun 22, 2011 - Friday, Jun 24, 2011 -
Topics include: - Design of haptic interfaces - Tactile displays and sensing - Haptic rendering and virtual environments - Haptic cognition - Haptic perception and psychophysics - Biomechanics of touch - Haptic guidance and motor control - Shared haptics - Applications of haptics in entertainment, media, medicine, rehabilitation, education, data visualization, art, rapid prototyping, remote collaboration, and nano/micro technologies
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SMI 2011 - Shape Modeling International (SMI)
Herzliya, Israel
Wednesday, Jun 22, 2011 - Friday, Jun 24, 2011 -
Topics include: - Acquisition & reconstruction - Interactive design & editing - Sketching & 3D input - Shape matching & retrieval - Compression & streaming - Computational topology - Curves and surfaces - Implicit surfaces - Shape transformation & deformation - Shape analysis - Semantics of shapes - Volume & multidimensional modeling - Features extraction & classification - Correspondence & registration - Parametric & procedural models - Segmentation - Healing & resampling - Multi-resolution techniques
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IVR 2011 - Industrial Virtual Reality Expo
Tokyo, Japan
Wednesday, Jun 22, 2011 - Friday, Jun 24, 2011 -
3D & Virtual Reality Expo (IVR) - 3D image technology - HD image technology for manufacturing industries, amusement industries, broadcasting stations, image producing companies, content production companies, telecommunication companies, public offices, public offices, universities and research centers
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3DCMA 2011 - Joint ISPRS workshop on 3D city modelling & applications
Wuhan, China
Sunday, Jun 26, 2011 - Tuesday, Jun 28, 2011 -
Topics include: - 3D city model requirements (based on analysis of applications) and presentations - 3D data acquisition and processing (based on CAD, LiDAR, image or video) - 3D city model reconstruction, building modelling (outdoor and indoor integration) and other aspects of aboveground and belowground city modelling - 3D GIS and time / 4D models - 3D spatial database design, management and collaboration - 3D mobile mapping - 3D geometry and topology; levels of detail (scale, resolution) - 3D visualization, augmented and virtual reality - 3D spatial data infrastructures and 3D data integration - 3D routing and navigation - 3D exploration, analysis, and design - 3D applications (e.g., 3D cadastre, 3D utilities, 3D city and urban planning, disaster and risk management, environmental simulation, training simulation - 3D model completeness of automatic methods - the link between remote sensing/interpretation and pgotogrammetry/3D modeling - modeling city dynamics such as traffic streams
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ASME WinVR11 - The World conference on INnovative Virtual Reality 2011
Milan, Italy
Monday, Jun 27, 2011 - Wednesday, Jun 29, 2011 -
Topics include: - New Hardware and Software directions and application of VR - Advanced 3D Visualization - Advances in 3D sound for VR applicationsLow-cost VR - Tracking and Sensing technologies - Mobile VR for visualization and navigation - Multisensory interactions and augmentation - Low cost VR - Emerging VR technologies - Applications of AR/VR/MR in industry - Stakeholder integration through VR - Virtual product design, virtual manufacturing and product support - Virtual testing - Virtual mechanical assembly - Physically-based simulation - Collaborative, multi-user and distributed virtual environments - VR industrial best practice - Haptic and tactile interaction – influences on cognition - Multimodal and multisensory interfaces - Presence and cognition - Behavioural and emotional interaction in virtual environments - User studies and evaluations - Acceptance of VR/AR/MR technology in industrial applications - VR for Leading Edge and Emerging Applications
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EGSR11 - Eurographics Symposium on Rendering 2011
Prague, Czech Republik
Monday, Jun 27, 2011 - Wednesday, Jun 29, 2011 -
Topics include: - Global illumination - Reflectance, volumetric scattering and translucency - Representations of material appearance - Human perception and error measures - Rendering hardware and its application - Rendering dynamic/animated environments - Shadows and visibility - Monte Carlo techniques - Finite element techniques - Sampling, filtering, and anti-aliasing - Texture models, analysis, and synthesis - Non-photorealistic rendering - Image-based measurement and rendering - Acquisition of appearance - Point-based rendering - Real-time rendering and real-time ray tracing - Systems and software architecture for rendering - Audio/sound rendering
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Epex11 - 2nd International Workshop on Evaluating Player Experience in Games
Bordeaux, France
Tuesday, Jun 28, 2011 - Tuesday, Jun 28, 2011 -
Topics include: - Ways of measuring player experience - Methodologies for measuring the player’s behavior, cognitive states, and emotions - The correlation between psychophysiological measures and other measures of player experience - The conversion of psychophysiological measures to actionable results in a game design or evaluation context - The combination of user telemetry with psychophysiological measures and with other game user research methodologies - The possibility of deploying psychophysiological measures in the practical context of industrial game development - The data analysis techniques that are best suited to process psychophysiological data.
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FDG 2011 - The 6th International Conference on the Foundations of Digital Games,
Bordeaux, France
Tuesday, Jun 28, 2011 - Friday, Jul 01, 2011 -
Topics include: - Artificial Intelligence: e.g., machine-learning or goal-based approaches to implementing NPCs or dynamic difficulty adjustment - Curriculum: e.g., game development courses, game development in computer science courses - Design: e.g., case studies of novel designs, new methodologies and theoretical frameworks - Game Studies: e.g., empirical studies of player experience, social, economic and cultural interpretations, entertainment psychology - Graphics: e.g., new modeling and rendering techniques, special effects - Interactive Storytelling: e.g., story generation, drama management, digital characters. - Mobile: e.g., smart phones, location-based games, augmented reality - Networking: e.g., performance, security, latency, architectures - Serious Games: e.g., for health, education, advertising, social change - Social Games: e.g., technology, psychology and business models of - Tools: e.g., game engines, tools for game development, content authoring, hosting - User Interface: e.g., virtual and augmented reality, tangible interfaces, speech, brain
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IFF Science Days 2011: Where Business and Research Converge
Magdeburg, Germany
Tuesday, Jun 28, 2011 - Thursday, Jun 30, 2011 -
Topics include: logistics, digital engineering and robotics (conference and further information available in German only)
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EuroITV 2011 - 9th European Interactive TV Conference
Lisbon, Portugal
Wednesday, Jun 29, 2011 - Friday, Jul 01, 2011 -
Topics include: - Beyond the home context, extended home, Mobile TV - Ambient intelligence, ambient media environments - Social TV, sociability, usability and user experience - Digital content production, HDTV and digital cinema - Asset management, metadata and content enrichment - Entertainment computing, games, betting, game shows - Broadband and IPTV - 3DTV and VR systems - Audience research, ethnography, user studies - New advertising and revenue models for television - Accessibility, universal access, multimodal interaction - Business models, media management, media economics, t-commerce, t-learning - Web2.0, user-generated content - Communication services, video conferencing, messaging - Content management, digital rights management - Interactive storytelling, interactive advertising - Electronic program guide, video search, video navigation - Enhanced TV (news, weather, sports) - Changes in technical requirements and infrastructures (ubiquitous and mobile) - Standards (TV-Anytime, MPEG-4, MPEG-7, SMIL) - Multimedia, graphics, broadcast and video technology - Personalization, user modelling, intelligent user interfaces - Ethical, regulatory and policy issues
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ISUVR 2011 - 9th International Symposium on Ubiquitous Virtual Reality
Jeju, South Korea
Friday, Jul 01, 2011 - Sunday, Jul 03, 2011 -
Topics include: - Computer graphics - Computer vision - Virtual reality & Augmented reality - Web 2.0 and social computing - Authoring and mashup - Context-awareness - Pervasive & Ubiquitous computing
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HCI International 2011 - 14th International Conference on Human-Computer Interaction
Orlando, FL, USA
Saturday, Jul 09, 2011 - Thursday, Jul 14, 2011 -
Jointly with - Symposium on Human Interface (Japan) 2011 - 9th International Conference on Engineering Psychology and Cognitive Ergonomics - 6th International Conference on Universal Access in Human-Computer Interaction - 4th International Conference on Virtual and Mixed Reality - 4th International Conference on Internationalization, Design and Global Development - 4th International Conference on Online Communities and Social Computing - 6th International Conference on Augmented Cognition - 3rd International Conference on Digital Human Modeling - 2nd International Conference on Human Centered Design - 1st International Conference on Design, User Experience, and Usability
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ICME 2011 - IEEE International Conference on Multimedia and Expo
Barcelona, Spain
Monday, Jul 11, 2011 - Friday, Jul 15, 2011 -
Topics include: - Speech, audio, image, video, text processing - Signal processing for media integration - 3D visualization, animation and virtual reality - Multi-modal multimedia computing systems and human-machine interaction - Multimedia communications and networking - Multimedia security and privacy - Multimedia databases and digital libraries - Multimedia applications and services - Media content analysis and search - Hardware and software for multimedia systems - Multimedia standards and related issues - Multimedia quality assessment
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IV 2011 - 15th International Conference on Information Visualization
London, UK
Tuesday, Jul 12, 2011 - Friday, Jul 15, 2011 -
Topics include: The conference unites several Symposia from the field of Information Visualization such as - InfVis (Information Visualisation Theory & Practice) - CMV (Coordinated & Multiple Views in Exploratory Visualization) - IV-App (Applications of Information Visualization) - IVE (Information Visualization Evaluation) - SMA (Social media analytics) - VA (Visual Analytics) - KV (Knowledge Visualization and Visual Thinking) - IVbm (Information Visualization in Biomedical Informatics (IVBI)) - KDViz (Knowledge Domain Visualisation) - gIV (GeoAnalytics) - OSINT-WM (Open Source Intelligence and Web Mining) - WebViz (Web Visualization) - VSW (Semantic Web Visualisation) - CDV (Co-operative Design Visualisation) - HCI (Human-Computer Interaction for Information Visualization) - DAViz (Design and Aesthetics in Visualisation) - ArtSci (Intersection of Visualization, Art, and Design) - SEViz (Visualization in Software Engineering) - AGT (International Symposium on Applications of Graph Theory) - CHKV (Cultural Heritage Knowledge Visualisation)
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VIS 2011 - 3rd International Conference in Visualisation
London, UK
Tuesday, Jul 12, 2011 - Friday, Jul 15, 2011 -
Topics include: The conference is held in conjuction with several symposia from the field of visualization such as - visualization - SimViz (Simulation Visualisation) - D-ART (Symposium of Digital Art and Gallery) - MVR (Mixed and Virtual Reality) - CAivDE (Computer Animation, Information Visualisation, and Digital Effects ) - Cga (Computer Games and their applications (CGa)) - EIP (Education and Industrial Prospective) - Multimedia (Multimedia and E-learning) - D.Entertainment (Digital Entertainment)
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NIME 2011 - 7th IEEE International Workshop on Networking Issues in Multimedia Entertainment
Maui, Hawaii, USA
Sunday, Jul 31, 2011 - Thursday, Aug 04, 2011 -
Topics include: Application for Entertainment --- - Architectures, Platforms and Protocols for Networked Games - Internetworking, Vertical Roaming and Session - Handoffs for Entertainment (Internet to WLAN, to 3G/BT/...) - Home LANs, Body and Personal Area Networks for Entertainment - Media and Device Adaptation - Music and Movie Distribution - Next Generation Wireless Technologies for Entertainment (IEEE802.11n, UWB and Beyond) - Opportunistic Multi-hopping and Opportunistic Networks for Entertainment - QoS and Security Support for Entertainment - Resource and Service Discovery Technologies (P2P, LDAP) - Technologies for Networked In-Home/Car/Flight/Train Entertainment - TV-Centric and Broadcast Networks for Entertainment Technology for Entertainment --- - Agent-based Entertainment - Augmented, Virtual and Mixed Reality - Artificial Intelligence - Evolutionary Entertainment - Interactive Television and Theatre - Massive Multiplayer Games - Mobile and Wireless Entertainment - Networked Entertainment - Networked Narrative and Digital Interactive Storytelling - Networked Video, Music and Sound Design - Pervasive Entertainment - Personalized and User-Adapted Television - Sport, News and Entertainment - Virtual Technology and Virtual Environments for Entertainment - Wearable Entertainment - Wireless and Mobile Gaming - Testbed and Performance Evaluation
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High Performance Graphics 2011
Vancouver, Canada
Friday, Aug 05, 2011 - Sunday, Aug 07, 2011 -
Topics include: - Interactive rendering pipelines (hardware or software) -- Visibility algorithms (ray tracing, rasterization, transparency, anti-aliasing, …) -- Shading architectures -- Spatial acceleration data structures -- Surface representations and tessellation algorithms -- Reconfigurable rendering pipelines -- Texturing and compression/decompression algorithms - Interactive rendering algorithms (hardware or software) -- Illumination algorithms (shadows, global illumination, …) -- Adaptive rendering algorithms that robustly respond to dynamic scenes and reduce content creation costs -- Image sampling strategies and filtering techniques - Graphics hardware and systems -- Novel fixed-function hardware design -- Graphics hardware simulation, optimization, and performance measurement -- Novel display technologies - Languages and compilation -- Programming models and APIs for graphics -- Shading language design and implementation -- Run-time code generation for graphics -- Compiling for massively parallel graphics architectures - Parallel computing for graphics -- Scalable algorithms for parallel rendering and large data visualization -- Physics and animation -- Computer vision -- GPU computing - Mobile graphics (new for 2011) -- Hardware design for mobile, embedded, integrated, and low-power devices -- Algorithms, rendering engines, and applications for mobile graphics -- Innovative visual computing applications for mobile devices
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NPAR 2011 - 9th International Symposium Dedicated to Non-Photorealistic Animation and Rendering
Vancouver, Canada
Friday, Aug 05, 2011 - Sunday, Aug 07, 2011 -
Topics include: - Expressive character animation and physics - Abstraction and stylization of images/video - Interaction techniques - Accounts of real productions (e.g., animated films) - NPAR in real software products (e.g., modeling, visualization, presentation software) - Visual composition - Hardware acceleration - Evaluation methods for NPAR algorithms - Psychophysics of NPAR - Rendering and layout for text and presentation graphics - Quantitative analysis of human artists - Generative or evolutionary approaches - Style transfer - Temporal and spatial coherence - Adapting classic CG effects like motion blur, depth of field, and lighting for NPAR - Simulation of natural media and traditional styles - Non-traditional camera models - Position papers on grand challenges
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SBIM 2011 - International Symposium on Sketch-Based Interfaces and Modeling
Vancouver, Canada
Friday, Aug 05, 2011 - Sunday, Aug 07, 2011 -
Topics include: - Multimodal interfaces for sketching - Novel sketch input and editing devices - Novel pen-based interaction techniques - Low level ink processing and pen stroke segmentation - Sketch parsing, classification and recognition - Sketch-based interfaces for CAD systems - Sketch-based modeling and editing of 3D shapes - Sketch-based control of animations - Sketch-based interfaces for other applications (surface editing, diagram creation, mathematical annotations, games, etc.) - Rendering techniques for sketch-based systems (NPR) - Sketches for Medical and Volume data editing - Sketch-based retrieval of multimedia information - Usability studies of sketch-based systems - Studies of the impact of sketching on creativity and design - Multi-touch interfaces and applications
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CAe 2011 - International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Vancouver, Canada
Friday, Aug 05, 2011 - Sunday, Aug 07, 2011 -
Topics include: - computational analysis and modeling of creative behavior (AI, A-life); - artistic image transformation techniques (colors, edges, patterns, dithering); - image style and salience analysis (paintings, photographs, others); - visualization (perceptual or aesthetics based); - sketching, simplification techniques (artistic, cognitive); - composition, visual balance, layout; - non-photorealistic and illustrative rendering addressing computational aesthetics; - empirically based metrics of aesthetical attributes; - applied visual perception (color appearance, spatial vision, and other aspects); - measuring and describing aesthetics; and - computational tools for artists.
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Siggraph 2011 - The 38th International Conference and Exhibition on Computer Graphics and Interactive Techniques
Vancouver, Canada
Sunday, Aug 07, 2011 - Thursday, Aug 11, 2011 -
Topics include: - Computer Graphics - Interactive Techniques (It's Siggraph!)
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GameOn 2011 - The 12th annual on and AI in Games Conference Simulation
Galway, Ireland
Saturday, Aug 20, 2011 - Wednesday, Aug 24, 2011 -
Topics include: - Games Development Methodology - Artificial Intelligence - Learning and Adaptation - Intelligent/Knowledgeable Agents - Collaboration & Multi-agent Systems - Opponent Modelling - Physics and Simulation/Graphical Simulation - 3D Scalability - Facial, Avatar, NPC, 3D in Game Animation - AI and Simulation Tools for games design - Game Design - Rendering Techniques - Voice Interaction - Artistic input to game and character design - Affective Computing and Emotional Gaming - Storytelling and Natural Language Processing - Online Gaming - Security Issues in Online Gaming - MMOG's - Serious gaming - Wargaming Aerospace Simulations, Board Games etc.... - Games for training - Games Applications in education, Government, health, Corporate... - Games Consoles - Games Console Design - Mobile Gaming - Perceptual User Interfaces for Games
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ACIVS 2011 - Advanced Concepts for Intelligent Vision Systems
Ghent, Belgium
Monday, Aug 22, 2011 - Thursday, Aug 25, 2011 -
Topics include: - Vision systems, including multi-camera systems - Image and Video Processing (linear/non-linear filtering and enhancement, restoration, segmentation, wavelets and multiresolution, Markovian techniques, color processing, modeling, analysis, interpolation and spatial transforms, motion, fractals and multifractals, structure from motion, information geometry) - Pattern Analysis (shape analysis, data and image fusion, pattern matching, neural nets, learning, grammatical techniques) and Content-Based Image Retrieval - Remote Sensing (techniques for filtering, enhancing, compressing, displaying and analyzing optical, infrared, radar, multi- and hyperspectral airborne and spaceborne images) - Still Image and Video Coding and Transmission (still image/video coding, model-based coding, synthetic/natural hybrid coding, quality metrics, image and video protection, image and video databases, image search and sorting, video indexing, multimedia applications) - System Architecture and Performance Evaluation (implementation of algorithms, GPU implementation, benchmarking, evaluation criteria, algorithmic evaluation)
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Euro-Par 2011 - 17th International European Conference on Parallel and Distributed Computing Euro-Par 2011
Bordeaux, France
Monday, Aug 29, 2011 - Friday, Sep 02, 2011 -
Topics include: - Support Tools and Environments - Performance Prediction and Evaluation - Scheduling and Load Balancing - High-Performance Architecture and Compilers - Parallel and Distributed Data Management - Grid Cluster and Cloud Computing - Peer to Peer Computing - Distributed Systems and Algorithms - Parallel and Distributed Programming - Parallel Numerical Algorithms - Multicore and Manycore Programming - Theory and Algorithms for Parallel Computation - High Performance Network and Communication - Mobile and Ubiquitous Computing - High Performance and Scientific Applications - GPU and Accelerators Computing
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CAIP 2011 - 14th International Conference on Computer Analysis of Images and Patterns
Seville, Spain
Monday, Aug 29, 2011 - Wednesday, Aug 31, 2011 -
Topics include: - 3D Vision - 3D TV - Biometrics - Color and texture - Document analysis - Graph-based Methods - Image and video indexing and database retrieval - Image and video processing - Image-based modeling - Kernel methods - Medical imaging - Mobile multimedia - Model-based vision approaches - Motion Analysis - Natural computation for digital imagery - Non-photorealistic animation and modeling - Object recognition - Performance evaluation - Segmentation and grouping - Shape representation and analysis - Structural pattern recognition - Tracking - Applications
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Mobile HCI 2011
Stockholm, Sweden
Tuesday, Aug 30, 2011 - Friday, Sep 02, 2011 -
Topics include: - Novel user interfaces and interaction techniques - Mobile social networks - Context-aware systems - Multimodal interaction (including audio and speech) - User centred design tools and methods for mobile systems - Ethnographical and field studies with mobile technology - Group interaction and mobility - Mobile learning - Interfaces for mobile communities - Services for mobile devices - The design of location-based services for mobile devices - The design; evaluation and case studies-of-use of application development environments - Wearable computing, smart clothes, new devices and sensors - Mobile entertainment, storytelling and location based gaming - Aesthetic interaction and experience design - Affective Computing and mobile embodied interaction - Perception and modelling of the environment - Personal assistance with mobile devices - Mobile art - Mobility and work environments - Evaluation and usability of mobile devices and services - Mobile accessibility - Model-based design of interactive mobile systems - Visualization techniques for the mobile context (including 3D graphics on mobile devices) - Safety issues e.g., in-car user interfaces, payments - Trust, privacy, content protection, legal aspects & issues in mobile applications & services [ Contact via Twitter(http://www.twitter.com/mobilehci2011) and Facebook ]
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VHPC 2011 - 6th Workshop on Virtualization in High-Performance Cloud Computing
Bordeaux, France
Tuesday, Aug 30, 2011 - Tuesday, Aug 30, 2011 -
Topics Include: - Virtualization in cloud, cluster and grid environments - VM-based cloud performance modeling - Workload characterizations for VM-based environments - Software as a Service (SaaS) - Cloud reliability, fault-tolerance, and security - Cloud, cluster and grid filesystems - QoS and and service levels - Cross-layer VM optimizations - Virtualized I/O and storage - Virtualization and HPC architectures including NUMA - System and process/bytecode VM convergence - Paravirtualized driver development - Research and education use cases - VM cloud, cluster distribution algorithms - MPI on virtual machines and clouds - Cloud frameworks and API sets - Checkpointing of large compute jobs - Cloud load balancing - Accelerator virtualization - Instrumentation interfaces and languages - Hardware support for virtualization - High-performance network virtualization - Auto-tuning of VMM and VM parameters - High-speed interconnects - Hypervisor extensions and tools for cluster and grid computing - VMMs/Hypervisors - Cloud use cases including optimizations - Performance modeling - Fault tolerant VM environments - VMM performance tuning on various load types - Cloud provisioning - Virtual machine monitor platforms - Pass-through VM device access - Management, deployment of VM-based environments
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CIG 2011 - IEEE Conference on Computational Intelligence and Games
Seoul, South Korea
Wednesday, Aug 31, 2011 - Saturday, Sep 03, 2011 -
Topics include: - Learning in games - Coevolution in games - Neural-based approaches for games - Fuzzy-based approaches for games - Player/Opponent modeling in games - CI/AI-based game design - Multi-agent and multi-strategy learning - Applications of game theory - CI for Player Affective Modeling - Intelligent Interactive Narrative - Imperfect information and non-deterministic games - Player satisfaction and experience in games - Theoretical or empirical analysis of CI techniques for games - Comparative studies and game-based benchmarking - Computational and artificial intelligence in: - Video games - Board and card games - Economic or mathematical games - Serious games - Augmented and mixed-reality games - Games for mobile platforms
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DS-RT 2011 - The 15th International Symposium on Distributed Simulation and Real Time Applications
Salford (Manchester), UK
Sunday, Sep 04, 2011 - Wednesday, Sep 07, 2011 -
Topics include: - Paradigms, Modeling, Architecture and Environments for Large Scale Real-time Systems and Concurrent Systems with hard and soft Real-Time Constraints - Non-functional Properties of Distributed Simulation and Real-Time Systems (e.g. Dependability, Availability, Reliability, Maintainability, Safety, Security, Trustworthiness, QoS) - Theoretical Foundations of Large Scale Real-Time and Simulation Models (e.g. Event Systems, Causality, Space-Time Models, Notions of Time, Discrete and Continuous Systems, Simulator Coordination) - Simulation Studies at Large and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental, Societal, Power and Energy, Pervasive and Ubiquitous Computing Systems) - Performance and Validation of Large Scale and Distributed Simulations (e.g., Benchmarking and Analytical Results, Empirical Studies; DIS, HLA/RTI Studies) - Languages and Tools, Development Environments, Data Interfaces, Network Protocols and Model Repositories that address Very Large Simulations - Data Management and Distribution Issues, Interest Management, Semantic Modeling, Multi-resolution Modeling, Dead-Reckoning Mechanisms - Pervasive and Ubiquitous Computing Architectures and Applications that involve Simulations and/or adhere to Real-Time Constraints - Simulation based Virtual Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality, Human Communication through Immersive Environments) - Collaborative Virtual and Augmented Reality, Shared Interaction Spaces, Telepresence Systems and Shared Workspaces, 3D Video and Acoustic Reconstruction, Shared Object Manipulation - Serious Gaming and Massive Multiplayer Online Games (MMOG) applications, architectures and scalability issues. - Visual Interactive Simulation Environments (e.g., Generic Animation, Visual Interactive Modeling, Interactive Computer Based Training and Learning; Scientific Visualization; High-End Computer Graphics); - Design Issues, Interaction Designs, Human Computer Interaction Issues raised by Large Scale DS-RT Systems; - Media Convergence (e.g. New Technologies, Media Theory, Real-Time considerations of Multi Modality,etc.) - Innovative Styles of Interactions with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive Interaction, Tangible Interaction, Embedded Interaction, etc.); - Technologies for Living Labs (e.g. Mirror World Simulation, Interoperability, Large Scale Multi Sensor Networks, Global Wireless Communication, Multi Stakeholder Understanding and Innovation) - Environmental and Emerging Simulation Challenges (e.g. Growth of Human Population, Climate Change, CO2, Health Care, Ecosystems, Sustainable Development, Water and Energy Supply, Human Mobility, Air Traffic, World Stock Markets, Food Supply Chains, Megacities, Disaster Planning, etc.).
