Past Conferences
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GRAPP 2008 - 3rd International Conference on Computer Graphics Theory and Applications
Funchal, Madeira, Portugal
Tuesday, Jan 22, 2008 - Friday, Jan 25, 2008 -
Conference Areas: - Geometry and Modeling (- Geometric Computing - Modeling and Algorithms - Fundamental Methods and Algorithms - Scene and Object Modeling - Solid and Heterogeneous Modeling - Surface Modeling - Modeling of Natural Scenes and Phenomena - Physics-Based Modeling - Multi-Resolution Modeling - Image-Based Modeling - Texture Models, Analysis, and Synthesis - Reflection and Illumination Models - Model Validation - CAGD - CAD/CAM Systems - Graphics Architectures - Sketch-Based Modelling) - Rendering (- Systems and Software Architectures for Rendering - Rendering Algorithms - Real-Time Rendering - Parallel Rendering - Image-Based Rendering - Volume Rendering - Point-Based Rendering - Lighting and Appearance - Shadows, Translucency and Visibility - Non-Photorealistic Rendering, Painting-like rendering, Drawing - Rendering Hardware) - Animation and Simulation (- Animation Systems - Animation Algorithms and Techniques - Animation Languages - Animation from Motion Capture - Character Animation - Behavioural Animation - Human Figure Animation - Facial Animation - Animation of Particle Systems - Plausible Motion Simulation - Animation and Simulation of Natural Environments - Special Effects - Real-time Visual Simulation) - Interactive Environments (- Augmented, Mixed and Virtual Environments - Distributed Augmented, Mixed and Virtual Reality - Collaborative Augmented, Mixed and Virtual Environments - Virtual Tours - Virtual Humans and Artificial Life - Real-time Graphics - Graphics in Computer Games - Collision Detection - Graphical Interfaces - Mobile Interfaces - Advanced User Interfaces - Hardware Technologies for Augmented, Mixed and Virtual Environments)
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WSCG 2008 - The 16th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision
Plzen, Czech Republic
Monday, Feb 04, 2008 - Thursday, Feb 07, 2008 -
Topics include: - Levels of Details (Algorithms etc.) - Graphics Architecture & Visualization HW - Global Illumination - Computational Geometry - Virtual Reality & VR Interaction - Visualization - WWW Technologies, Hypermedia - Education Aspects - Parallel & Distributed Graphics - Image Based Rendering - Ray Tracing - Surface Meshing, Modeling - Viewing Dynamic World - Computer Vision & Image Processing - Human Computer Interface(Graphical & Vision, Haptic) - Animation - Computer Aided Geometric Design - Mathematical Aspects of Graphics - Radiosity - Constraint Motion, Simulation - Morphing & Warping - Pattern Recognition - CAD/CAM & GIS Systems - Applications
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Symposium Virtual Worlds in Arts and Culture (Virtuelle Welten in Kunst und Kultur)
Schloss Birlinghoven, Sankt Augustin
Friday, Feb 08, 2008 - Saturday, Feb 09, 2008 -
This symposium takes place in the scope of the project "virtualization of sculpture" and is the second sympopsium organized by the project group. Further information is available in German only.
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I3D 2008 - Symposium on interactive 3D Graphics and Games
Redwood City, CA, USA
Friday, Feb 15, 2008 - Sunday, Feb 17, 2008 -
Topics include: - 3D game techniques - interactive modeling - level-of-detail approaches - pre-computed lighting - visibility computation - real-time surface shading - fast shadows, caustics and reflections - imposters and image-based techniques - animated models - interaction devices and techniques - GPU techniques - navigation methods - interactive visualization - virtual and augmented reality - user studies of interactive techniques and applications
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Tei 2008 - Tangible and Embedded Interaction 2008
Bonn, Germany
Monday, Feb 18, 2008 - Thursday, Feb 21, 2008 -
Topics include: - Case studies and evaluations of working deployments - Analysis of key challenges, proposals of research agenda - Relation of tangible and embedded interaction to other paradigms - Programming paradigms and tools, toolkits, software architectures - Novel interactive uses of sensors+actuators, electronics+mechatronics - Design guidelines, methods, and processes - Novel appl. areas, innovative solutions/systems and industrial apps - Theoretical foundations, frameworks, and concepts - Philosophical, ethical & social implications - Interfaces specific in form and context to particular cultures - Usability and enjoyment - Advantages of these kinds of systems, weaknesses, affordances - Learning from the role of physicality in everyday environments - Embodied interaction, movement, and choreography of interaction - Role of physicality for human perception, cognition and experience - Teaching experiences, lessons learned, and best practices - Standardization, production, and business applications
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GDC 2008 - Game Developers Conference
San Francisco, USA
Monday, Feb 18, 2008 - Friday, Feb 22, 2008 -
Topics include: - Audio - Business and Management - Game Design - Game Programming - Production - Vision - Visual Arts - Serious Gaming
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Pacific Vis 2008 - IEEE Pacific Visualization Symposium
Kyoto, Japan
Wednesday, Mar 05, 2008 - Friday, Mar 07, 2008 -
Topics Include: - GPU rendering and visualization - Graph drawing - Information visualization - Large data visualization - Parallel visualization - Scientific visualization - Usability and visualization systems - Visual analytics - Visual-based knowledge discovery - Visual data mining - Visualization algorithms - Visualization applications - Volume visualization and modeling
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IEEE Virtual Reality 2008
Reno, Nevada, USA
Saturday, Mar 08, 2008 - Wednesday, Mar 12, 2008 -
IEEE VR 2008 is the premier international conference and exhibition in virtual reality. It provides a unique opportunity to interact with leading experts in VR and closely-related fields such as augmented reality, mixed reality and 3D user interfaces.
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3DUI'08 - The third IEEE Symposium on 3D User Interfaces 2008
Reno, NV, USA
Saturday, Mar 08, 2008 - Sunday, Mar 09, 2008 -
Topics include: - 3D input devices - 3D display devices - 3D interaction techniques - 3D user interface metaphors - Collaborative 3D interaction - Evaluation methods for 3D UIs - Applications of 3D UI techniques
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2nd Symposium on Media Production - Industries learn from each other / 2. Tagung zur Medienproduktion Produktion und Virtualität – Branchen lernen voneinander
Illmenau, Germany
Thursday, Mar 27, 2008 - Friday, Mar 28, 2008 -
Topics: Which influence do virtual technologies have on the production process? Which innovative content is possible, when produced for or in virtual worlds? [Further information in German only]
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CHI 2008
Florence, Italy
Saturday, Apr 05, 2008 - Thursday, Apr 10, 2008 -
CHI 2008 focuses on the balance between art and science, design and research, practical motivation and the process that leads the way to innovative excellence. It is about balance in our rapidly evolving field, the balance between individuals and groups, collocated and remote, stationary and mobile, in both our local and global communities.
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VRIC 2008 - 10th International Conference on Virtual Reality (Laval Virtual)
Laval, France
Wednesday, Apr 09, 2008 - Sunday, Apr 13, 2008 -
Topics include: - 3D Interaction (3D User Interfaces, 3D Interaction Devices, 3D Interaction Techniques, 3D Interaction Evaluation) - Education, training and employment (Virtual Environments for Human Training, Virtual Reality for learning, learning transfer, serious games, knowledge representation, intelligent tutoring system, artificial intelligence, Personal Development, Coaching) - Virtual Humanoids (Expressive Autonomous Characters, Avatars, Human Motion Control, Behaviour Modelling, Interactivity between humans and objects) - VR for better Living and Aging (VR, Cognitive and Motor training, Rehabilitation, Physical activity, Neurological Disease and Trauma, Disability, Aging, Accessibility) - Last trends in VR & AR (Virtual & Augmented Reality, Research, Applications, Interfaces) - Virtual reality and the agricultural world (Agriculture, Simulation, Training, GPS, Weather Forecast, the farm of tomorrow)
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Eurographics 2008
Crete, Greece
Monday, Apr 14, 2008 - Friday, Apr 18, 2008 -
Authors are invited to submit original papers reporting research contributions, practiceand experience, or novel applications. Papers are sought in all areas of Computer Graphics: rendering, modeling, animation, interactive techniques, virtual reality, visualization, and other relevant topic areas. Moreover, the 2008 edition will have a special focus on the cross-fertilization between CG, computer vision and human-computer interaction.
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3DOR 2008 - Eurographics 2008 Workshop on 3D Object Retrieval
Crete, Greece
Tuesday, Apr 15, 2008 - Tuesday, Apr 15, 2008 -
Topics include: - Invariant 2D / 3D feature extraction - Biologically inspired 3D representations - Mesh segmentation - Relevance feedback - Active learning - Ontology-driven search - Generative / Discriminative approaches in 3D object categorization - Indexing methodologies - Benchmarking issues - Applications in Multimedia industry, CAD industry, Games industry, Biometrics, e-Science, e-Learning, Medicine, Culture.
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SCCG 2008 - Spring Conference on Computer Graphics
Budmerice Castle, Slovak Republic
Monday, Apr 21, 2008 - Wednesday, Apr 23, 2008 -
Topics include: - graphics hardware - rendering algorithms - illumination and shading - geometric modeling - physical based modeling - user interfaces - animation techniques - volume visualization - virtual reality techniques - photo-realistic rendering - theoretical foundations - graphics applications - graphics systems - shape abstraction and modeling - image processing - computer vision - image understanding
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Visualization in the World 2008
Charlotte, NC, USA
Thursday, Apr 24, 2008 - Friday, Apr 25, 2008 -
On April 24 and 25, 2008, the Charlotte Visualization Center (VisCenter) will host the "Visualization in the World" Symposium with leading scientists in the field of visualization. The symposium will address not only visualization and its uses but also the environment within which it is embedded; and how the current or potential interactions across domains in this milieu are of interest.
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Computer Games & Allied Technology 08: International Conference and Symposium on Computer Games; Animation, Multimedia, IPTV, Edutainment and Security
Singapore, Singapore
Monday, Apr 28, 2008 - Wednesday, Apr 30, 2008 -
Topics include: - Gaming - Mobile, PC, Online, Consolet - Aesthetic Approaches to Game Design & Development - Storytelling and Narrative Landscapes - Design Documentation - Games Simulations and Dynamic Models - Interactive Simulations - Tools and Systems for Games and Virtual Reality - Intelligent Agents and Gamebots - Gaming – Hardware and Accessories - Graphics & Visualisation - Texture and Shader Programming - Stereographics in Real Time - Cinematography - Sound Design and Music Systems - Multichanel Audio - Audio Techniques for Racing Games - Media Theory - Interactive Dynamic Response for Games - Mapping the Mental Space of Game Genres - Cultural and Media Studies on Computer Games - Experiential Spatiality in Games - Player Behavior and Consumer Demographics - Game Development Contract Outsourcing - Project Funding and Financing - Social/Humanities Aspects of Games - Cheat Codes -To Cheat or Not to Cheat - Mobile and Multiuser Games - IPTV and Service Convergence - Pay-As-You-Play and IPTV - Academic Courses for Game Design & Development - Multiuser Virtual Environments (Muves) in Education - Learning to Play or Learning through Play - Game Security - Games and Intellectual Property Rights - Laws, Regulations, Certifications and Policies for Gaming - Censorship of Video Games Content - Artificial Intelligence - Art, Design and New Media - Education, Training, and Edutainment Technologies - Human Factors of Games - Sound and Music
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SVR 2008 - 10th Symposium on Virtual and Augmented Reality
João Pessoa, Brazil
Tuesday, May 13, 2008 - Friday, May 16, 2008 -
Topics include: - Virtual Reality - Augmented reality - Mixed reality; - Artificial life - Collaborative Virtual Environments; - Innovations in 3D input and output - Haptics - Interactive modeling, rendering, and animation; - Internet-based 3D applications; - Multimodal Interaction; - Networked virtual environments; - Real Time simulation, animation and visualization; - Real-time graphics techniques; - Social, economical and technical impacts of virtual reality; - Video-based Interaction; - Virtual humans and avatars; - VRML, X3D and related web-based technologies.
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EuroVis 2008
Eindhoven, The Netherlands
Monday, May 26, 2008 - Wednesday, May 28, 2008 -
Topics include: - Theoretical foundations of visualization - Perception in visualization - Usability and human factors in visualization - Non-spatial data visualization - Information visualization - Software visualization - Visual analytics - Graph visualization - Time series data visualization - Spatial data visualization - Surface extraction - Volume visualization - Medical and biomedical visualization - Vector/Tensor field visualization - Flow visualization - Multi-field visualization - Time-varying visualization - GPU based visualization - Large data visualization - Feature extraction - Illustrative visualization - Uncertainty visualization - Visualization systems
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Graphics Interface 2008 - 34th Graphics Interface conference
Windsor, Ontario, Canada
Wednesday, May 28, 2008 - Friday, May 30, 2008 -
Topics include: - Shading and rendering - Geometric modeling and meshing - Graphics in simulation - Image-based rendering - Image synthesis and realism - Medical and scientific visualization - Computer animation - Real-time rendering - Non-photorealistic rendering - Scientific and information visualization - Interaction techniques - Computer-supported cooperative work - Human interface devices - Virtual reality - Augmented reality - Data and information visualization - Multimedia - Mobile computing - Haptic and tangible interfaces - Perception
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3DTV Conference 2008
Istanbul, Turkey
Wednesday, May 28, 2008 - Friday, May 30, 2008 -
Topics include: 3D Capture and Processing - 3D time-varying scene capture technology - Multi-camera recording - 3D photography algorithms - Dense stereo and 3D reconstruction - Synchronization and calibration of camera arrays - 3D view registration - Multi-view geometry and calibration - Holographic camera techniques - 3D motion analysis and tracking - Surface modeling for 3D scenes - Multi-view image and 3D data processing - Integral imaging techniques 3D Transmission - Systems, architecture and transmission in 3D - 3D streaming - Error-related issues and handling of 3D video - Hologram compression - Multi-view video coding - 3D mesh compression - Multiple description coding for 3D - Signal processing for diffraction and holographic 3DTV 3D Visualization - 3D mesh representation - Texture and point representation - Object-based representation and segmentation - Volume representation - 3D motion animation - Stereoscopic display techniques - Holographic display technology - Reduced parallax systems - Underlying optics and VLSI technology - Projection and display technology for 3D videos - Integral imaging techniques - Human factors 3D Applications - 3D imaging in virtual heritage and virtual archaeology - 3D Teleimmersion and remote collaboration - Augmented reality and virtual environments - 3D television, cinema, games and entertainment - Underlying technologies for 3DTV - Medical and biomedical applications - 3D Content-based retrieval and recognition - 3D Watermarking
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EGVE 2008 - 14th Eurographics Symposium on Virtual Environments
Eindhoven, The Netherlands
Thursday, May 29, 2008 - Friday, May 30, 2008 -
Topics include: - Interaction techniques for VR - Tracking & Sensing - Immersive projection technologies - Haptics, audio and multimodal interfaces - VR system architecture and development - 3D input and output devices - Augmented and mixed reality (AR and MR) - Collaborative and distributed VR - User studies and evaluation - Presence and cognition - Interactive rendering, modeling and simulation - VR, AR, and MR applications
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Game Days 2008 - Serious Games: Education, Health and Sports
Darmstadt, Germany
Thursday, May 29, 2008 - Friday, May 30, 2008 -
Topics include: - Computer Games and Health - Computer Games and Simulation - Computer Games and Training - Computer Games and Education - New Games Concepts [Further Information available in German only]
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3IA 2008 - 11th International Conference on Computer Graphics and Artificial Intelligence
Athens, Greece
Friday, May 30, 2008 - Saturday, May 31, 2008 -
Topics include: - Artificial intelligence techniques in construction of geometric figures - Artificial intelligence techniques in scene modelling - Computer graphics and machine learning - Declarative techniques in scene modelling - Scene properties description techniques - Intelligent visualisation - Intelligent methods for exploring virtual worlds - Intelligent collaborative design - Design of intelligent graphic interfaces - Behavioural animation - Animation and artificial intelligence - Scene understanding - Semantics-based approaches in design - Decision support systems in design - Knowledge-based design and rendering - Intelligent Computational aesthetics - Application of AI techniques in CAD and GIS - Intelligent CG applications in bioinformatics & medical informatics
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SMI'08 - IEEE International Conference on Shape Modeling and Applications
Stony Brook, NY, USA
Wednesday, Jun 04, 2008 - Friday, Jun 06, 2008 -
Topics Include: - Shape Acquisition and Reconstruction - Topological Modeling of Shapes - Shape Modeling and Design - Shape Analysis, Reasoning, and Statistics - Shape Transformation and Morphing - Shape Matching and Retrieval - Shape Recognition and Classification - Shape Compression, Simplification, and Transmission - Shape Perception and Recognition - Semantics of Shapes - Geometric Processing for Shapes - Implicit Surfaces - Dynamic Shapes and Animation - Mathematical Foundations for Shape Modeling - Smart Shapes - Uncertainty Modeling for Shapes - Multiresolution Modeling - Physically-based Shape Modeling - Volume and Multidimensional Modeling - Grammar-Based Shape Modeling - Iconic Modeling of Shapes - Free-form Feature Extraction and Modeling - Polygonization and Mesh Processing - Interactive and Web-based Shape Modeling - Shape Visualization - Molecular Shape Analysis - Human Body Modeling and Analysis - Modeling for Games and Digital Entertainment - Deformations and Editing - Dynamic Shapes and Animation - Human-Shape Interaction Techniques - GPU-based Techniques - Other Applications for Shape Computing
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SPM'08 - ACM Solid and Physical Modeling Symposium 2008
Stony Brook, New York, USA
Wednesday, Jun 04, 2008 - Friday, Jun 06, 2008 -
Topics include: - Geometric and topological representations of solids - Model acquisition, editing, compression, and transmission - Multi-resolution models of geometry and topology - Curves and surfaces - Heterogeneous models of physical objects and properties - Computational geometry and applications - Geometric computation and processing - Physics-based modeling and design - Shape modeling, synthesis, analysis, and visualization - Reverse engineering, model reconstruction from samples - Dimensioning, tolerancing, and constraints - Conceptual design and multi-disciplinary optimization - Product data exchange, standards, and interoperability - Haptic interfaces and user interaction in 3D design - Collaborative and distributed design - Virtual environments and prototypes - Design and simulation of flexible components - Product and assembly modeling - New prototyping and manufacturing technologies - Biomedical and imaging applications - Geo-scientific applications - Digital entertainment applications - Static or dynamic geometry - Simulation, animation, and interactive techniques
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26th Computer Graphics International Conference CGI'2008
Istanbul, Turkey
Monday, Jun 09, 2008 - Wednesday, Jun 11, 2008 -
Topics include: - Graphics Systems Architeture - Rendering Techniques - Geometric Computing - Shape and Surface Modeling - Physically Based Modeling - Scientific Visualization - Multimedia and Digital Media - Image Based Rendering - Computer Animation - Interaction Techniques and HCI - Stylized Rendering - Virtual and Augmented Reality - Point-based Graphics - Computer Vision - Data Compression for Graphics - Web Graphics - Graphic Toolkits - Computer Graphics Applications
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TPCG 2008 - The sixth Theory and Practice of Computer Graphics 2008 Conference
Manchester, UK
Monday, Jun 09, 2008 - Wednesday, Jun 11, 2008 -
Topics include: - computer animation - computer-based art and entertainment - computational geometry - display technologies - fundamental algorithms - graphics application systems - graphics architectures and acceleration hardware - fractal and natural phenomena - human computer interaction - image processing - Internet graphics and collaborative environments - medical imaging - modelling methods - rendering techniques - texture synthesis - scientific visualization - information visualization - virtual reality and virtual environments - volume graphics - web graphics
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NPAR 2008 - 6th Symposium on Non-Photorealistic Animation and Rendering
Annecy, France
Monday, Jun 09, 2008 - Wednesday, Jun 11, 2008 -
Topics include: - Simulation of traditional and new graphical styles - Simulation of natural media - Hardware-accelerated algorithms - Level-of-detail in image space - Abstraction and composition in rendered images - Synthesis of stroke-based patterns - Style transfer - Automatic painting from photographs and video - Temporal and spatial coherence in non-photorealistic rendering - Motion blur and depth of field in non-photorealistic images - Lighting models for NPAR - Non-traditional perspective - Animation systems - Computer-aided cartoon animation - 2D/3D integration - Live-action integration - Computer-aided in-betweening - Computer-aided layout - Matting and compositing - Image-based rendering - Rendering languages and systems - Practical NPAR applications
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Fifth Eurographics Workshop on Sketch-Based Interfaces and Modeling
Annecy, France
Wednesday, Jun 11, 2008 - Friday, Jun 13, 2008 -
Topics include: - Multimodal interfaces for sketching - Novel sketch input devices - Novel pen-based interaction techniques - Low level ink processing and pen stroke segmentation - Sketch parsing, classification and recognition - Sketch-based interfaces for CAD systems - Sketch-based modeling and editing of 3D shapes - Sketch-based control of animations - Sketch-based interfaces for other applications (surface editing, diagram creation, mathematical annotations, games, etc.) - Rendering techniques for sketch-based systems (NPR) - Sketches for Medical and Volume data editing - Sketch-based retrieval of multimedia information - Usability studies of sketch-based systems - Studies of the impact of sketching on creativity and design
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CAe 2008 - International Symposium on Computational Aesthetics in Graphics, Visualization, and Imaging
Lisbon, Portugal
Wednesday, Jun 18, 2008 - Friday, Jun 20, 2008 -
Topics include: - Computational analysis and modeling of creative behavior (AI, A-life) - Artistic Image Transformation Techniques (colors, edges, patterns, dithering) - Image Analogies, Style Transfer Methods - Image Style and Salience Analysis (Paintings, Photographs, others) - Visualization (perceptual or aesthetics based) - Sketching, Simplification techniques (artistic, cognitive) - Composition, Visual Balance, Layout - Non-Photorealistic Rendering - Empirically based Metrics of Aesthetical Attributes - Applied Visual Perception (Color Appearance, Spatial Vision, and other aspects)
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3DPVT 2008 - Fourth International Symposium on 3D Data Processing, Visualization and Transmission
Atlanta, GA, USA
Wednesday, Jun 18, 2008 - Friday, Jun 20, 2008 -
Topics include: - 3D scanning components, software, and systems - 3D view registration - 3D photography algorithms - Multi-view geometry and calibration - 3D shape retrieval and recognition - Shape reconstruction from point-clouds - Shape registration and similarity measures - Interpolation, smoothing, and feature extraction - Shape analysis and morphology - Medial axis and segmentation - Statistical analysis of families of shapes - Simplification and resampling of shapes with photometric data - Compression and transmission of still and dynamic 3D scenes - Streaming and progressive refinements - 3D Video - Image-based rendering and modeling - Interactive visualization of complex scenes - Multi-resolution rendering - Haptic sensors and new human-shape interaction modalities - Psychophysics of 3D sensing and haptics - 3D printing and rapid prototyping - Augmented reality and virtual environments - 3D tele-immersion and remote collaboration
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Graphics Hardware 2008
Sarajevo, Bosnia-Herzegovina
Friday, Jun 20, 2008 - Saturday, Jun 21, 2008 -
Topics inlcude: - Graphics hardware architectures - Hardware and software for real-time ray-tracing - Programming models and techniques for data-parallel problems - Software-hardware interfaces - Shading language implementation - Performance measurement, modeling, and optimization - Exploitation of new memory technologies for 3D graphics - Graphics for mobile devices and integrated chipsets - Support for general primitives (splines, points, volumes, ) - Space, screen, and model partitioning - HW-related compression/decompression techniques - Hardware support for video processing - Novel display technologies - General-purpose computing on graphics hardware requiring new and non-obvious algorithmic approaches
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SGP 2008 - Sixth Symposium on Geometry Processing
Copenhagen, Denmark
Wednesday, Jul 02, 2008 - Friday, Jul 04, 2008 -
Topics include: - geometry and topology representations - compression of static or animated geometry - surface and volume parameterization - approximation and meshing - reverse engineering - robust geometric computing - simplification and level of detail - smoothing and denoising - multiresolution shape analysis and synthesis - geometric aspects of rendering and other fields - interactive techniques - animation and simulation
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SCA 2008 - The ACM SIGGRAPH / Eurographics Symposium on Computer Animation
Dublin, Ireland
Monday, Jul 07, 2008 - Wednesday, Jul 09, 2008 -
Topics include: - autonomous characters - physically based animation - facial animation - real-time animation, animation for games - group and crowd behavior - expressive motion / communication - nonphotorealistic animation - physical realism / measuring the real world for animation - nature in motion (natural phenomena, plants, clouds,...) - planning / learning / optimization for animation - intuitive interfaces for creating and editing animations - sound and speech for animation - perceptual metrics for animation - mathematical foundations of animation - 2D animation systems - new time-based art forms on the computer
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Web3D 2008 - 13th International Symposium on 3D Web Technology
Los Angeles, CA, USA
Saturday, Aug 09, 2008 - Sunday, Aug 10, 2008 -
- Interactive 3D graphics and immersive systems for servers, desktop and thin clients, - High-performance 3D graphics for Virtual Worlds, MMOs, Augmented Reality, and interactive on-line gaming - Animated humanoids and complex reactive characters (e.g. avatars) - Integration and interoperation with 3D Documents and Web/Multimedia technologies, including the Semantic Web - Methods for modeling and rendering complex geometry, structure and behaviors - User-interface paradigms and interaction methods for real-time 3D graphics and virtual environments - Innovative 3D graphics applications for Web/Multimedia in industry, science, medicine, and education
